Ensign
Join Date: Sep 2012
Posts: 17
# 1 Romulans Battleships
09-23-2012, 12:36 AM
I need some advice on how to take down Romulan Battleships with a Cruiser. What happens is tht I fly towards him, weaken his shield a litle and then: Tractor Beam, 3-5 Plasma torpedoes, Boom! I am defeated again.

It does not matter if I put my shields on 100, try to escape the lock with fancy maneuvering, strrengthen shields etc. It remains Boom, Defeated, Rinse and repeat. So how do I defeat them? I mean there are only so many missions you can skip and it is kinda disheartening.
Captain
Join Date: Jun 2012
Posts: 618
# 2
09-23-2012, 01:24 AM
They can be tough if you are not aggressive with them. Just keep trying to throw every weapon you can at them.
Captain
Join Date: Jun 2012
Posts: 3,087
# 3
09-23-2012, 01:57 AM
do not get closer than 5km, otherwise he will tractor you and unload all his power.
you should have atleast one fire at will if you use beams...to take down torpedos fast. Torpedo spread can be helpfull too.

keep your shields up at any time, with BOFF powers such as: Tactical team 1, Transfer shield strength, Reverse shield polarity, Emergency power to shields.

clear plasma dots and eventual hull damage with Hazard emitter 1.
Other hull heals that should be on a cruiser: AUX to Structural integrity field, engineering team (or you use a sci team to keep your shields up)

try to avoid the front of the Warbird, circle it at long distance.
Go pro or go home
Lieutenant
Join Date: Jun 2012
Posts: 95
# 4
09-23-2012, 07:11 AM
Quote:
Originally Posted by baudl View Post
do not get closer than 5km, otherwise he will tractor you and unload all his power.
you should have atleast one fire at will if you use beams...to take down torpedos fast. Torpedo spread can be helpfull too.

keep your shields up at any time, with BOFF powers such as: Tactical team 1, Transfer shield strength, Reverse shield polarity, Emergency power to shields.

clear plasma dots and eventual hull damage with Hazard emitter 1.
Other hull heals that should be on a cruiser: AUX to Structural integrity field, engineering team (or you use a sci team to keep your shields up)

try to avoid the front of the Warbird, circle it at long distance.


Quote:
Originally Posted by stf65 View Post
Popping brace for impact before the plasma torpedoes hit will also add 33% to 55%, depending on your rank, kinetic damage resistance to your ship for 6 seconds.
These two have it covered. Plus using Evasive Action (think that is what it is called... the crooked arrow icon that makes you super fast and agile) can help you get away from the Torps while you shoot them down.
Vice Admiral Ross
and others too numerous to name...
Ensign
Join Date: Sep 2012
Posts: 17
# 5
09-23-2012, 01:00 PM
Some good suggestions, I tried some like using fire at will (failing) and all sorts of defensive acitons (Problem is I get confused with all those icons and often press the wrong one instead)

But trying to get out of his 5km zone sounds like a splendid idea. WIthout his tractor beam, I might have a chance to not be vaporized in scant seconds.

Must look for polarize hull and jam sensors consoles.

Does using evasion help againt tractors? And inertial compensators?
Captain
Join Date: Aug 2012
Posts: 1,251
# 6
09-23-2012, 01:32 PM
Polaize hull and jam sensors are science boff skills. Evasion will not help you once you have been grabbed, so the best way to avoid being grabbed is staying 5km away. Attack pattern omega will help with the tractor if you have a boff with that ability.

An important ability to have is tactical team. TT will automatically adjust your shields to more strength at whatever side is being attacked. The more sheilds you have up the less damage you will take from torpedoes. Coupling that will brace for impact and/or polarize hull should keep you alive.
Lieutenant
Join Date: Oct 2012
Posts: 91
# 7
11-08-2012, 09:32 AM
Quote:
Originally Posted by gwendoline1 View Post
Some good suggestions, I tried some like using fire at will (failing) and all sorts of defensive acitons (Problem is I get confused with all those icons and often press the wrong one instead)

But trying to get out of his 5km zone sounds like a splendid idea. WIthout his tractor beam, I might have a chance to not be vaporized in scant seconds.

Must look for polarize hull and jam sensors consoles.

Does using evasion help againt tractors? And inertial compensators?

It can get confusing, but the nice thing I found was that figuring out how to beat these really improved my game play by the time it was all over. I like all the suggestions here. Distancing is vital, like they were saying. One thing I like to do is come at her, hit "rapid fire", "energy drain", "gravity well" and "target shield subsystems". When I'm about 6km away I turn tail, shifting to aft weapons arrays as I go so I can keep hitting her on the way out. I keep an eye out for heavy torps and either shoot them, hit "evasive maneuvers", or brace for impact".

