Lieutenant
Join Date: Sep 2012
Posts: 31
# 1 Making a Fleet: Group of 5?
10-05-2012, 03:12 PM
Why do you need to be in a full group of 5 players to make a fleet?

You guys do realize this doesn't actually prevent anyone from making a fleet with one or two people in it, all it does is anger people by making them jump through unnecessary hoops.

This is, in my opinion, obsolete.
Captain
Join Date: Oct 2012
Posts: 929
# 2
10-05-2012, 03:56 PM
not really, because when they kick the 4 other starting players out the fleet should auto disband.
Captain
Join Date: Jul 2012
Posts: 3,628
# 3
10-05-2012, 04:06 PM
Quote:
Originally Posted by aarons9 View Post
not really, because when they kick the 4 other starting players out the fleet should auto disband.
This absurd as it would make 5 players holding the entire Fleet ransom.
Captain
Join Date: Jun 2012
Posts: 625
# 4
10-05-2012, 04:23 PM
OP is right. The other day I founded a fleet and had to find 4 team members. I asked for help in the chat channels 5 times with a 40 - 60 second interval, yet somebody told me I had to shut up. Twice a player joined my team that already was in a fleet and asked me to join his fleet. The other team members told me they were asked to join his fleet to.

Nevertheless I found 4 nice people that helped me, so I have my fleet. The Zen store should sell an item, when you buy it you can create your fleet.

People might say fleets are group content, a one-person fleet doesn't belong in an MMO. Perhaps, neither should there be mega fleets of players that are just there for the advantages for being in a fleet and do not care anything about their fellow fleet members.

These type of fleets are a serious problem for small fleets that have the ambition to grow. Players that want their own, single player, fleet are no harm to the game and the community.
Rihannsu
Join Date: Jun 2012
Posts: 941
# 5
10-05-2012, 04:29 PM
It should take 5 people and some credits to make a fleet.

There should not be any other requirement or need.

As long as 1 member of fleet remains, the fleet should stay chartered.

Pay people enough EC and you can get almost anything you want, like say founding members of a private company that are fired upon the company's chartering.
Captain
Join Date: Jul 2012
Posts: 3,628
# 6
10-05-2012, 04:37 PM
Most MMO dont hide content behind a Guild-only door.

When Season 6 was still on talks I remember hearing about Public Fleets, that never materialized (small wonder, Fleets are just a sink with content locked so you have to farm and sink on it) and so STO does force joining a Fleet, if Season 7 is within the same line that Season 6 then you are really forced into one due to the Reputation system.

That leaves players with a "join or nothing", Fleets are even more aggressive to get new members because of the high costs that the sinks involve.
Starfleet Veteran
Join Date: Jun 2012
Posts: 371
# 7
10-05-2012, 04:45 PM
Quote:
Originally Posted by f2pdrakron View Post
Most MMO dont hide content behind a Guild-only door.

When Season 6 was still on talks I remember hearing about Public Fleets, that never materialized (small wonder, Fleets are just a sink with content locked so you have to farm and sink on it) and so STO does force joining a Fleet, if Season 7 is within the same line that Season 6 then you are really forced into one due to the Reputation system.

That leaves players with a "join or nothing", Fleets are even more aggressive to get new members because of the high costs that the sinks involve.
The fact is: fleets take up database space. The purpose of a fleet is for a group of players to form a sub community. If every player had his or her own fleet, it would increase database overhead per character exponentially. It's also the reason why a player has only a handful of character slots, given everything that is stored for single character (ships, BOffs, DOffs, inventory, bank, mail, mission logs, etc.).

If you are going to try to advance a starbase with one person, it would be so prodigiously slow as to be ineffectual. You'd be lucky to make SB Level 2 in a year solo, never mind trying to get a Tier 4 Shipyard to unlock certain ships, or ranking other tiers to open up starbase contacts & vendors.

And I've seen plenty of MMOs "hide content behind a guild-only door". DAoCamelot, EQ, EQ2, WoW, CoH, CO...

There are still plenty of fleets that will let you join them, asking little in return, and granting you access to all a starbase has to offer...

I don't care how long you've been playing. I only care about how you play.
And remember to follow the rules.

Last edited by obsidiusrex; 10-05-2012 at 04:47 PM.
Career Officer
Join Date: Jun 2012
Posts: 119
# 8
10-06-2012, 04:45 PM
Quote:
Originally Posted by aarons9 View Post
not really, because when they kick the 4 other starting players out the fleet should auto disband.
This is how it should work. there should be No Solo Solo's
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