Career Officer
Join Date: Jun 2012
Posts: 295
# 1 what consoles are best?
10-28-2012, 11:13 PM
hi guys

just looking at consoles and wondering which ones are best to go for.


crew recovery rate (Biofunction Monitor) or crew damage resistance(Emergency Force Fields) ?

i'm also looking to get a armored hull and looking at the stats it looks like the Neutronium Alloy is the best one to go for. what do you think?

and finally I already have phaser booster console (Phaser Relay) and a quantum torpedo booster (Zero Point Quantum Chamber). would getting a weapon power setting (Plasma Distribution Manifold) really make much difference to the load out?

and which is better to have shield regeneration (Field Emitter) or shield increase (Field Generator)?

thanks for looking.
Captain
Join Date: Jun 2012
Posts: 1,173
# 2
10-28-2012, 11:26 PM
In order:
Neither is particularly worthwhile.
Neutronium Alloy is the most flexible, if you don't know what you're going to be going up against (I.E. in Fleet PvE), go with at least two of them.
Depends on your ship and load-out whether more wep power is needed, get the Assimilated Module as soon as you can as it gives +5 weapon power as well nice things like increased crit.
Field Generator.
Lieutenant
Join Date: Sep 2012
Posts: 33
# 3
10-28-2012, 11:27 PM
I am trying to get some info on that manifold also
Starfleet Veteran
Join Date: Aug 2012
Posts: 146
# 4
10-29-2012, 01:02 AM
Not sure if it helps you out at all, but for me personally, I use my eng console slots for hull plating and if I'm in my cruiser, I have 2x RCS Accelerator to increase my turn rate.

For my escort I have 2x EPS Flow Regulator and if I have room for it, a Field Emitter console.

Like tom61sto said, the best thing for you tot do is to get the Assimilated Module to boost you weapon load out.
Career Officer
Join Date: Jun 2012
Posts: 295
# 5
10-29-2012, 01:41 AM
Yeah I've got the assimilated module it's a she thats going to be available to everyone soon lol.

I've got an Armitage carrier escort.

It's console lay out is ( and I'm doing this from memory)

Crew recovery mkxii
Rcs turn rate mkxii
Quantum zero mod mkxii
Phaser relay mkxii
Hull repair mkxii
Assimilated module
X2 Borg phaser dual heavy cannons mkxii
Quad heavy cannon phaser
Quantum borg torpedo launcher mkxii
X3 Borg phaser turrets
Borg deflector and engines
M.a.c.o shields
Sunspace jump
Point defence torpedo launcher
Theta radiation

I think that's it but not 100%
Commander
Join Date: Jul 2012
Posts: 312
# 6
10-29-2012, 02:48 AM
Crew Recovery and resistance are worthless consoles. Nearly no one needs them.

Field Generator is better when you are going to a maximum shield build.

Get as many Phaser Relay consoles as you can fit. Ditch the Zero point if you only have one torpedo. The Plasma Distribution Manifold is worthless. 3.5+ on weapon power isn't worth the console slot.

You can do the story mission for the assimilated borg console. It really helps your damage.
http://www.stowiki.org/Universal_Con...milated_Module

Neutronium is ok :-)

Good luck and have fun :-)

Last edited by luxchristian; 10-29-2012 at 03:13 AM.
Career Officer
Join Date: Jun 2012
Posts: 295
# 7
10-29-2012, 07:19 AM
Ok so here is what I have decided on for my Armitage build.

Engineer slots x3
Neutronium alloy
Sif generator
RCS turn rate

Science slots x2
Field generator
Assimilation module

Sunspace jumper to go In to third science console slot when fleet version Armitage is acquired.

Tactical slots x4
Phaser relay x2
Zero point module
Point defence photon torpedo launcher

Really wanted a power transfer console but didn't have the room and I do have a red matter console in my device slot.


So what do you think?
Captain
Join Date: Jun 2012
Posts: 1,123
# 8
10-29-2012, 09:24 AM
Quote:
Originally Posted by keeny75 View Post
Ok so here is what I have decided on for my Armitage build.

Engineer slots x3
Neutronium alloy
Sif generator
RCS turn rate

Science slots x2
Field generator
Assimilation module

Sunspace jumper to go In to third science console slot when fleet version Armitage is acquired.

Tactical slots x4
Phaser relay x2
Zero point module
Point defence photon torpedo launcher

Really wanted a power transfer console but didn't have the room and I do have a red matter console in my device slot.


So what do you think?
I would say ditch the SIF generator and get another Neutronium Alloy.

If you have the money, I'd also recommend ditching the Field Generator and getting the Tacheyokinetic Converter from the Lobi store. With that, you could consider ditching the RCS console as well.

I would only slot phaser relays in your tactical slots.
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