Cryptic Studios Team
Join Date: Jun 2012
Posts: 354
We will be bringing the Tribble server down for maintenance to apply a new update.
ST.20.20120909a.20

General:
  • The turn rate debuff applied by the Warp Theorist Duty Officers through Tachyon Beam is no longer lasting longer than it ought.
Empire Veteran
Join Date: Jun 2012
Posts: 1,707
# 2
09-27-2012, 01:31 PM
And we have a winner for shortest Tribble patch notes
Was named Trek17, but still an author.
Captain
Join Date: Jun 2012
Posts: 749
# 3
09-27-2012, 11:55 PM
Nearing year three, and still no turn improvement for FED Cruisers.
Starfleet Veteran
Join Date: Jun 2012
Posts: 29
# 4
09-28-2012, 10:09 AM
Quote:
Originally Posted by burstdragon323 View Post
Nearing year three, and still no turn improvement for FED Cruisers.
But they are cruisers.....They are meant to be slow and clumsy(sort of) and even in the ovies cruisers didn't have that great a turn rate
Ensign
Join Date: Jun 2012
Posts: 18
# 5
09-29-2012, 02:07 AM
Quote:
Originally Posted by llyodstyles View Post
But they are cruisers.....They are meant to be slow and clumsy(sort of) and even in the ovies cruisers didn't have that great a turn rate
Yeah, but there is slow turning and then there is cruisers that turn slower than Titanic playing chicken with an iceberg...
Career Officer
Join Date: Jun 2012
Posts: 1,416
# 6
09-29-2012, 02:15 AM

Sad Hippie is sad.

Was hoping to see more white blob fixes from the taco head, as they are still showing up everywhere. Was hoping to see either more or a confirmation that all the pathing errors and spawn screwups brought on with the Sept 20 Live Server patch were fixed.

Along with the kind of minor bugs throughout you have been sneakily fixing recently.
That's the kind of notes we want to see. The warp theorist debuff certainly counts as one of those small fixes. While awesome, very sad that this is all that is in these notes.

sad hippie is sad.
I will go lament over a bowl of cornflakes.
Starfleet Veteran
Join Date: Jun 2012
Posts: 148
# 7
09-29-2012, 05:02 AM
Quote:
Originally Posted by chaosuk83 View Post
Yeah, but there is slow turning and then there is cruisers that turn slower than Titanic playing chicken with an iceberg...
I play two years with cruise and I do not see any problem to turn the ship ...
maybe the problem is learning how to play with the ship
...now see my dedication plaque
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Career Officer
Join Date: Jun 2012
Posts: 50
# 8
10-01-2012, 07:09 AM
Quote:
Originally Posted by chaosuk83 View Post
Yeah, but there is slow turning and then there is cruisers that turn slower than Titanic playing chicken with an iceberg...
Here's a simple solution. Drop to 1/2 impulse. Your ship's turning arc will be sharper. Most cruiser captains (If they know this) will drop to 1/2 Impulse to sharpen the turn. Besides, Cruisers are more of a Broadsider than they are a frontal assault ship.


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