I've been playing STO since Beta, and pretty much from the beginning I've liked the concept of flying the heavily armored cruiser. I've played with multiple builds, made adjustments over time, and generally had fun with it. However, I've run into a wall of sorts on how I can further improve my build, so I'm looking for ideas from the community now.
Odyssey Science Cruiser
Forward weapons: 3x Fleet Mk XII AP Beam arrays, 1x Hargh'Peng Torpedo
Aft weapons: See forward weapons
Engineering Consoles: 1x Plasma Distribution Manifold Mk XI (Blue), 2x Field Emitters Mk XI (Blue), Chevron Separation
Science Consoles: 2x Field Generator Mk XI (Blue), Point Defense System, Universal Assimilated Console
Tactical Consoles: 2x Antiproton Mag Regulator Mk XI (Blue)
MACO MK XI Resilient Shield
Aegis Mk X Hyper-Impulse Engine (was Assimilated Impulse Engine, but with changes to Borg set, looking for something different)
Aegis Mk X Deflector Array (was MACO Mk XI Deflector, but the 2-piece set bonus is rather underwhelming right now)
Active Duty Officers: 2x Very Rare Shield Distribution Officers, 1x Rare Shield Distribution Officer, 1x Very Rare Energy Weapons Officer (BFAW recharge time reduction), 1x Rare Gravimetric Scientist (can't quite seem to get the critical success for that Renown)
The obvious intent of this build is PvE-only play, with heavy emphasis on STF tanking. Beam Fire at Will draws attention from as many targets as possible, along with Threat Control to hold agro as long as possible and protect other members of the team. Gravity Well is available to help with CC if necessary (it's come in handy on occasion). Can stagger EPtS I and TSS II for near constant shield healing and resistances (TSS doesn't have 100% uptime, but it's pretty close), with RSP I for emergency burst healing. Unfortunately, this build is a little low on team healing abilities, although if I'm not under heavy fire TSS can be used. Depending on the stats when Season 7 comes out, I may end up replacing my torpedos, forward with the Omega Adapted Plasma Heavy Torpedo and aft with the Kinetic Cutting Beam.
So that's it, let's hear what everyone has to say. I think my consoles in particular need some work (besides the obvious upgrade to Very Rare Mk XIIs).
Last edited by jbmaverick; 10-27-2012 at 05:43 PM.
I used to use the Aegis set on my Excelsior and I find the 3 piece Aegis to be a little better than the 3 piece MACO i think the reactive shielding could use a buff but it's still worth having until full Mk XII MACO is available to you. The other thing full Aegis does is give you +10 to shield power so that's 10 power you can use elsewhere if you want.
I think given the lacking turn rate of the oddy the weapon layout is good.
Rather than the plasma dist console I'd take the EPS regulator as it is better for keeping power levels up and thus propping up damage, with cycling EPtS you don't need the field emitter consoles so I would recommend the use of neutroniums.
I doubt grav well will be of much use to you with the oddy turn rate; you might get away with photonic shockwave but with PvE in mind I would recommend something more along the lines of:
For both you can reallocate ground and spare points to better suit you.
The tac based allows you to max team DPS as you can get both attack pattern debuffs on a target at the same time the eng based allows you to keep up your sustained DPS and spike for a fair amount. I would build a science but as most of the sci skills that are still powerful are 90 deg firing arc the ship renders them near useless.
I could have sworn the devs said the EPS Flow Regulator consoles had no impact on weapons energy drain recovery (and therefore no effect on damage output), only helping to recover from abilities that drained additional power such as Beam Overload (none of which I have nor regularly face) or power setting transitions. As for the Neutroniums, I've had one or two in the past but wasn't sure how important it was to have hull resists when it was just about a done-deal when your shields dropped no matter how much hull resistance you had. Of course, that was before some of the changes to STFs that removed the near one-shot kills so maybe I should pull them back out of storage. Keep in mind I'm running 3 universal consoles in this build, and I can move them around to make better use of slots (Point Defense, Assimilated, Chevron Separation). Maybe I should just move them all to engineering, pick up a Neutronium (diminishing returns makes having more than 1 or 2 armor consoles less useful anyway), then fit four Field Generators?
As for the full Aegis set, keep in mind that the MACO shield not only can grants +10 to shield power, but to all the other power systems as well if you're under heavy fire. And I'm still getting 5 of the Aegis benefit from having the deflector. The Aegis resistance benefit also only applies to hull while the MACO shield has innate resistances to all types built in AND they apply to your shields, which is arguably more important (I still don't understand why this is the case, it's Aegis Reactive Shielding, not Reactive Hull Plating).
