Is STO becoming too easy? Do "casual players" keep STO in business? Is everyone a "Jedi"? (sorry, I mean Captain Kirk, Picard, Sisko, etc.)
I don't like to rush to judgment, but this sounds a little like the mistake that killed Star Wars Galaxies.
Too easy is boring.
There are some 'interesting' paralells.
Star Wars Galaxies: Players who wished to play a Jedi character had to first unlock their Jedi slot by fulfilling an unknown list of criteria. The first player to unlock a 'Jedi slot' did so on November 7, 2003, four months after the release of the game. Players criticized Sonly Online Entertainment for the substantial time commitment to unlock a Jedi.
Said changes were later admitted to be “stupid decisions”.
Now, with STO we have a very similar scenario forthcoming - a slight reword of the above:
STO: Players who wished to obtain the Omega gear had to first unlock their equipment by fulfilling an unknown list of criteria that took several months. Players criticized PWE for the substantial time commitment to unlock this equipment.
And this is WITHOUT factoring in the dilithium cost!
Sad really - doesn't seem as if the mistakes that failed one MMO are anything that STO's dev's are willing to learn from.
Originally Posted by iconians
Instead of asking the question "Why are players doing this?"
The question being asked is, "How do we stop players from doing this?"
i got the maco mk xii shields and deflector in the first 2 weeks of playing elite stf's , the engines on the other hand took me over 4 months . started to do the elite ground and got the maco mk xii armor within a week , still wanting the rest and will have to grind for 60 days or what ever it is for them in the new system
I wouldn't care if everyone was wandering in Mk XII if we had a challenging endgame content. The new reputation powers will make STFs boring. Now you don't even need to be good at it to get the prestige sets, you just need to step in a mission where good players will do the work for you in infected space elite.
Where's our challenge? Why releasing even more armors, weapons, sets, active and passive powers if we have no *interesting* place to use them?
We need a champion/nightmare mode or new truely challenging missions requiring excellent gaming skills and the best available gear...