Career Officer
Join Date: Sep 2012
Posts: 423
im new to the game but id like some opinions on a few ships im very interested in

first the odyssey tactical cruiser i see solid armor solid weapon slots and aquarious escort
questions do you launch the aquarious escort in combat or does it fly around you as soon as you enter combat? can the aquarious escort last in a battle?

please compare these 2 against each other so i can get an idea of what id like more


next the odyssey operations cruiser looks to be the same buid cept instead of the aquarious escort it has the chevron seperation does the chevron seperation take more damage then the aquarious escort?


next we have the explorations cruiser it looks similar to the operations cruiser whats the difference between the two of them ?

next the multi vector advanced escort 3 seperate ships put into one and it can seperate all 3 what whats the hull strength and weapons count on each?
share your thoughts on this thing

finally the federation caitan attrox carrier hang in the back and let the cloaked fighters do the damage terrible maneuverability
Captain
Join Date: Jun 2012
Posts: 998
# 2
10-23-2012, 09:26 PM
Quote:
Originally Posted by howiebabey82 View Post
im new to the game but id like some opinions on a few ships im very interested in

first the odyssey tactical cruiser i see solid armor solid weapon slots and aquarious escort
questions do you launch the aquarious escort in combat or does it fly around you as soon as you enter combat? can the aquarious escort last in a battle?
The Odyssey Escort is a non-controllable pet. If you controll aggro aka Tank, the escort can last quite a while. It's no going last long in a large scale fleet action.

Quote:
please compare these 2 against each other so i can get an idea of what id like more


next the odyssey operations cruiser looks to be the same buid cept instead of the aquarious escort it has the chevron seperation does the chevron seperation take more damage then the aquarious escort?
The ceveron seperate is like the Exploration Cruiser Refit Saucer Seperation. The Saucery section of the Oddy becomes a non-controllable pet. That follows yous and will fire on your targets (mostly). The Battle Hull/Star Hull is the part your fly. You manuverability and power to weapons do up with reduced crew and hull. It's a popular configuration for a lot of players. Makes Oddy perform more like an Escort. (But it is NOT an escoirt).

Quote:
next we have the explorations cruiser it looks similar to the operations cruiser whats the difference between the two of them ?
This Oddy is more science origensed. +10 Shields and +10 Aux and have Sensor Analysis which is a stacking damage buff as long you target the thing. It's has launchable pets which will hull the targe tthey follow if the hull falls below 75%. And it differs (4 pets per launch).

Quote:
next the multi vector advanced escort 3 seperate ships put into one and it can seperate all 3 what whats the hull strength and weapons count on each?
share your thoughts on this thing
MVAM AE is a versatle Escor tiwht a lt Command Science Bridge station. It seperates into 3 different sections which perform like an Escort, Cruiser and Science Vessel. You choose which one you can to pilot. It's a popular Escort in STFs are it can take Gravity Well and other high end Science Abilities.

Quote:
finally the federation caitan attrox carrier hang in the back and let the cloaked fighters do the damage terrible maneuverability
[quote]

The Atrox can dish out decent damage on it's own. True it's not very maneuverable but it's a Science Ships w/o Sensor Analysis. You posittion yourself strategically and direct your fighers to do very good amounts of damage. Do not understimate the amount of damage a Carrier of any type can do. Also the Atrox is very sturdy ships as well.
Career Officer
Join Date: Sep 2012
Posts: 423
# 3 tough decisions to make lol
10-24-2012, 06:15 AM
im not sure what one to choose mi simply looking for sumn that hits hard and can take damage lol
Starfleet Veteran
Join Date: Jun 2012
Posts: 2,624
# 4
10-24-2012, 06:30 AM
If you want something that hits hard and takes a beating, I'd suggest adding the Armitage Heavy Escort Carrier to your consideration list. It's not on your list, but compare to the only escort on your list, the MVAE, it has similar damage of its own. Instead of separating it launches fighters. The fighters are more reliable extra DPS, since even though they're easier to lose, they can be replenished as they're lost, so you'll usually have at least some of them out. MVAM sections that are lost can't be replaced until after you reconnect and separate again, and there's fairly long cooldowns involved. It's slower than the MVAE (Same base speed, but without the speed bonus while separated), but still substantially faster than anything else on your list. It has more hull and an LTC engineer station, which opens up all kinds of defensive options.

Last edited by hevach; 10-24-2012 at 06:33 AM.
Career Officer
Join Date: Sep 2012
Posts: 423
# 5 questions
10-24-2012, 06:48 AM
i take it the ody operations cruiser will last longer in a fight then the tactical cruiser? my concern is when the part seperates it wont rotate its shields so they can recharge i take it with all of the ships that seperate ocne one part is destroyed u can still use the other? or does it just re attach and repair? when the parts seperate do they still have their full hull strength?
Starfleet Veteran
Join Date: Jun 2012
Posts: 2,624
# 6
10-24-2012, 07:38 AM
The separated parts are all pretty fragile - the saucer sections on the Oddy and Galaxy less so. They're not particularly good at keeping themselves alive, so unless you babysit them count on them being destroyed.

When they're destroyed they go untargetable and hang in space shooting off sparks and burning until you manually reconnect. They won't help anymore, but you can stay separated to get the bonuses to your own ship.

That's the advantage of the Atrox and Armitage pets - they can be replenished on a short cooldown.
Starfleet Veteran
Join Date: Sep 2012
Posts: 966
# 7
10-24-2012, 10:56 AM
Recommending the right ship for some one else is never a simple thing. Stats are nice but ultimately the right ship is the fun ship. That's not something any one else can determine for you. That said, My recommendation from those ships howiebabey asked about is most defiantly for the MV Advanced Escort. I would also highly recommend he stay away from the atrox. The atrox does nothing that can not be done better in another ship and handles terribly.

Howiebaby. Should go to:

http://www.stowiki.org/Bridge_officer_abilities

and plan out which abilities he would put into each ability slot of each of the ships he is interested in. Then see if it is still one he wishes to fly.

As howiebabey is new I will give him a couple of ability picking tips.

Two tactical team abilities are a requirement for elite PVE content and PVP. Do not take any ship without two tactical teams into these events unless you use active space doffs to reduce the cool down on one tactical team significantly. Your shields are your life, you need tactical team to keep them between you and the enemy.

Polarize hull and hazard emitters are highly recommended for elite PVE content. Most general purpose PVP builds also benefit from them. Polarize hull makes you immune to tractor beams and gives you damage resistance. Hazard emitters restore the hull of your or an allied ship over time and put out plasma fire.
Captain
Join Date: Jun 2012
Posts: 1,514
# 8
10-24-2012, 11:31 AM
You can still test out all three Odyssey variants on the test realm.

- copy a character onto tribble via 'my account' on this site.

- go to ESD -> Shipyard -> requisition experimental starship vendor (right side, lower section)

- buy all 3 versions for 0 Zen/0 EC.

- Enjoy.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 08:25 PM.