Captain
Join Date: Jun 2012
Posts: 3,277
# 1 Tholians in the Foundry
10-24-2012, 09:00 PM
Now that they've apparently gotten the Tholian EV suits ready, can we expect them to hit the Foundry any time soon?
"It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid."
-- Q
Starfleet Veteran
Join Date: Jul 2012
Posts: 514
# 2
10-25-2012, 12:17 AM
Please oh please oh please oh please! I would love to be able to make missions that include Tholians, both in space and on the ground.

Last edited by theoryfive; 10-25-2012 at 12:19 AM.
Survivor of Romulus
Join Date: Jun 2012
Posts: 2,862
# 3
10-25-2012, 02:07 PM
I was told by Borticus over in-game chat a few weeks back that the reason Tholians hadn't been put in the Foundry because authors had no way to make the kind of corrosive environment that they could exist in without an EV suit. I'm hopeful now there's an EV suit that we'll get them.

I'm not hopeful that we'll get them soon however.
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Rihannsu
Join Date: Jun 2012
Posts: 3,838
# 4
10-25-2012, 02:14 PM
Tholian ships and EV suit ones are a must.

I see the problems with the normal ones but hopefully they can use some tech that allows an author to use a corrosive atmosphere that work like tholian map we have in game.

I also really want to see all the time ship and costumes added.

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Lt. Commander
Join Date: Jun 2012
Posts: 154
# 5
10-25-2012, 03:03 PM
Tholians (space & ground) would be great new assets for the Foundry. Time will tell.

Quote:
Originally Posted by captainrevo1 View Post
...hopefully they can use some tech that allows an author to use a corrosive atmosphere that work like tholian map we have in game.
That would be awesome! It could work like a map-wide (or smaller local area) effect. Imagine: They could create different types of those. Like a very hot (demon class like) environment, or a very cold one for ice planets where the player needs to be in an EV suit. There could be gas / nebula effects, like in the VOY episode 6x25 "The Haunting of Deck Twelve", or just a plain and simple vacuum effect. I think both, Cryptic and Foundry missions, could benefit from this.
Captain
Join Date: Jun 2012
Posts: 3,277
# 6
10-25-2012, 04:45 PM
I think you guys are oversimplifying the problem.

Here's what I think should be done: Tholian ground mobs wear the suits by default; however, they can be re-skinned with the "naked" Tholian look. For the toxic environments, just add a mechanic that forces players to wear an EV suit on those maps. They can use effects and such to make it look how they want.
"It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid."
-- Q
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