I've only seen this since the first S7 patch on Tribble (doesn't happen on Holodeck), and ironically, performance is noticeably better on tribble, in terms of much less "culling" of GFX in intensive scenes, more constant framerates etc etc
before I post the error, my specs are as follows;
AMD 1090t OC to 4.2GHz
1TB western digital black HDD
8GB gSkill RAM
nVidia GTX580 (1.5GB model by Inno3D, running drivers 306.97 WHQL)
running at 1080p, with most settings at max, except for things like physical debris amounts (around 50), bloom around 200% things like that. Nearly everything else is at max, and I am rendering in DX11
Same here amd 7970 with latest drivers.Also sometimes some textures like uniforms dont load and look blurry ,other times uniforms are fine but things in the world (rocks ,ground ,bridge on new romulus ) have blurry textures like low quality.This change every time I load the game so I cant find what can cause that because it never happens on holodeck .
I tried on dx9 and dx11 mode and it doesnt seem to be caused by that.
Interesting, I'll talk to our graphics guys on Monday.
tribble screws everything up launcher breaks everytime had to rererereinstall game client
not a typo 4 times there will be issues on forums come launch day when everyone patches
atleast I was able to download a more updated version than 2 year old cd
Yes I just notice it a few days ago on live when I log on in the Loading screen it tells me pixel compilation failed. Only problem I've notice since that appeared is when I beam into my fleet starbase the Ops Deck is completely dark can't see anything I came barely see a few ft from my character. But if I take the turbo lift to say the Tac Sci or Engi decks I can see perfectly.
On Tribble same problem how ever it's when I beam in "Into The Hive" can't see we're I'm going so I was useless to the team ;(. Hope I don't have the same problem when it goes to live this week.