Captain
Join Date: Jun 2012
Posts: 2,229
Not very fond of the Krenn I must say. Any thoughts on my build would be appreciated:

ENG Lt.Cmdr - EptS 1 + RSP 1 + DEM II (or EptS III)
TAC Cmdr - TT + CRF 1 + APO 1 + CRF III
TAC Lt. - TT + APD 1
SCI Lt. - HE 1, TSS II
ENG Ens - EptS 1

3x DHC + Temporal Torp thingy
3x Turrets
Empire Veteran
Join Date: Jun 2012
Posts: 2,202
# 2
09-30-2012, 11:56 AM
Is it a pve only build? You probably won't be able to play pvp with that, but for stfs it should be fine (with EPTS3).
Career Officer
Join Date: Jun 2012
Posts: 3,400
# 3
10-04-2012, 10:05 AM
Quote:
Originally Posted by drkfrontiers View Post
Not very fond of the Krenn I must say. Any thoughts on my build would be appreciated:

ENG Lt.Cmdr - EptS 1 + RSP 1 + DEM II (or EptS III)
TAC Cmdr - TT + CRF 1 + APO 1 + CRF III
TAC Lt. - TT + APD 1
SCI Lt. - HE 1, TSS II
ENG Ens - EptS 1

3x DHC + Temporal Torp thingy
3x Turrets
I'd probably swap DEM for Aux to SIF 2 or a second copy of RSP, due to DEM currently not working properly with skills like CRF.

Or alternatively swap DEM for EWP 1 for some control.

Ensign
Join Date: Jul 2012
Posts: 3
# 4
09-30-2012, 06:31 PM
I have to disagree with the OP at least about the potential. The key, I think, is to think of it as a Fed Escort with better shield capacity and slightly better hull.

This has the potential to be a very powerful ship. For starters this is because you can equip plasmoic leech plus the borg console and still have room for a couple of field generators. This has the potential to be an excellent ship, and I look forward to trying it out.

My build (based on maximum escort-likeness for a tac toon):

Tac Com: tt1, crf1, apo1, apo3

Tac Lt: tt1, crf1

Lt. Com Engy: epts1, dem1, aux sif 2

Ensign/Warrior Engy: epts1

Lt. Sci: tractor beam 1, TSS2

Consoles:
4x disruptor

2x field gens, borg console, plasmonic leech

armor/ turn rate/ wahtever you care about the most.


Weapons:
4x DHC
3x turrets

I'll be interested to see what else comes up.
chessFan
A Chess Fan
Lt. Commander
Join Date: Jul 2012
Posts: 158
# 5
10-01-2012, 01:56 AM
Fore: AP DHC (2), lobi DBB, chroniton
aft: ap turrets (3)

all borg stuff except for the dbb

Comm tac: TT1, APB1, TS3, APB3
lt. comm uni: HE1, TSS2, gravity well1
lt. tac: BO1, CSV1
lt uni: EPtS1, EPtW2
ens eng: EPtS1
Empire Veteran
Join Date: Jun 2012
Posts: 385
# 6
10-01-2012, 02:40 AM
I am thinking the Temporal Destroyer is like a Garumba in siege mode without the lance, and a much better turn rate. The turn rate is the same as the Armitage heavy escort carrier. It's not a bird of prey, but it is quite enough.... with an RCS console.


Join Date: December 2009 - Alliance Central Command - boq botlhra'ghom
Lt. Commander
Join Date: Jul 2012
Posts: 158
# 7
10-01-2012, 08:41 AM
Quote:
Originally Posted by rickpaaa View Post
I am thinking the Temporal Destroyer is like a Garumba in siege mode without the lance, and a much better turn rate. The turn rate is the same as the Armitage heavy escort carrier. It's not a bird of prey, but it is quite enough.... with an RCS console.
Not really...think fleet patrol escort with two universal BOFF slots. It has two eng console slots, four science slots, and four tac slots.

It can be a tank of an escort...;D

Really...VERY happy with both the science vessel and the destroyer. These two ships made the fleet shipyard obsolete. There is no reason to even be a part of a fleet anymore once you get these ships because there is nothing worthwhile from the fleet store unless you fly cruisers or want the fleet escort carrier.

All others pale in comparison because the time ships do it as good if not better.
Career Officer
Join Date: Jun 2012
Posts: 567
# 8
10-01-2012, 09:12 AM
I'm actually sporting mostly Tac in mine, a Sci in the Lt slot, Tac in the Lt. Cmdr., but I have both the Krenn and Korath consoles, and time reversal has saved my bacon multiple times without having better hull/shield heals (PvE only)

I dont recall the specifics, but I tend to strictly rely on Hazard Emitters for hull heals - going to need to retool it for less DPS and more survival if I start soloing missions again.

Consoled with: the Borg Assimilated Module, Plasmonic Leech, Manheim Device, Tipler Cylinder, Tachyokinetic Converter, 4 Disruptor Induction Coils and a mission-specific console (often Magnetometric Generator, sometimes Subspace Jumper or just a Field Generator)



But that all said, I miss my Fleet Qin! Here's hoping they fix that pivot so I feel ok about leaving my AKS Qur and going back to my IKS Ma'veq.
Wampaq@Jnoh, Fleet Leader: ..Bloodbath and Beyond 'Iw HaH je Hoch!
Starbase 5-5-4-4 || Embassy 3-3-3 || Mine 3-3-3 || Spire 3-3-3
A laid back KDF fleet welcoming independent, casual, & part-time players and groups. Roms & alts welcome.
Send in-game mail to Wampaq@Jnoh, visit our recruitment thread and FB page for more info.

Last edited by jnohd; 10-01-2012 at 09:15 AM.
Career Officer
Join Date: Jun 2012
Posts: 567
# 9
10-01-2012, 09:45 AM
Quote:
Originally Posted by rickpaaa View Post
<sig image>
Looking at that setup in your sig, it seems an appropriate name would be the I.K.S. Parasaurolophus... Or possibly I.K.S. P'walkeri?
Wampaq@Jnoh, Fleet Leader: ..Bloodbath and Beyond 'Iw HaH je Hoch!
Starbase 5-5-4-4 || Embassy 3-3-3 || Mine 3-3-3 || Spire 3-3-3
A laid back KDF fleet welcoming independent, casual, & part-time players and groups. Roms & alts welcome.
Send in-game mail to Wampaq@Jnoh, visit our recruitment thread and FB page for more info.

Last edited by jnohd; 10-01-2012 at 09:47 AM.
Commander
Join Date: Jun 2012
Posts: 436
# 10
10-02-2012, 04:08 PM
http://www.stoacademy.com/tools/skil...MobiusTry002_0

I use 2x Hamlet Tac Team buff DOffs to get away with 1x Tac Team 1.
You can switch CSV with APB if you want APB3.
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