Career Officer
Join Date: Jun 2012
Posts: 797
# 1 weekly pvp update- 10/18/2012
10-18-2012, 02:04 AM
well guys heres some stuffs-

first and foremost- stevehale needs more love. he's not feeling it enough from you'z guy'z. give it to him now weither he wants it or not!



the actual changes-

Adjusted the Evasive Maneuvers and Impuse Burst recharge reduction granted by Conn Duty Officers.

Quote:
Originally Posted by borticuscryptic View Post
- Conn Officers were granting too large of a cooldown reduction to Evasive Maneuvers, and have been fixed (their reduction was being applied on a per-tick basis, rather than a one-time bonus).


Emergency Power to Shields has been removed from the category cooldown shared with Reverse Shield Polarity and Extend Shields.


i personally feel the emergency power to shields SHOULD still share a cooldown with rsp, but not with extend shields. otherwise all the changes from last week are mostly good. a few minor tweeks would make them better (but thats a deeper science issue)
------------------------------------------------------
TRIBBLE-
apparently the borg 4 set is being broken into 2 seperate 3 sets. this means no more 2+2 for most builds and the 3+1 will be out the window.

the ramifications to this are not fully known but the major visable effect will be a reduction in "free" heals. this is a good step. however there are other more visable "free heals" that need to be adjusted first. (BFI and TT being the 2 that come to mind)
-------------------------------------------------

the general feeling about science (not my personal opinions though)

Poor performance sci skills:
- Scramble (only good at maxed out 3 too high opportunity cost)
- Energy Siphon (doesn't drain much but gives good return)
- PSW (too weak knock, stun resisted)
- GW (too weak max pull)
- ST (too short clearing)
- MES (well...)
- FBP (too high opportunity cost. only good for tacs)
- JS (useless in teamplay)
- Tachyon beam (does nothing because of resists)
- CPB (does nothing because of resists)
- Photonic officer (high opportunity cost, very little effect)
---------------------------------------------------------

OTHER-
the time ship consoles needs adjusting, their consoles when combined are not resistable. this was stated from the start by borticus as intentional. now he's come back and said that its not intended for ANY ability in this game to not be resistable. please make up your mind.

everything else seems in good order.*

also, still no fleet marks for pvp, and i highly doubt there will be personal reputation for pvp either in season 7, come on cryptic and PWE, for PWE saying they sure love pvp they have yet to show it at all in this game. pvp is constantly being neglected and left out. way to show the love there.

anything else will be added and updated as usual.

-Mai Kai the Paperboy Guy-


*relatively speaking

Last edited by matteo716maikai; 10-18-2012 at 04:36 PM.
Empire Veteran
Join Date: Jun 2012
Posts: 6,522
# 2
10-18-2012, 02:22 AM
Ib4 complete thread derailment.


TSS should resist the time console field, its like voyagers temporal shielding. add that it does that in the abilities description.
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Captain
Join Date: Jun 2012
Posts: 668
# 3
10-18-2012, 02:44 AM
Quote:
Originally Posted by dontdrunkimshoot View Post
Ib4 complete thread derailment.


TSS should resist the time console field, its like voyagers temporal shielding. add that it does that in the abilities description.
Don't give them ideas well get reinforcement transporter doffs that give TSS a 20% chance to proc temporal shielding. lol
Career Officer
Join Date: Jun 2012
Posts: 797
# 4
10-18-2012, 02:46 AM
Quote:
Originally Posted by dontdrunkimshoot View Post
Ib4 complete thread derailment.


TSS should resist the time console field, its like voyagers temporal shielding. add that it does that in the abilities description.
perfect idea for a "anti time" set. itd be shields, deflectors and engines. the shields would grant you a power to be immune to time effects (chrono torps included)

etc etc etc.... each time you use it when someone uses the backstep+

itd wipe out whole civs.
Captain
Join Date: Jun 2012
Posts: 668
# 5
10-18-2012, 02:50 AM
Quote:
Originally Posted by matteo716maikai View Post
...come on cryptic and PWE, for PWE saying they sure love pvp they have yet to show it at all in this game.
Here is some PWE news... I received (likely we all did) an invite to there RaiderZ stress test... Hey PWE guys should any of you happen to read these forums ever. (I know not likely)... There is NO WAY I will play a PWE game again, its plain that you folks don't like PvP.
Career Officer
Join Date: Jun 2012
Posts: 371
# 6
10-18-2012, 02:57 AM
http://jupiterforce.org/showthread.p...to-the-old-Set

Talking about the borg set changes.

The universal assimilated module will be part of a 3 console set.
The 2-piece bonus is not that big, but how would I have to interprete the 3-piece: reactive deflection. The discription states as follows:

"passive, When hit to drastically reduce all incoming damage for 1 second"

Is this a kind of spike counter?
Career Officer
Join Date: Jun 2012
Posts: 876
# 7
10-18-2012, 03:08 AM
Quote:
Originally Posted by rudiefix1 View Post
"passive, When hit to drastically reduce all incoming damage for 1 second"

Is this a kind of spike counter?
I'ts vague, granted, but this sounds so very bad. Bort, any chance you can let us in on exactly how this bonus works?
Career Officer
Join Date: Jun 2012
Posts: 735
# 8
10-18-2012, 03:12 AM
Quote:
Originally Posted by rudiefix1 View Post
http://jupiterforce.org/showthread.p...to-the-old-Set

Talking about the borg set changes.

The universal assimilated module will be part of a 3 console set.
The 2-piece bonus is not that big, but how would I have to interprete the 3-piece: reactive deflection. The discription states as follows:

"passive, When hit to drastically reduce all incoming damage for 1 second"

Is this a kind of spike counter?
If it's a hull resistance I wouldn't worry... if it's shield resistance...I may have to start some rant.
Empire Veteran
Join Date: Jun 2012
Posts: 6,522
# 9
10-18-2012, 03:41 AM
Quote:
Originally Posted by dassemsto View Post
If it's a hull resistance I wouldn't worry... if it's shield resistance...I may have to start some rant.
ya... it is not ok for that to be another shield invincibility power...
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Captain
Join Date: Aug 2012
Posts: 11,979
# 10
10-18-2012, 03:59 AM
I'm going to miss my 2+2's. I think the issue with the 3+1 was kind of obvious, and I can see where they wanted to fix that. Given their going with the secondary set thing - it kind of limited their options. Still, I'm going to miss my 2+2's.

I think the Borg secondary's kind of funny - given the discussion about Plasma in PvP. Tada, Plasma Torp Launcher... /cough The kinetic damage on the beam might be interesting - once shields are down...depending on how that works.

I'm even more curious about what the Romulan Rep gear is going be like - given the changes they made to the Borg stuff.

Kind of puts things in a sort of limbo - and - buying even more character slots lurks on the horizon.

S7 will be interesting one way or the other.
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