Lt. Commander
Join Date: Jun 2012
Posts: 185
I thought you guys were going to fix this problem. It is just getting old now. I'm still getting critical hits with 36,359, 23,352, 33,515, etc damage by the gates in Khitomer and Infected elite. Even our cruisers are still popping left and right.
In Khitomer elite, my whole squad was getting killed by Donatra's torpedo spread. I was seeing this every spread: 14,250 together with 13,144 and 14,150. We finally killed her but all ended up with massive damage.

FYI, this was a private group and not a PUG. Our only new person already knew the basics like the 10% rule in Infected, and the correct order to kill things in Cure. Nobody went into any of the matches damaged, etc.

We were getting one-hit killed with full shields...

Ensign
Join Date: Jul 2012
Posts: 23
# 2
10-12-2012, 11:57 PM
I haven't been popped by high yield plasmas for a long time now, even when they hit.

I fly Escorts cruisers carriers and science ships.

I suggest you should look at your build.
Empire Veteran
Join Date: Jun 2012
Posts: 595
# 3
10-13-2012, 04:00 AM
Quote:
Originally Posted by peter1z9 View Post
I thought you guys were going to fix this problem. It is just getting old now. I'm still getting critical hits with 36,359, 23,352, 33,515, etc damage by the gates in Khitomer and Infected elite. Even our cruisers are still popping left and right.
In Khitomer elite, my whole squad was getting killed by Donatra's torpedo spread. I was seeing this every spread: 14,250 together with 13,144 and 14,150. We finally killed her but all ended up with massive damage.

FYI, this was a private group and not a PUG. Our only new person already knew the basics like the 10% rule in Infected, and the correct order to kill things in Cure. Nobody went into any of the matches damaged, etc.

We were getting one-hit killed with full shields...

gates and donatra can deal a great damage, but very much depend on your build.
I usually destroy a gate alone using my escort, only sometime I am one shooted... are you sure your ship has no damage?
Lt. Commander
Join Date: Jun 2012
Posts: 185
# 4
10-13-2012, 11:46 PM
Is there any build that can stand up to 36k crits? Am I missing something that reduces incoming crit% and damage?

If so, please tell me then what combination of shields and ships can stop that kind of damage. I was running a Mk XI KHG on a Hegh'ta with TT2 active (shield facing was full because of this) when the gate one-shotted me. The rest of our team were feds. One was the new temporal science vessel, one was a defiant refit, one was a ftp Advanced Escort and the last was an Odyssey. All were one-shotted at least once.

As far as Donatra, she was merely an annoyance. But all the gate crits cost us the optional.
Commander
Join Date: Jun 2012
Posts: 447
# 5
10-14-2012, 12:33 AM
1) keep moving, no doubt accuracy vs defense bleedover applies to npc's as well.
2) faw, csv, and ts are your friends. they kill HY torps whether you see them or not.
3) neutronium, neutronium, neutronium.

the bleed-over bonus is inferred from taking much less damage, fewer crits, and less damage from crits in a cruiser moving at flank combat speed compared to slower speeds in same cruiser and 1/4 impulse 'rocking' forward<>reverse in an escort.

escorts>gates you can circle at flank, all the end bosses tend to be problematic though in an escort. best bet is keep csv and ts up as much as possible, BFI once you know the timing of HY's or spreads in donatra's case, subspace gen as well for an added boost to kinetic resist.
any other defensive hull resists useful as well.

always try to keep at least a sliver of shields up, turn away if you have to (regen facing/heal) as dead = 0dps. so aft turrets are better than nothing.
Rihannsu
Join Date: Jun 2012
Posts: 308
# 6
10-14-2012, 01:17 AM
just a question when did 35k crits= too high.
ive done way more and blew a cube by my self from 50 to zip.

might just not have enough dps.
-Spells

|| Open Door Policy ||
| Dues Ex Mechina |
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Career Officer
Join Date: Sep 2012
Posts: 170
# 7
10-15-2012, 07:22 AM
That's nothing. A Borg tactical cube once critted me for 152000 dmg.

Someone told me that it work as intended, that it is supposed to be hard and deadly.

Considering the STFs are supposed to be the hardest things to do in the game and that the death penalty is close to non-existant in STO, i thought it was not that bad.
Lieutenant
Join Date: Jun 2012
Posts: 61
# 8
10-23-2012, 08:49 AM
Getting killed in one shot without even time to press a button is why I don't bother with space stf. I don't see the fun in it. Might as well just blow up before the start instead.
Captain
Join Date: Jun 2012
Posts: 891
# 9
10-25-2012, 03:08 AM
I don't even know what game you people are playing. I haven't blown up to an invisible high yield plasma torp in months. If your getting hit with one that is visible, you screwed up and you should die.

Donotra has a blatantly obvious animation when she does her spread torpedos that makes it dirt simple to counteract w/ a defensive cooldown of some type. You can tank her pretty much indefinitely.

Gate's can definitely hurt, but they are stationary. You can always just fly away, or out to +9km where there damage falls off drastically. I've never had one one-shot me if my shields were up. And if your actually paying attention, when your shields are down you can hit brace for impact when you see a torpedo flying in and you'll more than likely survive anyway.

Last edited by xantris; 10-25-2012 at 03:24 AM.
Specialist
Join Date: Jun 2012
Posts: 2,018
# 10
10-25-2012, 04:51 PM
They're not always invisible. THey are always BS. If you haven't been 1 shotted you haven't been playing. Every STF I have played has had multiple ship killer shots in the battlelog stats tracker. Every one. If I play 5 a day, every STF has multiple mega-crits in it, each one capable of killing even the stalest of tanks. Just the other day a single tac cube in 1 ISE instance fired 1x 480k and 2x 200k torpedoes, and in another instance one fired 7 in its short life before we killed it that were in the 50k crit range.

If you haven't been seeing this you're blind or ignoring it in some false faith in the game devs.
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