Ensign
Join Date: Aug 2012
Posts: 25
I am currently leveling an alt, and eventually want to use the Long Range Science Vessel Retrofit as I am a huge fan of Voyager, so just a bit of fun really.

Ideally I'd like to be support/healer, but if the ship is more suited to something else then by all means tell me.

These are the two builds I have found so far, I have been going more towards the first one but could use some feedback.

On the first I swapped out feedback pulse for repulsors since I have found it to be useful in STFs on my Dreadnought Cruiser and wanted to keep the ability.

http://www.stoacademy.com/tools/skil...eShieldnuker_0

3rd Fleet Intrepid build

Please try and give me some kind of idea in regards to what kind of beam weapons to use etc. I will be mainly PvE'ing in the STF missions.

Many thanks all.
Ensign
Join Date: Aug 2012
Posts: 25
# 2
09-27-2012, 11:52 AM
I'll just go for a mix of the two then. Added most of the first build, but changed what I needed to so I could add photonic shockwave. Seems to be working ok so far.

Thanks for the help, or lack thereof...
Ensign
Join Date: Aug 2012
Posts: 10
# 3
09-29-2012, 09:33 AM
I have a completely different build, but I did not necessarily right.

For me:
1st, stf = dps and is the main defect of the scientific
so you have priority boost in damage

2nd, as in any case we can not match the tactical to the damage, the better to do is boost their dps.

3nd, your shield is your life

Here is my build
http://www.stoacademy.com/tools/skil...idpsTilliou2_0

Equipment set

6 beam weapon (antiproton) (borg)
M.A.C.O. Graviton Deflector Array
Assimilated Subtranswarp Engines
Assimilated Regenerative Shield Array

or

Jem'Hadar Deflector Dish
M.A.C.O. Impulse Engines
M.A.C.O. Resilient Shield Array


Engineering Consoles
2*EPS Flow Regulator
Assimilated Module

Science Consoles
2*Flow Capacitor
Field Generator
Shield Emitter Amplifier
or
4*Flow Capacitor

Tactical Consoles
2*damage type


Energy: 100/85 54/25 54/25 97/65

Siphon -> EPtW -> Beam overload.

Always EPtw before Beam overload. (drop shield instantly/ 15k+ crit on hull if you are lucky)

Science team and TSS always enabled
Use chain cycle

I hope it can help you

ps: it's a repost of my old message with minor modif on
http://sto-forum.perfectworld.com/sh...94&postcount=3

Last edited by tilliou; 09-29-2012 at 09:41 AM.
Ensign
Join Date: Aug 2012
Posts: 25
# 4
10-01-2012, 05:47 AM
Thanks for the reply.

I am almost at max level now, only got 3 levels to go. So soon will be trying the STFs properly.

Anyway, for the moment I wanted to test Cygone's torpedo boat, so I set it up as best I could on the Luna class. It does alright dps, but I really miss having some energy weapons. I have the fore launchers set to autofire, but it always requires me to manually fire the first time for that to work which is annoying, especially when switching targets.
Ensign
Join Date: Aug 2012
Posts: 25
# 5
10-01-2012, 07:01 PM
Decided to try your build now. I really didn't like being a torpedo boat at all. I missed energy weapons. I am going to go with phasers instead of antiproton though since I had a phaser relay console laying around.
Ensign
Join Date: Aug 2012
Posts: 25
# 6
10-04-2012, 07:07 AM
Swapped a beam in the fore slot for a tricobalt torpedo. When the shields drop I like being able to hit them with some serious hull dmg.
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