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Captain
Join Date: Jun 2012
Posts: 1,893
# 1 Reputation Tier Info
10-21-2012, 06:37 PM
Here are the Romulan and Omega Fleet Reputation Tiers for those unable to check them out on tribble.

Romulan Star Empire

Tier 1 (Unlocks at 5,000 Reputation)

Choice of Lethality: Increase Critical Hit Chance by 3% in Ground Combat or Enhanced Personal Shields: Increase Personal Shields by 30 which increases shield health.

New Store Unlock Projects
Store Unlock: Very Rare (Purple) Mk XI Romulan Plasma Pistols
Store Unlock: Very Rare (Purple) Mk XI Romulan Plasma Rifles
Store Unlock: Very Rare (Purple) Mk XI Romulan Plasma Assault Weapons

New Equipment Projects
Equipment: Uncommon (Green) Scorpion Fighter Hangar Item
Consumable: Romulan Reinforcements I (Ground)
Consumable: Reman Reinforcements I (Ground)

Tier 2 (Unlocks at 15,000 Reputation)

Choice of Precision: Increase Critical Hit Chance by 3% in Space Combat or Enhanced Shield Systems: Increase Starship Shield Shields skill by 30 which increases Starship Shields health.

New Store Unlock Projects
Store Unlock: Very Rare (Purple) Mk XI Romulan Plasma Beam Weapons
Store Unlock: Very Rare (Purple) Mk XI Romulan Plasma Light Cannons
Store Unlock: Very Rare (Purple) Mk XI Romulan Plasma Heavy Cannons

New Equipment Projects
Equipment: Universal Console - Zero-Point Energy Conduit
Consumable: Romulan Distress Call I (Space)

Tier 3 (Unlocks at 32,500 Reputation)

Choice of Reactive Shielding: You have 50% chance to gain an instant heal to your shields when you are critically hit in ground combat or Disabling Strikes: You have a 20% chance to knock back your target when you critically hit them in ground combat

New Store Unlock Projects
Store Unlock: Very Rare (Purple) Mk XII Romulan Plasma Pistols
Store Unlock: Very Rare (Purple) Mk XII Romulan Plasma Rifles
Store Unlock: Very Rare (Purple) Mk XII Romulan Plasma Assault Weapons

New Equipment Projects
Equipment: Rare (Blue) Scorpion Fighter Hangar Item
Equipment: Rare (Blue) Reman Prototype Covariant Shield Mk XI (Space Set)
Equipment: Rare (Blue) Reman Prototype Deflector Dish Mk XI (Space Set)
Equipment: Rare (Blue) Reman Prototype Impulse Engine Mk XI

Tier 4 (Unlocks at 60,000 Reputation)

Choice of Emergency Secondary Shielding: 20% chance to gain instant heal to shield when you are critically hit in space combat or Sensor Targeting Assault: 20% Chance to placate your target when you critically hit them in space combat.

New Store Unlock Projects
Store Unlock: Very Rare (Purple) Mk XI Romulan Plasma Beam Weapons
Store Unlock: Very Rare (Purple) Mk XI Romulan Plasma Light Cannons
Store Unlock: Very Rare (Purple) Mk XI Romulan Plasma Heavy Cannons

New Equipment Projects
Equipment: Rare (Blue) Scorpion Fighter Hangar Item
Equipment: Rare (Blue) Reman Prototype Covariant Shield Mk XII (Space Set)
Equipment: Rare (Blue) Reman Prototype Deflector Dish Mk XII (Space Set)
Equipment: Rare (Blue) Reman Prototype Impulse Engine Mk XII
Equipment: Projectile Weapon - Romulan Hyper-Plasma Torpedo
Consumable: Romulan Distress Call II (Space)

Tier 5 (Unlocks at 100,000 Reputation)

Quantum Singularity Manipulation: Increase all space science stats by 100 for 8 seconds. After 3 seconds, your ship will be cloaked for 5 seconds. Can fire weapons, use abilities without breaking cloak and doesn't bring shields offline.