I've considered running Eject Warp Plasma on this build, but I feel Gravity Well is easier to use since I just need to be facing my target, not flying right in front of them, which could be even more difficult depending on timing and distance. Sure, the Odyssey has a rather low turn rate, but that's why I have the Chevron Separation console (I usually start every space STF by activating it, and rarely have to wait for the cooldown because I was destroyed), Evasive Maneuvers, and surplus deuterium devices equipped. I'll have to play around with bridge officer stations to see if I can have both, but I feel that it'll result in my having to either drop a science officer (which means the loss of a TSS, which I can't really afford if I'm only relying on EPtS 1 rather than 3) or the loss of an engineering power, probably RSP, which might be more palatable to lose but I still use it occasionally if I come under particularly heavy fire in an Elite run.
I'm not really looking for a more tactical-heavy setup, as my fleet can regularly complete optional objectives in all the space STFs even with my "low" tactical output, and I usually don't have trouble holding aggro on the bosses either. I have considered using a single-cannon/turret build in the past, but Cannon Scatter Volley doesn't have as good an ability to draw attention due to its limited targeting arc and Rapid Fire is single-target burst DPS, not really suitable for what I'm trying to accomplish. I have used Attack Pattern Delta in the past due to the fact it acted as a team buff while I held aggro on a target. However, my build effectively requires a multi-target ability, and no good player runs without Tactical Team, which would mean I would need to change one of my current universal slots to Tactical, which again at minimum removes either TSS or an engineering power, which starts to move my ship away from being a heavy tank and more towards DPS support, which would make it far more effective for me to just switch to the Excelsior-class or Regent-class. The main reason I even use the Odyssey is because I can fit that science LTC officer, something no other cruiser can currently do.
I definitely need to consider a skill respec, I'm sure there's a few points I've misplaced (too many in Power Insulators in particular). Just need to make sure I know what I'm respecing to.
I have to disagree on that one, since I put one on my Excelsior I've noticed my damage output figures rise by upto 200 per hit, I even took it off to test that
Also with regard to not being able to afford to lose a copy of TSS as an engineer I run dual EPtS 1 and a copy of TSS 2 which with TT and RSF very rarely leaves me without shields. Both the builds I suggested give you equal ability to tank, the only difference is that one gives more spike and team DPS the other more sustained DPS however at the end of the day it is your ship and your build.
nope EPS consoles do not influence any power drain while fireing your weapons, period. The only 2 instances it is usefull is if you use beam overload and switch constantly between powerlevels. That has been tested by numerous people already and has actually been stated by cryptic too.
on your build: cool build, i give it a 7 out of 10. i think the ET3 is a little too much...for tanking stfs it is kind of too much hull heal, maybe switch it with EPtS3 instead.
then, the aegis 2 set gives you in your case 10% def...thats good but really not worth it compared to the benefits of 2 piece borg + maco shields...even after the set change in season 7. Why? the borg deflector is statwise not that strong, but has +5 aux...more heal on everything and more stopping power with grav well. the engine is weaker than the aegis, but +5 engine energie makes you faster which means more def, not 5% but still has a flat bonus there + the incredible borg setbonus.
personally i rather have the ltdcmd as a tac with TT, torp spread, and APomega or Delta...even beta. does more dmg, and as i see it, tanking stfs is not hard and actually requires only 2 shieldheals and 2 hull heals if you have an engi captain.
honestly i had more success in taking aggro with torpedos...with spread, in the stf case photons [borg] than with fire at will, but that is a matter of taste i guess.
also for CC i use TBR, not Grav well...more effective as an "oh **** there come the nanite spheres" and deal a hell of a lot dmg on stationary unshielded targets...much more than grav well (i also skilled particle generators and TBR synergyzes with APomega)
and why arent you using the heal bot console from the oddy set? and while we are at that, in my opinion the tac oddy would be more suited for fire at will ability...more raw dmg per target than the sci version with sensor analasys.
yes and the field emmiter and the EPS consoles are basically useless, put 2 neutronium and the heal bot cosnoles there instead.
btw, forget team healing...if you tank you tank only...if you have to heal others you are doing something wrong or they are.
so this is what i'm using for elite stf tanking with my engi captain.
use 2 photon torp tubes front+ 2 single phaser cannons mk xii borg and 4 mkxii borg turrets rear.
deflector and engine borg + maco shield MKXII
1 neutronium XI, point defense console, shevron seperation, subspace jump console (change that from time to time with the isomeric charge or the gas cloud console)
1 field generator, assimilated console
3 phaser consoles.