When I get about 12km out (2km out of firing range) I check and make sure my systems are off cooldown, then hit "attack pattern alpha" and come about. This gives me a nice tight, quick turn, plus temporarily increases my damage points when I resume firing. Being 12km out means that I have enough time to come about (and thus get my forward weapons in the right firing arc) by the time I'm in range again. Then I just repeat the process. It takes some time but it's what works for me. The only thing you will sometimes have to wath for is that when you get her down to about 1/4 integrity she will try to warp out and repair. Then she'll come back and you have to start all over again. So when you ger low, try to not to get too far out of range so that you can keep your fire up. She can't warp if still engaged.

All of this is using a long-range science vessel. But I think you could modify the general strategy to work with whatever weapons and consoles you have.
Lieutenant
Join Date: Jul 2012
Posts: 70
# 8
09-23-2012, 01:59 AM
Quote:
Originally Posted by gwendoline1 View Post
I need some advice on how to take down Romulan Battleships with a Cruiser. What happens is tht I fly towards him, weaken his shield a litle and then: Tractor Beam, 3-5 Plasma torpedoes, Boom! I am defeated again.

It does not matter if I put my shields on 100, try to escape the lock with fancy maneuvering, strrengthen shields etc. It remains Boom, Defeated, Rinse and repeat. So how do I defeat them? I mean there are only so many missions you can skip and it is kinda disheartening.
Rule #1: Stay further out than 5 kilometers. That's the range of the Tractor Beam. If they can't root you, they can't shoot y... No, I lie. They'll shoot you regardless. But by being able to maneuver, you at least have a ghost of a chance.

Rule #2: Don't let them get her bow-on toward you. This is vital. All of those Heavy Plasma Torpedoes are forward-mounted. If you have to cross her, cross her along her aft quadrant. Turn to her aft if you get too close for your own comfort. Never ever let those pointy bits get a clean look at your hull.

Rule #3: Beams are defensive weapons, too. Your most common active defense against the Heavy Plasma Torpedo is Beam Array: Fire At Will. Click that, and all of your beam banks become a massive Point Defense System. Yes, I know. The goal is to kill the enemy ships. Yet you have to be alive for long enough to be able to cause enough damage. And dead ships cause 0 DPS. So take a few moments, survive for another 30 seconds, and keep working that D'deridex down.

Rule #4: The D'deridex is a mean, vicious, cruel, and senseless {CENSORED} whose only love in life is to eat puppies. Cute puppies. With those huge eyes and wiggly butts. And without even adding A-1 Steak Sauce. Always, always, always, ALWAYS remember that.

Rule #5: Does your ship have a Science slot? Of course it does. But did you know that you can buy yourself a Get Out Of Brig Free card by slotting a BOff with Jam Sensors? That essentially kills off their opportunity to swat you out of space for either 12 seconds or 9k damage, whichever comes first. (EDIT) Also, too: Polarize Hull makes you immune to Tractor Beams, as well as increases all damage resistances of your ship. Not too shabby. (/EDIT)

Rule #6: Don't listen to Escort captains. They only know how to kill fast while they're in Escorts. You're not in an Escort, so all their advice will be completely useless to you.

Last edited by harryquinn; 09-23-2012 at 02:33 AM.
Captain
Join Date: Aug 2012
Posts: 1,251
# 9
09-23-2012, 06:11 AM
Popping brace for impact before the plasma torpedoes hit will also add 33% to 55%, depending on your rank, kinetic damage resistance to your ship for 6 seconds.
Captain
Join Date: Jun 2012
Posts: 552
# 10
09-23-2012, 07:01 AM
Another good defence for those plasma torps is "Eject Warp Plasma". Use this if your "Beam Fire at Will" is on cooldown. Sometimes you may have to hit Evasive first in order to bring your aft to the path of the torps, especially if your in a cruiser with a very low turn rate. Once your in position, hit EWP and puke warp plasma into the path of the torps... They'll die when they make contact with your warp plasma!

Again, this is only one other option available to you and one that you can add to the advice you've already been given above. Use all the above advice wisely and you'll soon be kicking Romulan butt!

PS: Also, it may help if you also invest in Shields with Disruptor resistance and some armour and / or hull plating with Disruptor, Plasma and Kinetic resists.

Good Luck!
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