New Equipment Projects
Equipment: Very Rare (Purple) Scorpion Fighter Hangar Item
Equipment: Very Rare (Purple) Reman Advanced Prototype Covariant Shield Mk XII (Space Set)
Equipment: Very Rare (Purple) Reman Advanced Prototype Deflector Dish Mk XII (Space Set)
Equipment: Very Rare (Purple) Reman Advanced Prototype Impulse Engine Mk XII
Equipment: Very Rare (Purple) Romulan Advanced Prototype Covariant Shield Mk XII (Space Set)
Equipment: Very Rare (Purple) Romulan Advanced Prototype Deflector Dish Mk XII (Space Set)
Equipment: Very Rare (Purple) Romulan Advanced Prototype Impulse Engine Mk XII
Equipment: Energy Weapon - Experimental Romulan Plasma Beam Array
Consumable: Romulan Reinforcements III (Ground)
Consumable: Reman Reinforcements III (Ground)
Consumable: Romulan Distress Call III (Space)
Vanity Item: Romulan Entourage (Ground)
Vanity Item: Reman Entourage (Ground)

Nov 6: Changes to Tier 5 ability

Last edited by starkaos; 11-06-2012 at 07:46 PM.
Captain
Join Date: Jun 2012
Posts: 1,893
# 2
10-21-2012, 06:38 PM
Task Force Omega

Tier 1 (Unlocks at 5,000 Reputation)

Choice of Medical Nanites: Increase your health regeneration, both in and out of combat or Omega Weapon Proficiency: Increase your Weapon Proficiency skill by 30 in Ground Combat

New Store Unlock Projects:
Store Unlock: Very Rare (Purple) Anti-Borg Pistols Mk X
Store Unlock: Very Rare (Purple) Anti-Borg Rifles Mk X
Store Unlock: Very Rare (Purple) Anti-Borg Assault Weapons Mk X

New Equipment Projects:
Requistion: Assimilated Universal Console
Requistion: Assimilated Space Set Mk X
Requistion: Maco/Omega/Honor Guard Ground Set Mk X


Tier 2 (Unlocks at 15,000 Reputation)

Choice of Hull-Repairing Nanites: Increase your hull regeneration, both in and out of combat or Omega Weapon Training: Increase your Weapon Training skill by 30 in Space Combat

New Store Unlock Projects:
Store Unlock: Very Rare (Purple) Anti-Borg Pistols Mk XI
Store Unlock: Very Rare (Purple) Anti-Borg Rifles Mk XI
Store Unlock: Very Rare (Purple) Anti-Borg Assault Weapons Mk XI
Store Unlock: Very Rare (Purple) Borg Prosthetic Arm Weaponry Mk XI
Store Unlock: Anti-Borg Combat Consumables (Tier I)

New Equipment Projects:
Requistion: Cutting Beam Array (Space Weapon)
Requistion: Maco/Omega/Honor Guard Space Set Mk X

Tier 3 (Unlocks at 32,500 Reputation)

Choice of Rotating Weapon Frequency: Slower borg adaptation or Regenerative Shield Augmentation: Regenerative shield augmentation allows your Personal Shield Generator to constantly regain shields

New Store Unlock Projects:
Store Unlock: Very Rare (Purple) Anti-Borg Pistols Mk XII
Store Unlock: Very Rare (Purple) Anti-Borg Rifles Mk XII
Store Unlock: Very Rare (Purple) Anti-Borg Assault Weapons Mk XII

New Equipment Projects:
Requistion: Assimilated Space Set Mk XI
Requistion: Maco/Omega/Honor Guard Ground Set Mk XI
Costume Unlock Projects
Maco/Omega/Honor Guard - Type 1
(requires acquistion of the associated Ground set)

Tier 4 (Unlocks at 60,000 Reputation)

Choice of Omega Graviton Amplifier: Add 2.5% chance to deal kinetic damage with 100% shield penetration to your directed energy weapons or Superior Shield Repair: Increase your ship's shield regeneration rate

New Store Unlock Projects:
Store Unlock: Very Rare (Purple) Borg Prosthetic Arm Weaponry Mk XII
Store Unlock: Anti-Borg Combat Consumables (Tier II)

New Equipment Projects:
Requistion: Omega Torpedo Launcher (Space Weapon)
Requistion: Maco/Omega/Honor Guard Space Set Mk XI

Tier 5 (Unlocks at 100,000 Reputation)

Medical Nanite Cloud: Deploys a cloud of nanites that seek out and heal or resuscitate allies. The nanites will also remove any Expose effects on allies they are healing. In addition, the nanites will undo the assimilation process on assimilated targets. 10 min recharge.

