Cryptic Studios Team
Join Date: Jun 2012
Posts: 142
Any feedback, comments, or concerns on the Tholian Red Alert goes here!
Empire Veteran
Join Date: Jun 2012
Posts: 2,520
# 2
10-27-2012, 01:08 AM
I saw a redalert tab and it gave mission info on killing insects LOL. I looked around as much as I could but found no insects but found a cinematic that was really cool

I was wondering if it was suppossed to be space red alert that popped while I was on the ground or not... still wondering LOL.
Career Officer
Join Date: Jun 2012
Posts: 9
# 3
10-27-2012, 01:30 AM
In about 2 hrs of time i was able to get all three tholian capitals plus the accompaning accolade. First two RA's had +2 ships, then the last one was 0. They all had some enemy FEd shps so that will also help toward that accolad for those who need it. The capital ships all seemed to be fleeing the attack.
Join Date: Jun 2012
Posts: 633
# 4
10-27-2012, 05:07 AM
Not seen it yet but my reaction to the mission quest was bassiclly:

Tholians in a red alert, what are those crazy crystals upto this time...
Join Date: Jun 2012
Posts: 1,455
# 5
10-27-2012, 05:20 AM
>Warp in
>See 8min timer
>Blow up everything in about 1min
>Warp out

Yeah, nothing wrong with the map, but it's as simple as that - pew pew pew for a minute or two and move on. Not impressed.
Career Officer
Join Date: Jun 2012
Posts: 1,028
# 6
10-27-2012, 07:06 AM
It was almost over before I understood what was going on.
Career Officer
Join Date: Jun 2012
Posts: 588
# 7
10-27-2012, 01:12 PM
Beamed into one of the Ground Red Alerts and had 5 minutes to kill roughly 80-100 Tholians (Ensigns gave me 1% completion, Lieutenants 2%, and Commanders 3%) and encountered mostly Ensigns. Was only able to get to 20% due to the low enemy population density (though higher density would have had me dying way too much). Is this "working as intended" or are we supposed to have more time to hunt down and kill the Tholians?

If it is working as intended could you look at possibly adjusting it somehow so that you don't have to be a Mk XII murder machine that knows EXACTLY where to go to get 100% completion?
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