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Lt. Commander
Join Date: Jun 2012
Posts: 242
Ok, the costs of the Borg set increased, but you get them guaranteed and pay dilithium. Fine.

But removing all Borg space weapons from the shop?! Is no one aware of this change yet?

If you don't want a programmer to enter all 144 borg space weapons into projects, just leave the space weapon shop and give as one project that generates a requisition for it...

And now please join me in a moment of silence while we remember and show respect to the weapons that will no longer be available.

*queue Amazing Grace*

Antiproton Beam Array [Acc] [CrtH] [Borg]
Dual Antiproton Beam Bank [Acc] [CrtH] [Borg]
Antiproton Dual Heavy Cannons Array [Acc] [CrtH] [Borg]
Antiproton Dual Cannons [Acc] [CrtH] [Borg]
Antiproton Cannon [Acc] [CrtH] [Borg]
Antiproton Turret [Acc] [CrtH] [Borg]

Phaser Beam Array [Acc] [CrtH] [Borg]
Dual Phaser Beam Bank [Acc] [CrtH] [Borg]
Phaser Dual Heavy Cannons Array [Acc] [CrtH] [Borg]
Phaser Dual Cannons [Acc] [CrtH] [Borg]
Phaser Cannon [Acc] [CrtH] [Borg]
Phaser Turret [Acc] [CrtH] [Borg]

Disruptor Beam Array [Acc] [CrtH] [Borg]
Dual Disruptor Beam Bank [Acc] [CrtH] [Borg]
Disruptor Dual Heavy Cannons Array [Acc] [CrtH] [Borg]
Disruptor Dual Cannons [Acc] [CrtH] [Borg]
Disruptor Cannon [Acc] [CrtH] [Borg]
Disruptor Turret [Acc] [CrtH] [Borg]

Plasma Beam Array [Acc] [CrtH] [Borg]
Dual Plasma Beam Bank [Acc] [CrtH] [Borg]
Plasma Dual Heavy Cannons Array [Acc] [CrtH] [Borg]
Plasma Dual Cannons [Acc] [CrtH] [Borg]
Plasma Cannon [Acc] [CrtH] [Borg]
Plasma Turret [Acc] [CrtH] [Borg]

Polaron Beam Array [Acc] [CrtH] [Borg]
Dual Polaron Beam Bank [Acc] [CrtH] [Borg]
Polaron Dual Heavy Cannons Array [Acc] [CrtH] [Borg]
Polaron Dual Cannons [Acc] [CrtH] [Borg]
Polaron Cannon [Acc] [CrtH] [Borg]
Polaron Turret [Acc] [CrtH] [Borg]

Tetryon Beam Array [Acc] [CrtH] [Borg]
Dual Tetryon Beam Bank [Acc] [CrtH] [Borg]
Tetryon Dual Heavy Cannons Array [Acc] [CrtH] [Borg]
Tetryon Dual Cannons [Acc] [CrtH] [Borg]
Tetryon Cannon [Acc] [CrtH] [Borg]
Tetryon Turret [Acc] [CrtH] [Borg]

Quantum Torpedo Launcher [CrtD] [CrtH] [Borg]
Plasma Torpedo Launcher [CrtD] [CrtH] [Borg]
Transphasic Torpedo Launcher [CrtD] [CrtH] [Borg]
Chroniton Torpedo Launcher [CrtD] [CrtH] [Borg]
Tricobalt Mobile Device Torpedo Launcher [CrtD] [CrtH] [Borg]
Photon Torpedo Launcher [CrtD] [CrtH] [Borg]

Quantum Mine Launcher [CrtD] [CrtH] [Borg]
Plasma Mine Launcher [CrtD] [CrtH] [Borg]
Transphasic Mine Launcher [CrtD] [CrtH] [Borg]
Chroniton Mine Launcher [CrtD] [CrtH] [Borg]
Tricobalt Device Launcher [CrtD] [CrtH] [Borg]
Photon Mine Launcher [CrtD] [CrtH] [Borg]

(times 3 for Mk X XI XII)

Career Officer
Join Date: Jun 2012
Posts: 420
# 2
11-04-2012, 09:31 AM
Well the [Borg] proc never worked correctly with half of Borg not being classed as borg. I guess they gave up trying to fix it and now there is little chance of it being fixed for those of us who still have those weapons.
Captain
Join Date: Jun 2012
Posts: 539
# 3
11-04-2012, 10:31 AM
Yeah, most people currently testing probably won't care until they level a new toon that the Borg weapons are gone. It's going to mean that a lot of newbies are going to be under-geared far longer than under the old system. Only a few options from the replay rewards (OK if you're cruiser but their are no turrets for escorts) and most won't be making that much EC to grab things from the Exchange. In the time the first Omega Reputation project takes to cooldown, I'd have had the full Borg set and several [Borg] Mk XI weapons from starting with mixed mark gear and enough EC from end-STF loot drop to help fill in the consoles.
Starfleet Veteran
Join Date: Jun 2012
Posts: 635
# 4
11-04-2012, 01:18 PM
Quote:
Originally Posted by tom61sto View Post
Yeah, most people currently testing probably won't care until they level a new toon that the Borg weapons are gone. It's going to mean that a lot of newbies are going to be under-geared far longer than under the old system. Only a few options from the replay rewards (OK if you're cruiser but their are no turrets for escorts) and most won't be making that much EC to grab things from the Exchange. In the time the first Omega Reputation project takes to cooldown, I'd have had the full Borg set and several [Borg] Mk XI weapons from starting with mixed mark gear and enough EC from end-STF loot drop to help fill in the consoles.
I don't use that gear any more
fleet store elite gear

the old gear need a boost to be more in line with fleet gear

fleet gear is far better than old out dated stf store
Rihannsu
Join Date: Jun 2012
Posts: 1,314
# 5
11-04-2012, 03:39 PM
If the borg proc is becoming irrelevant can we have the weapons given a mod that is actually usefull to repalce it?

