It's a nice enough ship, but like it's already been said, not really worth it.
It's biggest pitfall is probably simply that it only has 9 console slots, which puts it behind from the start. The Tac/Reg mode is nice, but doesn't really make up for the lost slot compared to fleet ships, especially not when the abilities have a 5 minute cooldown. I use it on my Engies since Cruisers are generally fairly underwhelming when it comes to getting the optional on STFs. But there isn't really anything that it can do, that a Patrol/Blockade/whatever they'll call it tomorrow Escort can do. Or any other escort.
Given that it effectively costs at least $200, the ship alone just isn't worth it. If it's all you're looking at getting from lifetime, then I suggest finding something else. If it's just going to be icing on the cake, and something that you won't be horribly disappointed with when they most likely release a 10 console version of the heavy destroyers later, then yeah, it's worth it.
It crits every 5 shots in tac mode, on top of easily obtaining a DPS per gun of over 1200. It is extremely durable despite what some would have you believe. And, either of the special powers (two for the price of one!) are horrifyingly effective, and will either strip the shields of a target entirely or punch a hole through 5 different ships.
Do I think it could be far better with a carrier boff setup instead? Yes, but I can live with what I'm currently getting.
I disagree. I think it is every bit as capable and even more versitile than an escort. The uni slots give it flexibility. Is it superior? Maybe not but it's an excellent utility player. Can a fleet escort switch out a boff and give a team a sci capability like gravity well?
So why is it guys offer me money 'cause I'm a girl flying an ESCORT?
Hoping one day they will add it to the fleet store. I mean the ship really isn't more than your average escort without the console anyway. Actually a bit weaker without it...
Still hoping they will put some type of permissions system into the fleet shipyard so one day can claim ships like the Gal X, Guramaba, and D'Kyr...the ships that have built in abilities instead of a console.
I haven't used it in a PVP match yet, but I've run it through ESTF's using both a set of Phaser Beam Arrays and a full Phaser Cannon setup and its an excellent ship for it. The console allows for a very quick alpha strike that can strip a Tac cube's shield facing (I've managed to get two to come down completely at once) and bring it down to ~80% health in the less than 10-15 seconds it takes to fire the Inversion beam and then switch to the Lotus and fire that. Then just wait for my power to start coming back, pop a weapons battery, and I'm good to go. If I time it right, I can virtually do two alpha strikes in a row, with only the 2-3 second window where my weapons go offline, and I usually use that time to prime my buffs.
Also, Idk if its just me but it seems to me like the Beam arrays get a slight bonus when you put em on the Chimera. I've used the same beams (+the same tac consoles) on my Mobius and they never seemed as effective as they are on my Chimera, which thus far have proven as equally effective as my DHC's/Turrets are.