since the subnuke doff Halor Kurlam is on exchnage in masses (because of your Gamma Elite packs) pvp is nearly dead cos if a team is fully equipped with that there are 15 snb doffs. One can raise the proc chance by using faw. If a team brings it to the edge one get a snb proc every 8-10 seconds. So its useless to start any BO ability. The Game will be decieded in the first 2 Minutes and a gameplay is not possible anymore. Its more a kind of gambling, which snb doffs procs first. When there are phaser procs in addition you can calculate the chance of staying alive its like 0.
Therefore i want those doffs to be limited for at least 1 equip possibility per charakter or a nerf. The last thing i want is a complete removal for all snb doff but it will be best for the pvp.
3 SNB Doffs on an Escort= Remove all Buffs from the enemy about 2 times a Minute.
2 Escorts with that = strip you all 15 sec.
2 Escorts with that + 3 other Ships with 1/2/3 SNB Doffs = stripp you Buffs before you even start them !!!!
Fix it or PVP in this game dies a painful death!!!
SNB doffs were a stupid idea to begin with, & they have been implemented stupidly.
3 of them per ship? Really? I hope whoever came up with that idea doesn't have children, because those genes should not influence future human endevours. ( come to think of it, an idea this stupid could only be arrived at by consensus. This must have been a committee decision.)
Unless the idea was to destroy PVP, in which case it was genius. I am to the point where i believe Cryptic WANTS PVP gone, Completely. This would explain the way they have acted recently.
BTW PVPers, MWO is ALL PVP. So come join us in some Mech destructiony goodness.
The balance for MWO is better in Beta than STO is after 3 years.
Also, you don't have to gamble to get gear you want. You just buy it. No lock boxes.
Time played in game. as of 9/12/12 (on my mains) Total 2907 hours.K'zoontite has been on active duty for 34 days, 3 hours, Bot Fly has been on active duty for 55 days, 4 hours, Poppa Capp has been on active duty for 4 days, 12 hours, B'zooka has been on active duty for 12 days, 22 hours,Tater(fed) has been on active duty for 14 days, 10 hours,
Last edited by amidoinitright; 09-23-2012 at 07:07 AM.
We cried about it before it was widely available too. 10 months is apparently too long for some to remember. It is the current availability which brings the matter to the forefront, but that doesn't change the fact that they have always been unbalanced. Their rarity made us forget, that's all.
Originally Posted by adjudicatorhawk
We actually really don't like A2B, but it's a bit of a "third rail" situation. When we have the right fix to it, someday, we'll probably possibly maybe make it.
Problem with those subnuc doff mofos is that even if you have 3 and use them, if you are against a premade that also uses them heavily (only 2/ship is enough), your buffs are going away pretty fast and with your buffs, so the fun goes away, lol. Those subnuc doffs should at least be limited to 1/ship, with the same .5 proc chance, and for those that have more of them, they should be de-bound so can be either sold, either used for different tunes. I think that limiting 1 subnuc/ship is the easiest thing to be done and it will also make them useful in a team. At least the team proc of subnuc doff won't be that crazy...
Hear! Sons of Kahless
Hear! Daughters too.
The blood of battle washes clean.
The Warrior brave and true.
We fight, we love, and then we kill...