Career Officer
Join Date: Jun 2012
Posts: 735
# 1 Is AMSing OK?
10-23-2012, 02:49 AM
I'm in a bit of an ethical dilemma here... I was under the impression that using AMS was a tasteless tactic. Especially if used by a premade. Am I right?

This came up after OmegaXIII faced a premade last night (i don't want to talk bad about another team, so let's just call them NC), where one ship used an AMS console.

Now I have led my fleet to believe that using AMS is poor taste, so they all keep their AMS consoles in the inventory, reserving them for PvE use. We don't react to PUGs AMSing us, because they may be ignorant of how it ruins a good match. When NC AMSd us, however, we got a bit disappointed... We did not, however, pull out our own AMS devices, as we felt noone would benefit from it.

After the match, i threw out in zone "Be cool, don't AMS", and got quite a surprising feedback from one NC member through PMs. He claimed WE were the ones spamming SS, and that was worse. Now I know for a fact that we had one copy of low-specced SS1 on our team, and responded that it was hardly spammable. Then I got told that using one weak SS1 was a greater offence than using a AMS console, because it has shorter CD... Is this right?

Finally, and this is where I really started to suspect that WE might not be the problem, I was told we were a team of spammers. To illuminate this, I'll give you our team setup in that match:
- 1 tac in cannon/torp escort
- 1 tac in cannon/beam escort
- 1 engi in a recluse.
- 2 scis in sciships, not running the same abilities as each other.

So this was our "spam-team", my question is therefore; is it possible to spam someone with this setup?

But back to my main ethical dilemma. Is it OK for a premade to use AMS? And is it OK for a premade to use SS?

Last edited by dassemsto; 10-23-2012 at 04:44 AM.
Starfleet Veteran
Join Date: Jun 2012
Posts: 3,330
# 2
10-23-2012, 02:55 AM
Personally, I have no problem with consoles like AMS. They are part of the game, it is entirely okay to use them. People who got them spent effort for that, so why not let them use them?

That is, in the queues. Of course, in private matches, one can set any rules one wants, so I guess people who would like to ban item A or item B might want to try that.
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Captain
Join Date: Oct 2012
Posts: 663
# 3
10-23-2012, 02:59 AM
In principle im against payed stuff cause it upsets game balance. But they are unfortuantly here to stay, and AMS in just a new nusiance and easy to deal with.
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Career Officer
Join Date: Jun 2012
Posts: 217
# 4
10-23-2012, 03:00 AM
I think AMS is more of a "cheese" ability and that's why it is hated. As for SS, I believe it is broken at the moment. If someone dies while scrambled, they respawn with a bug which disables all of your weapons.

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Career Officer
Join Date: Jun 2012
Posts: 735
# 5
10-23-2012, 03:07 AM
Quote:
Originally Posted by tick0 View Post
I think AMS is more of a "cheese" ability and that's why it is hated. As for SS, I believe it is broken at the moment. If someone dies while scrambled, they respawn with a bug which disables all of your weapons.
Really? That WOULD be OP!

As for AMS, if we're told it's "perfectly ok" to use it, we may start showing up with 5 AMS consoles.... Imagine two teams with 5 AMS consoles each... They'll be lucky to ever see each other at all... It wouldn't give an advantage at anyone, but would make the game unplayable... :/
Career Officer
Join Date: Jun 2012
Posts: 217
# 6
10-23-2012, 04:21 AM
Quote:
Originally Posted by dassemsto View Post
As for AMS, if we're told it's "perfectly ok" to use it, we may start showing up with 5 AMS consoles.... Imagine two teams with 5 AMS consoles each... They'll be lucky to ever see each other at all... It wouldn't give an advantage at anyone, but would make the game unplayable... :/
I guess it just comes down to what the two teams agree upon. The last premade vs premade I was in was with Critz who fought Turkish RP Heroes, and, if I recall correctly, the rules were no P2W consoles at Tier 4 and below (an exception is Subspace Jump), no SS and no Tric mines.

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Career Officer
Join Date: Jun 2012
Posts: 735
# 7
10-23-2012, 04:26 AM
Quote:
Originally Posted by tick0 View Post
I guess it just comes down to what the two teams agree upon. The last premade vs premade I was in was with Critz who fought Turkish RP Heroes, and, if I recall correctly, the rules were no P2W consoles at Tier 4 and below (an exception is Subspace Jump), no SS and no Tric mines.
oh, i should have mentioned. We're usually in the open Arena queues. We're very new at PvPing as a team and don't feel cofident enough to take on any serious premades yet.
Career Officer
Join Date: Jun 2012
Posts: 217
# 8
10-23-2012, 04:47 AM
Quote:
Originally Posted by dassemsto View Post
oh, i should have mentioned. We're usually in the open Arena queues. We're very new at PvPing as a team and don't feel cofident enough to take on any serious premades yet.
Oh! Well, prepare to be the most hated fleet in the game if you bring 5x AMS consoles to a PuG.

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Career Officer
Join Date: Jun 2012
Posts: 797
# 9
10-23-2012, 04:59 AM
its still bad that it isnt resisted like ss but otherwise...

i use what i want for my build. the only thing questionable is the GP but i usually dont fire it unless someone else does or im hit by an ams (love hitting my own team )
Empire Veteran
Join Date: Jun 2012
Posts: 6,766
# 10
10-23-2012, 05:51 AM
AMS has a viable counter that works now, so while I dislike it in large doses I can choose to counter it if I wish.
I do not think its that bad anymore and agree with MT, thats a good console slot wasted on a 2 minute CD power.
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