Captain
Join Date: Jun 2012
Posts: 598
# 1 Time to turn better
10-12-2012, 09:17 AM
Now that we have cruiser/escort ships like the Chimira Class that have base turn rate at 14, now its time to adjust the turn rate of the ships like the Galaxy brand to higher than 6. After adding my skill tree, my turn rate in the Chimira was 28.6. Thats extrordinary for a ship the size of a ship the size of an assault cruiser minus the engine length. With the same skill tree and a Jem'Hadar engine added to my Galaxy Dreadnought, my turn rate was only boosted 3.8 points to 9.8. Why can't I get the same doubled turn rate boost in my Galaxy brands? I should at least get boosted to 12 for my Galaxy brands.

Last edited by alexindcobra; 10-12-2012 at 09:20 AM.
Captain
Join Date: Jun 2012
Posts: 1,122
# 2
10-12-2012, 09:26 AM
Quote:
Originally Posted by alexindcobra View Post
Now that we have cruiser/escort ships like the Chimira Class that have base turn rate at 14, now its time to adjust the turn rate of the ships like the Galaxy brand to higher than 6. After adding my skill tree, my turn rate in the Chimira was 28.6. Thats extrordinary for a ship the size of a ship the size of an assault cruiser minus the engine length. With the same skill tree and a Jem'Hadar engine added to my Galaxy Dreadnought, my turn rate was only boosted 3.8 points to 9.8. Why can't I get the same doubled turn rate boost in my Galaxy brands? I should at least get boosted to 12 for my Galaxy brands.
Because the increase is in %. A 50% increase on a turn rate of 6 is going to give you a total of 9. But, a 50% increase on a turn rate of 16 is going to give you a total of 24.

If you're proposing that the Cruiser have the same turn rate as an Escort, it's never going to happen.

If you're proposing that the Cruiser have the same turn rate as a Klingon cruiser, it's probably still not going to happen.
Captain
Join Date: Jul 2012
Posts: 2,976
# 3
10-12-2012, 09:29 AM
I'm sorry but firstly there is no rule against reverse gear, heck I use that in my excelsior with base turn of 8, secondly I get 14 out of my cruiser, anything higher makes it hard to keep a broadside going
Captain
Join Date: Jun 2012
Posts: 598
# 4
10-12-2012, 09:56 AM
Base turn rate is 14 on the Chimira, look at it in the ship requisition. Its time for you to check your math.

50%=.50

.5 x 14=7

7+14=21

My Chimira final turn rate was not a half boost. It was doubled and a .8 added with out any special engine added.

2x14=28

End result is 28.8

My Galaxy Dreadnought base turn rate is 6. and only got a 50% boost from my skill tree and Jem engine. End result, 9.8. Why can't I also get the doubled boost that the Chimira enjoys? My new turnrate for my Galaxy Dreadnought should be 12.8 This is where I'm saying to the Devs, it is time to adjust the Galaxy brand's turn rate and not artificially cripple them after stats not matching. If every ship I get in gets a x2 boost because of the skill tree, then that should also go for my Galaxy brands.
Captain
Join Date: Jun 2012
Posts: 598
# 5
10-12-2012, 10:04 AM
12.8 would be a great turn rate for my cruiser. Nobody is asking for the turn rate of a cruiser to be in the 20's. If the base turn rate is 6 and it get doubled when added to a player's skill tree, then its in no danger of getting close to 20. My other ships get a x2 boost, my Galaxy should get a x2 boost, also.
Lt. Commander
Join Date: Aug 2012
Posts: 159
# 6
10-12-2012, 10:05 AM
My only guesswould be that the modifiers get added in a different order. And the 50% bonus from skilltree is last.

Like base plus the jem engine plus consoles then skill tre? This is a guess
Captain
Join Date: Jun 2012
Posts: 1,122
# 7
10-12-2012, 10:35 AM
Quote:
Originally Posted by alexindcobra View Post
Base turn rate is 14 on the Chimira, look at it in the ship requisition. Its time for you to check your math.

50%=.50

.5 x 14=7

7+14=21

My Chimira final turn rate was not a half boost. It was doubled and a .8 added with out any special engine added.

2x14=28

End result is 28.8

My Galaxy Dreadnought base turn rate is 6. and only got a 50% boost from my skill tree and Jem engine. End result, 9.8. Why can't I also get the doubled boost that the Chimira enjoys? My new turnrate for my Galaxy Dreadnought should be 12.8 This is where I'm saying to the Devs, it is time to adjust the Galaxy brand's turn rate and not artificially cripple them after stats not matching. If every ship I get in gets a x2 boost because of the skill tree, then that should also go for my Galaxy brands.
And, of course you realize that impulse speed also affects your turn rate, right?

Are you flying your Galaxy at the same impulse speed as your Chimera? How about inertia? Are they the same?
Captain
Join Date: Jun 2012
Posts: 598
# 8
10-12-2012, 11:11 AM
Quote:
Originally Posted by shookyang View Post
And, of course you realize that impulse speed also affects your turn rate, right?

Are you flying your Galaxy at the same impulse speed as your Chimera? How about inertia? Are they the same?
I did the test while both ships are at full speed. This is the same character, mind you.
Captain
Join Date: Jul 2012
Posts: 2,976
# 9
10-12-2012, 11:24 AM
Heretick is right, you're comparing a cruiser (perhaps the tankiest in the game) to what is effectively an escort... that doesn't work mate.

As for a turn rate boost to all cruisers, Excelsiors really don't need it and frankly I don't want it for mine, I do however support it for every other cruiser below 8 base
Captain
Join Date: Jun 2012
Posts: 1,122
# 10
10-12-2012, 11:31 AM
Quote:
Originally Posted by alexindcobra View Post
I did the test while both ships are at full speed. This is the same character, mind you.
Full speed isn't the same as having the same impulse speed.

Turn rate is affected by your ships inertia (lower means lower turn and impulse speed) and your ship's impulse speed.

Those are additional modifiers to your turn rate.

You can look at what your impulse speed by bringing up your character sheet and looking at the movement tab. Or, you can hover your mouse over the impulse slider bar.

I'm doubtful that your Galaxy Dreadnought has the same impulse as your Chimera.

It's very easy to test this.

Go to the Sol System (not sector space). Set your power settings to something like Offensive or Defensive mode. Go at your fastest speed without going into max impulse and check your character sheet (movement tab). It should tell what your max impulse speed and turn rate is (without diverting all power to your engines).

Switch to Speed mode, which will set your engine power to 100. You'll now see your turn rate and impulse speed increase.

Last edited by shookyang; 10-12-2012 at 11:40 AM.
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