For example change a MK XII [Acc] [CrH] [Borg] weapon into [Acc] CrH] [CrD], or even [Dmg] would be ok.
Commander
Join Date: Aug 2012
Posts: 471
# 6
11-04-2012, 03:48 PM
The new kinetic bonus is a nice ability.

Unfortunatly so is the other T4 choice. 1000 shield regen every 6 seconds. Think about it.

At 100 weapon power (easily attained with EPTS 1) thats 4 time your ships shield regen rate. Probably pushing 5000 shields per 6 seconds. Thats a hell of a passive recharge rate.

Thats gonna be a really hard choice when you get there.
Commander
Join Date: Aug 2012
Posts: 251
# 7
11-04-2012, 08:26 PM
Quote:
Originally Posted by marc8219 View Post
If the borg proc is becoming irrelevant can we have the weapons given a mod that is actually usefull to repalce it?

For example change a MK XII [Acc] [CrH] [Borg] weapon into [Acc] CrH] [CrD], or even [Dmg] would be ok.
THIS ... please. I have a lot of effort and time invested in my collection of (borg) weapons.

My suggestion is to make the radiation proc work on all enemies. Would make the (borg) weapons also relevant in PvP.

In other words, leave the weapons exactly as they are but change the code so the (borg) proc is "7.5 chance to apply radiation to enemy target"

P.S. Please devs answer this, as my nicely OP PvP setup is rendered sub-bar if my purple mk xii weapons only have two procs.
Career Officer
Join Date: Jun 2012
Posts: 1,199
# 8
11-05-2012, 03:27 AM
Quote:
Originally Posted by borticuscryptic View Post
More accurately, it didn't work as designed, if/when it worked at all. For Season 7, it was redesigned as the T4 passive Kinetic proc. With slotting it into an ability slot, we no longer needed to sell the items.
WTH?
NOW you tell me that?

i went through all the trouble to replace all my previously collected purple XI gear with [Borg] gear, and now you tell me that thing never worked? so i replaced weapons with weapons that do the SAME? *facepalm*

and now that you let the cat out of the bag that the items are indeed broken, there will be NO FIX? Instead you tell us to re-gear once more?

not cool bro, not cool at all.

Quote:
Originally Posted by marc8219 View Post
If the borg proc is becoming irrelevant can we have the weapons given a mod that is actually usefull to repalce it?

For example change a MK XII [Acc] [CrH] [Borg] weapon into [Acc] CrH] [CrD], or even [Dmg] would be ok.
that i could accept, but those would be TRUE Mk XII purples, and i have a feeling that the Dev's don't want us to have them.

Think about it, the DMGx3 fleet weapons are a joke, good but nothing anybody would want if there were proper Procs.
The Borg Items had a proc that only worked on one NPC type, therefore were fake Blue (and now i hear the Borg Proc wasnt even working? lol)
And in the dilithium store they sell purple Mk XI, which are basically the same as blue Mk XII

so everything is one balanced by math level of items.

I don't think they will ever hand out true 3 Mod purple XII Space Weapons, because then the other types would be a) outclassed, and the next update would REQUIRE Mk XIII items to outclass the current ones.

Instead they make *variations* of everything... including those LockBox Hybrid weapons, which are also no better than the usual 3 Proc Purple, because those are purples with 2 Procs but only 2 normal Mods.

Everything is the same level of effectiveness, and if ONE is upgraded to a true 3 Proc Purple XII, everything else would be outclassed by it.
So either you have a crying Playerbase (who storms the STF queue to re-gear), or Dev's who have to update/upgrade all kinds of items retroactively with no return of investment.
Well at least the LockBox stuff would get updated, don't want to make the #1 paying customers mad if their LockBox items would suddenly be outclassed.

Last edited by zerobang; 11-05-2012 at 03:29 AM.
Survivor of Romulus
Join Date: Jun 2012
Posts: 540
# 9
11-05-2012, 04:32 AM
Quote:
Originally Posted by marc8219 View Post
If the borg proc is becoming irrelevant can we have the weapons given a mod that is actually usefull to repalce it?

For example change a MK XII [Acc] [CrH] [Borg] weapon into [Acc] CrH] [CrD], or even [Dmg] would be ok.

The borg proc was always irrelevant, and I don't think current borg weapons need a buff. Leave them as they are, with a crappy useless proc IMO. Upgrade to fleet weapons if you care that much


-Yeah... well... it's just boring now isn't it? They're boringers, they're bluuueee boringers!

- It's a fez. I wear a fez now... Fezzes are cool.

Empire Veteran
Join Date: Jun 2012
Posts: 467
# 10
11-05-2012, 11:31 PM
Quote:
Originally Posted by borticuscryptic View Post
More accurately, it didn't work as designed, if/when it worked at all. For Season 7, it was redesigned as the T4 passive Kinetic proc. With slotting it into an ability slot, we no longer needed to sell the items.
So glad I build for PvP and not STFs. Not one of my toons have a weapon with a borg proc. I have quite a bit if the stuff you buy them with though.

T4 passive Kinetic proc? Is that a c-store ship console or sumthin?

Quote:
Originally Posted by tobar26th View Post
So what happens to the existing [BORG] weapons? And how does this new ability work/come into play? Any chance of some insight for those of us who haven't maanged to get that far in testing?
This is a great question. Can we get an answer?
If you are a pickle in a pickle jar you know every pickle's different, sort of, but really they're all just pickles...
They taste the same.
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