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Empire Veteran
Join Date: Jun 2012
Posts: 236
My last PvP was really bad.
There was two guy are waiting for people and they were staying nearby the respawn zone to shot player who respawns. No way to defend because our system is deactivated for several seconds. But them, they could shout us. What's the goal? They made the game disgusting.
So I would like to know what's the counter strike against this kind of situation.
http://i.imgur.com/RVocq.jpg
Captain
Join Date: Jul 2012
Posts: 2,192
# 2
11-04-2012, 11:58 PM
Quote:
Originally Posted by dapperdrake View Post
My last PvP was really bad.
There was two guy are waiting for people and they were staying nearby the respawn zone to shot player who respawns. No way to defend because our system is deactivated for several seconds. But them, they could shout us. What's the goal? They made the game disgusting.
So I would like to know what's the counter strike against this kind of situation.
I'm sorry you experienced this disgusting behaviour. Do not be discouraged by this. Not every pvper around does this. Just go get some drink and wait till that match is over.

What disgusts me most are players who moan about empty pvp queues, afkers in pvp and such, and then go and make the gameplay experience horrible for new player.

Some even have the guts to beg feds to enter FvK in open pvp channel and then proceed to camp their respawn point
Career Officer
Join Date: Jun 2012
Posts: 1,793
# 3
11-05-2012, 12:13 AM
Seems like they were tric spamming and probably using VM too.

The best defense against that kind of camping is to move as quickly as possible from the spawn at the beginning. So many guys tend to take their sweet time getting into the fight.

I see this happen almost always on the Fed side. On the Klingon side people move more quickly into the fight.


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Career Officer
Join Date: Jun 2012
Posts: 1,325
# 4
11-05-2012, 12:21 AM
The Impulse console might help (Universal console from the Gladius Escort) It's not foolproof but by the time you've shot forwards 20-30KM they've barely realized

Put an egine battery on at the same time and fly!
Captain
Join Date: Nov 2012
Posts: 1,416
# 5
11-05-2012, 05:50 AM
what kind of pvp was this? cap and hold, or arena or kerrat?
Quote:
Originally Posted by mancom View Post
Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.
Science pvp at its best-http://www.youtube.com/user/matteo716
Do you even Science Bro?
Captain
Join Date: Oct 2012
Posts: 663
# 6
11-05-2012, 05:53 AM
Quote:
Originally Posted by maicake716 View Post
what kind of pvp was this? cap and hold, or arena or kerrat?
If Kerrat then there is really no excuse.
Co-founder of The Spanish Inquisition TSI - Cause no one expects it!

PaxOttomana: gawd mirror event is like fighting a tsi premade, they keep comin and comin!
Career Officer
Join Date: Jun 2012
Posts: 84
# 7
11-05-2012, 06:24 AM
This is why I avoid Ker'rat. I used to go there because it was a place where Klingons and Feds were supposed to put aside their differences and fight a common enemy. However, all it has become is a place for KDF to cloak and fire upon Feds, who have to fight two enemies instead of one.
As I dislike wasting my time, I now go elsewhere.
Quote:
Originally Posted by js26568
I don't care about any changes they've made. I just want to slaughter snowmen.

Those unholy undead freaks.
Captain
Join Date: Jun 2012
Posts: 1,495
# 8
11-05-2012, 11:33 AM
It depends on the map.

For Arena start moving right away. Even if you need time to coordinate move away, it doesn't need to be toward the otherside and can be away from it to buy you time to get situated. If you don't bother moving, the otherside will think you don't care and just try and get it over with quickly b/c it's not fun for them and no reason to drag it out.

For C&H and Kerrat you're fighting over resources and imo it is a valid tactic to suppress the otherside from obtaining said resources. Also, KDF have a dilithium mission for killing turrets so in C&H you may see them blowing up your spawn point defenses.

As far as beating a spawn camp, bfi, pop an engine battery, hit evasives, and pop a hold breaking Boff ability such as PH or APO if needed in that order. Spam distribute shields as well. Equip a hyperimpulse engine. Have ET ready incase they try and nuke your engines. In addition to BFI you may need to sub in Kinetic resist consoles and aux2damp if there's tric mines. If there are mines you may want Deut as a backup b/c they will strip evasives.

Chat w/your pugmates to try and respawn all at once and pick a rendezvous point. Don't engage @ your spawn point. You can try and comeback to help those who got popped by using a confuse like SS or AMS, but again don't engage at spawn point move away from it.
Super Moderator
Join Date: Jun 2012
Posts: 4,635
# 9
11-05-2012, 12:36 PM
Why would it be so hard to disable weapons within a 10 km radius of a spawn point in space PvP maps?

That alone would fix a lot of camping and give people a chance to get their bearings before they get shot at.

Ground maps would be admittedly harder to solve with a 'safe zone', but not if they were built that way from "the ground up" (if you'll pardon the pun).
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Captain
Join Date: Jul 2012
Posts: 1,273
# 10
11-06-2012, 12:34 AM
Quote:
Originally Posted by bluegeek View Post
Why would it be so hard to disable weapons within a 10 km radius of a spawn point in space PvP maps?

That alone would fix a lot of camping and give people a chance to get their bearings before they get shot at.

Ground maps would be admittedly harder to solve with a 'safe zone', but not if they were built that way from "the ground up" (if you'll pardon the pun).
I agree, having a 'safe' zone would make the most sense. As for Ker'rat. . .just get rid of the automatic warp-in action every time the map resets. N'Vak doesn't do it, why does Ker'rat?
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