The UI overall needs optimisation, its not till i recently upgraded to a i7-3930k from a i5-920 that fps has been fluid regarding that, any window with lists kills fps in sto.
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Same here. Been that way for a long time. Reducing the number of doffs visible in the roster (by setting the status filter to "recent," for example) brings the frame rate back up, so it seems it's rendering each and every doff card as its own little UI element.
Graphics card doesn't come into it, the bottleneck is CPU in this case. When we open the interfaces a bunch of scripts fire off in the background. I have a weaker GPU (GTX 460) and I get better fps than the OP.
"Don't let them promote you. Don't let them transfer you. Don't let them do anything that takes you off the bridge of that ship, because while you're there... you can make a difference." - James T. Kirk
This wasn't a problem before Season 6. Before Season 6 I could open the full doff roster with no FPS drop, Now It's taking my rather high-end system down to 10 FPS. It's atrociously mis-managed programming code to go from "works perfectly" to "doesn't work, period" all in exchange for a few minor graphics changes.
Also, if it were just scripts kicking in, the scripts would finish and the FPS would resume. This is NOT the case. The FPS stays in the toilet until you close this screen. FURTHER, if you filter the doffs by checking "common" or "rare" or whatever the FPS instantly gets much better. It isn't a script issue on loading the menu/list/whatever. It's a massive FPS drain trying to render each item on the list. It shouldn't be. It's a freaking standard background with text on it.
Massively bad decisions on Cryptic's part to implement the code changes on the doff UI.
P.S. It also kicks in when searching user content for the daily foundry missions.