New Equipment Projects:
Requistion: Maco/Omega/Honor Guard Ground Set Mk XII
Recquistion: Adapted Maco/Omega/Honor Guard Ground Set Mk XII (requires acquistion of the standard Mk XII Ground Set for your faction)
Requistion: Maco/Omega/Honor Guard Space Set Mk XII
Recquistion: Adapted Maco/Omega/Honor Guard Space Set Mk XII (requires acquistion of the standard Mk XII Ground Set for your faction)

Costume Unlock Projects:
Maco/Omega/Honor Guard - Type 2 (requires acquistion of the associated Ground set)
Maco/Omega/Honor Guard - Type 3 (requires acquistion of the associated Ground set and completion of all Elite Optional STF objectives)
Maco/Omega/Honor Guard - Type 4 (requires acquistion of the associated Adapted Mk XII Ground Set)


October 26: Tier 4 skill changed, skill names added, and change to Reputation XP requirements for tiers.
November 2: New Ground Set and cleaning up of info

Last edited by starkaos; 11-02-2012 at 05:16 PM.
Ensign
Join Date: Jul 2012
Posts: 20
# 3
10-21-2012, 06:51 PM
Nice post. I already have MarkXII MACO/Omega/KHG on three characters (with their optional costume unlocks), but this system sounds like it is easy enough to complete and kind of worth it.

8k dilithium for 2 rep projects for tier 5 is not a whole lot. Sure, it could be better, but I have 30K+ on each of those characters and I always convert extra dilithium to zen. And since STF's will still give dilithium you just need to find a good team for elites or do space normals because they are so easy.

I have no qualms with these changes ONLY because STF's still give dilithium as a reward.
Captain
Join Date: Jun 2012
Posts: 1,893
# 4
10-21-2012, 07:16 PM
I must remind everyone that since this info is on tribble, all info is subject to change. I seriously doubt we don't get a choice in which Tier 5 power we choose. I will update the info as necessary.
Ensign
Join Date: Jul 2012
Posts: 20
# 5
10-21-2012, 07:33 PM
Yea, just logged onto tribble for the first time and it looks very polished in my opinion. At first I was very skeptical, but after seeing this and then how the system should be, I have no issues with it. Pretty straight forward.

One question though, do those abilities unlock only when doing an STF/Romulan event or will they be active at all times?
Captain
Join Date: Jun 2012
Posts: 1,893
# 6
10-21-2012, 07:44 PM
I assume the powers are active all the time. Although a couple are only useful in certain situations like slower borg adaptation.
Survivor of Romulus
Join Date: Jun 2012
Posts: 16
# 7
10-22-2012, 04:14 PM
T5 requirement
40.000/60 per STF =666 STFs
Add the cost of weapon and equipment you still need over 1000 STFs to quip one of you characters.
Captain
Join Date: Jun 2012
Posts: 1,893
# 8
10-22-2012, 04:21 PM
Quote:
Originally Posted by leod198 View Post
T5 requirement
40.000/60 per STF =666 STFs
Add the cost of weapon and equipment you still need over 1000 STFs to quip one of you characters.
Not sure about needing 40,000 Marks since I can only see Tier 0 projects, but the 19 Mark project gives 2000 Reputation not 60 Reputation.
Career Officer
Join Date: Jun 2012
Posts: 804
# 9
10-22-2012, 04:31 PM
Quote:
Originally Posted by leod198 View Post
T5 requirement
40.000/60 per STF =666 STFs
Add the cost of weapon and equipment you still need over 1000 STFs to quip one of you characters.
Straight from Borticus.
Quote:
Originally Posted by borticuscryptic View Post
No, it really isn't. Here's the numbers you're not seeing:

A full set of Mk XII Gear costs 3000 Marks, 15 Elite Marks, and ~100,000 Dilithium.

Attaining Tier 5 in Omega Rep costs 1,686 Marks, 0 Elite Marks, and ~80,000 Dilithium.

People that have already obtained a full set of the Mk XII gear of their choosing no longer have the need to spend the currency listed in above. In fact, along the way to obtaining that gear, it's incredibly likely that they've picked up a good chunk of EDCs, Salvage and Tech, all of which they have no use for (because they already have their desired gear), and will all be converted into Omega Marks which now have a purpose for them, should they choose to use them.

Their extra 'reward' is the fact that the system will cost them less. Considering the prices involved here, that's not something to be ignored.
Survivor of Romulus
Join Date: Jun 2012
Posts: 16
# 10
10-22-2012, 04:57 PM
So it is ~80 STFs and ~23 days of dilithium grinding for tier 5 and a set. Sounds reasonable.
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