Survivor of Remus
Join Date: Jun 2012
Posts: 77
Im just wondering if there are plans to help make plasma weapons more viable when season 7 comes out?

With the maco, honor guard and omega plasma resistance plasma has been put into that little box of pure pve and as such people wont go out of there way to get plasma weapons if they are wanting to do any form of pvp.

With the new romulan plasma weapons (just unlocked em and very nice btw ) availiable from the rep system are there any plans to address this at all?

Last edited by turbommx1; 10-30-2012 at 07:16 AM.
Lieutenant
Join Date: Jun 2012
Posts: 32
# 2
10-30-2012, 07:38 AM
Quote:
Originally Posted by turbommx1 View Post
Im just wondering if there are plans to help make plasma weapons more viable when season 7 comes out.

With the maco, honor guard and omega plasma resistance plasma has been put into that little box of pure pve and as such people wont go out of there way to get plasma weapons if they are wanting to do any form of pvp.

With the new romulan plasma weapons (just unlocked em and very nice btw ) availiable from the rep system are there any plans to address this at all?
Archoncryptic talks about the new science consoles available at the Romulan Embassy here:

Quote:
Originally Posted by archoncryptic View Post
There are several variations on these new consoles.

Each console adds one property from each of these three categories:

Category 1: Either increased or decreased threat generation.

Category 2: A bonus to a Science skill, i.e. Starship Sensors.

Category 3: One of three additional powers.
a) 2.5% Chance to restore Shields when you are hit.
b) 2.5% Chance to restore Hull when you are hit.
c) 2.5% Chance to add a Plasma DoT on Directed Energy weapon attacks. (Essentially, adding the Plasma proc to a non-plasma weapon.) If your weapon is already a Plasma weapon, this adds Plasma damage to that weapon instead.

Thus, a sample item might have +threat generation, +starship sensors, and a 2.5 Chance whenever your shield is hit to proc a shield heal.
Category 3c is where you'll get an extra damage proc if you're already using plasma. I don't think it's quite what you're after, but it's probably the only improvement we'll see at launch.
Captain
Join Date: Jun 2012
Posts: 3,203
# 3
10-30-2012, 07:41 AM
Since the Borg mainly use plasma weapons it doesn't make sense to buff them more because it essentially debuffs the STF set advantages.
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Lieutenant
Join Date: Jun 2012
Posts: 32
# 4
10-30-2012, 09:43 AM
Quote:
Originally Posted by lordmalak1 View Post
Since the Borg mainly use plasma weapons it doesn't make sense to buff them more because it essentially debuffs the STF set advantages.
^ This - since the Borg use the same plasma type as what's available to us, any direct buff to plasma would buff the Borg's plasma weapons as well, which would mean even bigger crits from high yield plasma torps in Elite STFs! In order to give us a buff, and not the borg, Cryptic would need to make a "Borg Plasma" weapon type exclusive to them. IIRC a developer already mentioned that it would take too much effort to make something like that, so I doubt we'll ever see the base plasma weapons get a buff.

Honestly, until Cryptic starts making true "end game" item sets that aren't STF/Borg specific (Borticus has gone on record to say that the Breen, Jem'Hadar, and Aegis aren't meant to be "end game" sets) and give us more end game variety, plasma will never be a viable alternative. Perhaps the updated Reman and new Romulan sets are end game (you can get mark XII versions, so this is likely the case)? I haven't seen the exact stats to see if they're competitive or not, but we can hope!
Empire Veteran
Join Date: Jun 2012
Posts: 852
# 5
10-30-2012, 10:24 AM
It would be nice if the borg plasma was its own type of weapon energy.

For example the M.A.C.O. Resilient Shield Array could be something like;
Reduces [Borg Plasma] Damage to Shields by 20%

Maybe the popularity of plasma might increase if there was a separate plasma energy type for players and borg. Because all of the end game sets grant resistance to plasma what is the point in having MKX - MKXII plasma weapons?

Why would I want to buy/waste the dilithium on the new Romulan reputation weapons from a system that was designed for end game when the weapons themselves are useless for end game play?
Commander
Join Date: Jun 2012
Posts: 318
# 6
10-30-2012, 12:10 PM
Improving plasma is a tricky thing. As the Very high resists from the STF sets make it really skewed compared to everything else. Plasma Damage Vs Player with normal sets right now can be devastating if you increase the damage over time ability of the mines it drops. With a pyro sci build if you dont have plasma resist and catch mines in the face a torp spread and get warp plasma'ed its literately a "OMFG it BUUUURNS!". Also VS NPCs plasma damage is insane same said pyro build takes agro in most eliete stfs off of escorts once shields go down its out of the ballpark. Thats the problem with balancing plasma as That build VS a player using the STF sets is just simply competitive its not better and sightly more counterable than the average X energy type build.

So easiest way I see from a balance of powers (definatly not code) to fix it is to do the change along the lines of borg shoot Borg type damage and stf gear resists borg. Code wise thats probly a pain to change if I had to make a guess.
Other than that my guess would be lower the amount the Dot gets boosted from certain sci consoles and increase its proc rate for the energy weapons and take a pass at the mine damage dot(just a very small one, might not be needed if the boost from consoles is reduced.). Idea being you can make a burn build with something other than just torps and mines and it work well.
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