Mk12 phaser dual beam bank...check.
Mk12 phase turrets for rear arc...check.
Open spot planned for Mk12 auxiliary dual heavy cannons...check.
Two engineering, two tactical, and commander science boff ready...check.
Wishing season 7 would arrive already...check.
depends how many of these Aux cannons you can equip.... if it was more than 1 you wouldn't really need that much weapon power except for turrets or beam arrays... Sadly though its more likely unique like the quad cannons and wide angle quantum meaning one a ship.
Joined Sept 09.
Curse you Archived Post.... you stole all my Ideas.
Phaser Quad cannons - check (borrowed off Sao Paulo)
Aux Phaser Dual Heavy Cannons Mk XII - check
Transphasic Torpedoes MkXII - check
(Phaser Dual Beam bank MXII on reserve - might swap for quad cannons if want sub-system targeting)
Now just have to wait
Originally Posted by robdmc
Remember, this place [Captain's Table] is so desolate that upon entering the Aenigma Nebula you will be prompted with a warp out box because the game thinks you flew there by mistake.
Same crowd control build i have for the orb weaver , plus some of the vestas new toys
2 phaser beam arrays and thermionic torpedo up front
2 phaser beam arrays and tricobalt launcher in rear
MACO shield , deflector and engines
red matter capacitor
sci and engineering consoles will house all the universals , the vesta healing and phaser console , temporal universal , theta radiation , point defence and either the borg or antimatter spread console
tactical will be 3 phaser relays and the promotional plasma turret