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Starfleet Veteran
Join Date: Jul 2012
Posts: 24
Hello Dev's,
since the subnuke doff Halor Kurlam is on exchnage in masses (because of your Gamma Elite packs) pvp is nearly dead cos if a team is fully equipped with that there are 15 snb doffs. One can raise the proc chance by using faw. If a team brings it to the edge one get a snb proc every 8-10 seconds. So its useless to start any BO ability. The Game will be decieded in the first 2 Minutes and a gameplay is not possible anymore. Its more a kind of gambling, which snb doffs procs first. When there are phaser procs in addition you can calculate the chance of staying alive its like 0.
Therefore i want those doffs to be limited for at least 1 equip possibility per charakter or a nerf. The last thing i want is a complete removal for all snb doff but it will be best for the pvp.
Ensign
Join Date: Jun 2012
Posts: 25
# 2 SNB- Doffs = killing PVP
09-23-2012, 05:26 AM
3 SNB Doffs on an Escort= Remove all Buffs from the enemy about 2 times a Minute.
2 Escorts with that = strip you all 15 sec.
2 Escorts with that + 3 other Ships with 1/2/3 SNB Doffs = stripp you Buffs before you even start them !!!!

Fix it or PVP in this game dies a painful death!!!
Ensign
Join Date: Jul 2012
Posts: 11
# 3
09-23-2012, 05:33 AM
Cryptic!!!!

Please show this problem a hugh mass of Halor Kurlam destroy that PVP !!!

Yesterday we play against a Fleet with a mass of this Doff's. And we have every 10 Sec a Subnuke (all Buffs of) on our Ships. That is absolutly NO GO!

Please check this fast an fixed that!!!!


For the cummunity:The Angry Clowns log every Arena Off when we see Buff's go off without a regular SNB.

We have this doff's to, but we dont use it.
Lt. Commander
Join Date: Aug 2012
Posts: 160
# 4
09-23-2012, 06:31 AM
SNB doffs were a stupid idea to begin with, & they have been implemented stupidly.
3 of them per ship? Really? I hope whoever came up with that idea doesn't have children, because those genes should not influence future human endevours. ( come to think of it, an idea this stupid could only be arrived at by consensus. This must have been a committee decision.)
Unless the idea was to destroy PVP, in which case it was genius. I am to the point where i believe Cryptic WANTS PVP gone, Completely. This would explain the way they have acted recently.
BTW PVPers, MWO is ALL PVP. So come join us in some Mech destructiony goodness.
The balance for MWO is better in Beta than STO is after 3 years.
EDIT
Also, you don't have to gamble to get gear you want. You just buy it. No lock boxes.
Time played in game. as of 9/12/12 (on my mains) Total 2907 hours.K'zoontite has been on active duty for 34 days, 3 hours, Bot Fly has been on active duty for 55 days, 4 hours, Poppa Capp has been on active duty for 4 days, 12 hours, B'zooka has been on active duty for 12 days, 22 hours,Tater(fed) has been on active duty for 14 days, 10 hours,

Last edited by amidoinitright; 09-23-2012 at 07:07 AM.
Rihannsu
Join Date: Jun 2012
Posts: 1,639
# 5
09-23-2012, 06:46 AM
TBF, crying because everybody now is using the toys previously reserved for a more illustrious circle....well

I just can't get worked up about the BS state of pvp balance. It is what it is...

See you on MWO, sooner or later, need some small gear upgrades before i can join the fun, GW2 might be interesting too.
Joined 06.10
PvP 2010-2011
PvP 2012-2013
Captain
Join Date: Aug 2012
Posts: 790
# 6
09-23-2012, 06:59 AM
We cried about it before it was widely available too. 10 months is apparently too long for some to remember. It is the current availability which brings the matter to the forefront, but that doesn't change the fact that they have always been unbalanced. Their rarity made us forget, that's all.
Quote:
Originally Posted by adjudicatorhawk View Post
We actually really don't like A2B, but it's a bit of a "third rail" situation. When we have the right fix to it, someday, we'll probably possibly maybe make it.
Captain
Join Date: Jun 2012
Posts: 1,009
# 7
09-23-2012, 07:05 AM
At least limit them 1 per ship!

__________________________________________________

Division Hispana
www.divisionhispana.com
Career Officer
Join Date: Jun 2012
Posts: 1,325
# 8
09-24-2012, 01:42 AM
Quote:
Originally Posted by falkex3 View Post
Cryptic!!!!

Please show this problem a hugh mass of Halor Kurlam destroy that PVP !!!

Yesterday we play against a Fleet with a mass of this Doff's. And we have every 10 Sec a Subnuke (all Buffs of) on our Ships. That is absolutly NO GO!

Please check this fast an fixed that!!!!


For the cummunity:The Angry Clowns log every Arena Off when we see Buff's go off without a regular SNB.

We have this doff's to, but we dont use it.
That was rather amusing, i saw you guys run away like four times. It was a magical evening.

So, SNB doffs were ok when only the richest players could afford them, like certain Clowns, but now they're like 20mill a pop you don't like them anymore?

Sad Clowns.
Empire Veteran
Join Date: Jun 2012
Posts: 6,757
# 9
09-24-2012, 05:17 AM
What is the exact game description of the SNB DOffs?
Can someone link?
Roy Hatch (stryker) soldier, friend, and good man.
1945-2014
RIP
Career Officer
Join Date: Jun 2012
Posts: 566
# 10
09-24-2012, 05:42 AM
Problem with those subnuc doff mofos is that even if you have 3 and use them, if you are against a premade that also uses them heavily (only 2/ship is enough), your buffs are going away pretty fast and with your buffs, so the fun goes away, lol. Those subnuc doffs should at least be limited to 1/ship, with the same .5 proc chance, and for those that have more of them, they should be de-bound so can be either sold, either used for different tunes. I think that limiting 1 subnuc/ship is the easiest thing to be done and it will also make them useful in a team. At least the team proc of subnuc doff won't be that crazy...
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Hear! Daughters too.
The blood of battle washes clean.
The Warrior brave and true.
We fight, we love, and then we kill...
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