Commander
Join Date: Jun 2012
Posts: 434
# 1 Aceton Assimilators
10-19-2012, 06:41 PM
These things basically negate most of the things that could and should be used to kill them. Heavy torpedoes and mines, the main sources of kinetic damage, are completely worthless. Is there anything that can be done on the developers end to fix that problem?
__________________________________________
Foundry: Yet Another Borg Mission
It's terrible but easy, and these Borg are way cooler than the mess STO and Voyager left us.
May not actually be "way" cooler or even "slightly" cooler.

Last edited by stevehale; 10-19-2012 at 06:59 PM.
Commander
Join Date: Jun 2012
Posts: 302
# 2
10-19-2012, 06:57 PM
Only one assimilator out at a time imo. It's silly that they should be immune to energy damage but at least if there's one at a time it can slowly bleed to death from indirect fire. Otherwise it's too much of a time investment to focus on them.
Captain
Join Date: Jun 2012
Posts: 1,123
# 3
10-22-2012, 09:48 AM
Quote:
Originally Posted by stevehale View Post
These things basically negate most of the things that could and should be used to kill them. Heavy torpedoes and mines, the main sources of kinetic damage, are completely worthless. Is there anything that can be done on the developers end to fix that problem?
High yield torpedo can take them out. Tractor beam repulsars can push them out of radiation range.

Sorry they ruin your tricobalt mine + dispersal pattern: beta spam strategy.

Everything has a counter, adapt or move the battle elsewhere.
Career Officer
Join Date: Jun 2012
Posts: 597
# 4
10-25-2012, 12:01 PM
Quote:
Originally Posted by shookyang View Post
High yield torpedo can take them out. Tractor beam repulsars can push them out of radiation range.

Sorry they ruin your tricobalt mine + dispersal pattern: beta spam strategy.

Everything has a counter, adapt or move the battle elsewhere.
right because everytome you move you hit into another aa because 1 guy can put out 2. that means in a 5 man team you have a total of 10 out. how do you sugest moving around the map? should be you cant put out another 1 till the one you have out got blown up
Captain
Join Date: Jun 2012
Posts: 1,123
# 5
10-25-2012, 12:19 PM
Quote:
Originally Posted by broken1981 View Post
right because everytome you move you hit into another aa because 1 guy can put out 2. that means in a 5 man team you have a total of 10 out. how do you sugest moving around the map? should be you cant put out another 1 till the one you have out got blown up
Do you really come across a 5 man team with everyone equipping Aceton Assimilators? Aceton Assimilators (if it comes from the same player) does not stack the drain (don't know if multiple players can stack the drain, but I doubt it). The only thing that does stack is the radiation damage it emits, which is very low damage and can be ignored (unless you hit it with an energy weapon). If you're hitting them with energy weapons, then a) why are you targeting them with energy weapons?, or b) that's your fault for using FAW or CSV.

As for moving around the map, I don't sit still when I fight. I'm not within an Assimilator's range for long.

If it's really that much of a problem, TBR will easily push them out of drain range.

If your entire strategy to win revolves around mines, then that's your problem to figure out a counter.

There are options. Use them.

Last edited by shookyang; 10-25-2012 at 12:23 PM.
Captain
Join Date: Aug 2012
Posts: 16,888
# 6
10-25-2012, 12:59 PM
Wouldn't it be "special" if AA could proc the new stuff?
Commander
Join Date: Jun 2012
Posts: 438
# 7
10-25-2012, 01:08 PM
Do like me and fire up a rapid fire and let loose 8 cannons on them. Trolling your own team is always good for some lulz
Empire Veteran
Join Date: Jun 2012
Posts: 6,845
# 8
10-22-2012, 09:56 AM
Quote:
Originally Posted by stevehale View Post
These things basically negate most of the things that could and should be used to kill them. Heavy torpedoes and mines, the main sources of kinetic damage, are completely worthless. Is there anything that can be done on the developers end to fix that problem?
I agree that the few direct damage counters to them should not be so easily overcome by the AA defenses.
Leonard Nimoy, Spock.....

R.I.P
Banned
Join Date: Jun 2012
Posts: 846
# 9
10-22-2012, 10:01 AM
Quote:
Originally Posted by stevehale View Post
These things basically negate most of the things that could and should be used to kill them. Heavy torpedoes and mines, the main sources of kinetic damage, are completely worthless. Is there anything that can be done on the developers end to fix that problem?
Dude, heavy torpedoes are negated on the field anyway by everything. Why are you even using them?

Quantums are the mainstay of Kinetic Damage, period.

Torp Spread 1 or 2 absolutely murders the assims.

To say nothing of TBR pushing them out of range or killing them when its' tac buffed, GW even murders them.
PSW can even kill them (mark 3 anyway).

My comment about tric mines apply here, people stop being in Derp Mode, especially in FvK.
FvF and FvK function differently. Trying to force the game into acting the same for both is why we got fed carriers in the first place. (a reprehensible decision if there ever was one)
Career Officer
Join Date: Jun 2012
Posts: 1,264
# 10
10-22-2012, 10:51 AM
Steve needs to adapt and adjust. I'm tired of taking his tric mines against my unshielded, cloaked B'rel, but I'm not going to ask that they be nerfed. There are other things I can do to avoid them, if I decide it is worth making the change.

We all have our pet peeves, and just because we don't have enough BO slots to counter everything doesn't mean that your peeve should be the one getting nerfed.

Now, let's talk serial tractor beams....
__________________________________
STO Forum member since before February 2010.
STO Academy's excellent skill planner here: Link
I actually avoid success entirely. It doesn't get me what I want, and the consequences for failure are slim. -- markhawman
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 07:18 AM.