Why is it that in general Feds just suck at PvP compared to KDF players? I love my Fleet Defiant, but dammit, it's just not fun getting owned 80% of the time in one-sided blowouts. I was just in a match with 3 cruisers and another Defiant for team mates. At the beginning I asked the cruisers to please team heal if they see someone getting focused on or if someone is damaged. For the entire match, I was the only one to ever throw out any team heals, and at the end of the match I asked why they never team healed. The one answer I got was I should stop whining and fly a healing cruiser if I want heals. I regularly have 3-5 times as much damage as the next highest person on my team, and I'm really not very good at all. I don't understand how none of my team mates can even get above 50k damage and still not throw out any team heals at all. What exactly is their thought process that leads them to think team healing is not necessary and that if you want heals you should fly a cruiser. It's just very frustrating to fly PUGs on the Fed side to where I hardly get to fly my Defiant at all simply because I know I can log onto my KDF character and have team mates that actually know how to play.
There are a number of reasons which cause Fed pugs to suck so bad.
1 - The majority of players are fans of the show and it's highley likely the cruiser is their fave type of ship. So they fly it. The problem is that in STO, Fed cruisers suck at DPS compared to escorts and you'll sometimes need more then one escort to crack even an escorts shields. Cruisers? Ha, not a chance.
2 - Tanking in PvE is ridiculously easy, even on elite difficulty. As such new players will rarely ever develop the tanking/healing that is required in PvP. Some don't even know what tac team does, which is like the must have tanking skill for PvP.
3 - Similar to point 2, NPCs generally don't tank, meaning poor unoptimized builds will have little trouble handling them. Heck even a VA in a T2 cruiser can take out VA NPCs, with no buffs.
4 - Similar to point 1, KDF players will generally pick their fave ship from the show which is mostly the Bird of Prey or the Vorcha. So on one side you've got people flying badly setup non-damage "tanks" that need a number of buffs to make work, while on the otherside you got battle cloakable alpha striking ships anyone with half a brain can fly. It's tickle beam arrays vs death dealing dual heavy cannons. In the end this results in inoffensive sitting duck targets that new players can blow up with ease.
5 - Point 4 pretty much means that average Fed pugs instantly have their backs against the wall when klinks decloak. Their thinking is "omg omg omg I'm gonna blow up" saving their meager heals for themselves (or are too focused on trying to do damage with their poor setups). Meanwhile the average klink pug has very little to worry about and as such they're calm and have plenty of heals to spare.
While the KDF does have overall better pugs then fed side, this isn't the only reason they win so much. A large portion is that the KDF simply matches peoples expectations when it comes to Star Trek. Certainly there are a lot of bad klink pugs out there, it's just the ship they're flying matches their focus.
Klingons need to make QEW Part 2 to put back order into PvP again.
But then I would have to single handedly destroy them again.
I almost always PUG it for a challenge and it is extremely rare for pugs to heal. Most have very bad setups or setups designed to self protect and nothing else not to mention using the wrong powers at the wrong time.