Rihannsu
Join Date: Jun 2012
Posts: 3,484
The final part of my story, started all the way back almost 2 years ago in 'The Worst of all Worlds' is here. It is called 'This Far No Further' (May still be in the review stage by the time you read this)

I really hope everyone enjoys it, and don't forget that part 4 was only released about a week ago so if you have not yet played, please check it out. here is the order;

Part 1 - The Worst of all Worlds
Part 2 - Nine of Space Deep
Part 3 - The Temple of the Pah-wraiths
Part 4 - The Emissary of the Pah-wraiths
Part 5 - This Far No further

All Feedback is welcome, any spelling mistakes, bugs, problems, please let me know.

Have fun.

House of Cards - Lvl 46 Fed mission

Last edited by captainrevo1; 11-02-2012 at 12:07 PM.
Starfleet Veteran
Join Date: Oct 2012
Posts: 41
# 2
11-02-2012, 08:31 PM
Nice mission! I just noted 2 things.

1) In the final dialog text after you wake up and talk to the federation commander and you ask questions about what happened with various "things" (trying to be vague so I don't spoil anything for those who haven't played it yet), on the option about the Terran fleet, one of the options is "I got more questions" duplicated twice, the first one should be saying whatever you intended it to say implying you made the choice not to warn the fleet.

2) A potential problem, which you cant do much about is the defiant bridge room with the final boss battle being a pre-made area and all.. the back of the room has some holes apparently. I knocked one of the enemies through the wall with lunge III and it would have fallen out of the "world" had the game not reset that enemy back to the bridge (obvious when it re-appeared on the other side of the bridge). That'll be OK, but where there's texture holes there's a chance a player would get stuck or fall through too. I could suggest you possibly could stick some forcefields or invisible walls behind the back wall so if a player does get knocked through that same hole they wont fall through the environment.

It is difficult to fall through the back wall though, has to happen just right so if you don't want to go through the trouble of taping it up with forcefields it'll be fine probably 99% of the time.
---
"We are the Borg. We will add your biological and technological distinctiveness to our own. Resistance is futile."
Sincerely,
The Cube Assimilating Your Ship Right Now
Rihannsu
Join Date: Jun 2012
Posts: 3,484
# 3
11-03-2012, 08:38 AM
Thanks for the feedback. I did not encounter the hole problem myself in testing and could not find it now so i think ill leave it as it is and see how others fair.

i dont want to starting repairing something i cant recreate myself unless totally necessary but I'll keep an eye on it.

Thanks for playing.

House of Cards - Lvl 46 Fed mission
Lieutenant
Join Date: Jun 2012
Posts: 66
# 4
11-03-2012, 04:27 PM
played it and really enjoyed it, thought I'd mention that one of the bajorian ships around where the reinforcements arrive is titled Bajorian Impulse Ship#1, didn't encounter the hole issue myself but then again all my fighting was contained to the area around the captain's chair.

Last edited by rangerryu; 11-03-2012 at 04:30 PM.
Career Officer
Join Date: Jun 2012
Posts: 713
Quote:
Originally Posted by captainrevo1 View Post
Mission Name: This Far No Further
Author: @Captain_Revo
Minimum Level: 41+
Allegiance: Federation
Project ID: ST-HEWKB36M7
Estimated Mission Length: 45 Mins
Method of Report Delivery: Forum Post

Hi again,

this is the final part in my 5 part story. You played Emissary of the Pah-wraiths last week, and I hope you enjoy my conclusion. It is already out of the review stage now.

Thanks.
Federation Mission - This Far No Further
Author: Captain_Revo
Allegiance: Federation
Project ID: ST-HEWKB36M7

----------Report Start-----------

Summary: This is a great mission and a worthy sequel in the series. The map design is great, the battles are tough but fun, and the story dialogue is riveting. This mission is a roller coaster ride from start to finish. I would highly recommend this mission to all players.

Below are some things I noted while playing the mission that I wanted to let you know about. Everything in this write up should be seen as suggestions on ways I felt you could improve certain elements of the mission. They are yours to do with as you see fit.

Mission Description: This is a good description. Consider placing the actual mission description at the top. I noted no spelling or grammatical errors with this description.

Grant Mission Dialogue: The grant and follow on dialogue are well written. I noted no spelling or grammatical errors with this dialogue.

Mission Task: This is a good initial task with a clear start location for the first custom map. I noted no spelling errors with this task.

Mission Entry Prompt: This is a good use of the prompt. I noted no spelling or grammatical errors with this prompt.

MAPS:
Culver System: This is a good map design with tough but fun battles and excellent story dialogue. I noted no spelling or grammatical errors with this dialogue or any issues with the map.

Bajor System: This is a good map design with fun battles and well written story dialogue. I noted no spelling or grammatical errors with this dialogue or any issues with the map.

Hathon: This is a good map design with tough but fun battles and excellent story dialogue. I noted no spelling or grammatical errors with this dialogue. I noted one item to consider changing:
-Consider changing the optional dialogue to triggered optional dialogue. This will allow the dialogue to go away once the player interacts with it. It can also be set to go away once a particular task is completed.

Bajor: This is a good map design with excellent story dialogue. I noted no spelling or grammatical errors with this dialogue or any issues with the map.

Sol System: This is a great map design with challenging but fun battles and excellent story dialogue. I noted no spelling or grammatical errors with this dialogue or any issues with the map.

The Red Wormhole: This is a fantastic map design with fun battles and well written story dialogue. I noted no spelling or grammatical errors with this dialogue or any issues with the map.

U.S.S. Minotaur: This is a good map design with tough but fun battles and well written story dialogue. I noted no spelling or grammatical errors with this dialogue or any issues with the map.

Pah-wraith Vision: This is a good map design with several tough, but fun battles, and very well written story dialogue. I noted no spelling or grammatical errors with this dialogue or any issues with the map.

Minotaur Bridge: This is a great map design with a challenging but fun battle. The story dialogue is excellent. I noted no spelling or grammatical errors with this dialogue or any issues with the map.

Earth Space Dock: This is a great map design with well written story dialogue and is an excellent wrap up map to the mission. I noted no spelling or grammatical errors with this dialogue. I noted one item to consider changing:
-Consider changing the optional dialogue to triggered optional dialogue. This will allow the dialogue to go away once the player interacts with it. It can also be set to go away once a particular task is completed.

---------End Report----------

Thanks again for authoring and for giving me the chance to review your work. You have done a great job with this mission and the entire series. As always I look forward to playing/reviewing more of your work in the future.
Brian

This critique report also filed 10/04/2012 on forum posting for: In depth mission reports upon request.
If you would like a detailed review of your mission please visit my forum posting "In depth mission reports upon request" for details.
Starfleet Veteran
Join Date: Jun 2012
Posts: 202
# 6
11-05-2012, 11:48 PM
Played through the last part of your series last night, and I greatly enjoyed it. Excellent maps, very few bugs - and those I did find Foundry glitches, not anything you could fix. (One of my Boffs stuck halfway through the Minoutaur's transporter room floor for example)

I never expected The Worst of Both Worlds to turn into a series - it was always one of my favorite missions - and it's predecessors didn't disappoint. Thank you for your time making the mission for us.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off


All times are GMT -7. The time now is 07:06 PM.