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***Resolved Issues***
"Login failed for unknown reason" error
Missing additional character slot for current/ lapsed Gold Members
Slow patching in the launcher
A bug that involved Romulan Liberated Borg captains and their skills once they chose an ally
Today I noticed that on tribble, immediately after a 1-5 second subsystem offline proc expires, the enemy gains a 10 second phaser proc immunity. Is this going to be a permanent change, or is this a test to gather data? I see how this will help eliminate the fighter proc spam in PvP. However, this will effectively give phasers a significant disadvantage compared to other energy types that do not have proc immunities.
Yes, every other energy type can still proc back to back. A 10 second immunity with a 1 - 5 second possible uptime for a random disable effectively makes the proc useless.
I was under the impression that this timer was already live on Holodeck as of several patches ago, or it is increased resist time compared to Holodeck?
Its been talked about a while, this is basically a PvP please fix this request.
defiantly needed as a counter for the phaser rapid fire lets shoot till their shields fail groups.
Yes, every other energy type can still proc back to back. A 10 second immunity with a 1 - 5 second possible uptime for a random disable effectively makes the proc useless.
You don't PvP, do you? Before this immunity, back-to-back phaser procs were a significant problem, especially with all the phaser-using pets people can bring to the party. Two back-to-back shield procs = death against competent escorts. You cannot usually survive ten entire seconds without shields in PvP.
You usually don't survive past 2 seconds to a competent escort. Someone shields go down a weapon battery gets hit and hull goes away, even worse off if there is a BO3 on CD.
Yes, every other energy type can still proc back to back. A 10 second immunity with a 1 - 5 second possible uptime for a random disable effectively makes the proc useless.
So what would you rather have? Someone doing ten percent more damage (and then doing another ten percent more!) or having your engines anally-probed with your shields popping off a moment later? And then after using batts and trying to get out of dodge, your shields go off again.
Phasers are essentially a non-arc-mandatory Viral Matrix that can also take out shields. In all frankness there is no real way to balance phasers without reworking the proc from the ground up. They could grant a 3 minute long immunity and they'd still be overwhelmingly superior, the investment/returns ratio from the perspective of the phaser-user and the victim is just absurd.