Career Officer
Join Date: Jun 2012
Posts: 572
I've not seen any discussion of the unlockable rewards for the Romulan Reputation system so I thought I'd start one here even though Season 7 probably isn't far away. I'll start with the rewards I've unlocked and am familiar with, and hopefully others will add what they know as I'm sure there are those that are farther along in the system than I.

Tier 1:

Romulan Plasma Pistols Mk XI:
- Despite the name of the unlock there is only one type of pistol unlocked, the Romulan Wide Beam Plasma Pistol. There are six different versions of this one pistol, differentiated by modifier, and it has [CritX] modifier that was introduced with the Fleet Starbases.

Romulan Plasma Rifles:
- Again, only one type of rifle unlocks, this one the Romulan Plasma High Density Beam Rifle. Again, it has six different versions, differentiated by modifier and several of the them have the [CritX] modifier.

Romulan Plasma Assault Weapons:
- One type of weapon unlock. The Romulan Plasma Assault Minigun. Six versions, different modifiers including the [CritX].


While I've unlocked all three of these store additions I've only actually played with the Minigun and it's a fun weapon to use on New Romulus, and given my own preference for High Density Beam Rifles (as long it's not the clunky looking Phaser version anyway) I'm fine with this being one of the unlocks. What I am disappointed in is the lack of variety in weapons offerings. Yes the three offered are fun, but why not add at least some of the other weapons types such as the stun pistol or split beam rifle. Would it really have been that difficult to add a blast assault or pulsewave assault as well as the minigun?
Captain
Join Date: Jun 2012
Posts: 675
# 2
11-06-2012, 09:03 AM
I agree. Why no Blast Assault, Pulsewave, Sniper, Split Beam, Full Auto, Stun, or Compression Bolt weapons? At the very least I would like to see at least one "longer range, single/narrow cylinder target secondary attack" weapon for each category (e.g. Compression Bolt, Sniper, High Density, Blast Assault) and one "shorter range, cone multi-target secondary attack" weapon (Wide Beam, Split Beam, Full Auto, Pulsewave, Minigun). That at least would allow players to choose between inflicting heavier damage on a single opponent while pulling minimal threat from others vs. hitting a group of enemies and pulling threat from them all.
How many Starfleet Engineers does it take to exchange an Anti-positronic Photon Emitter?
Captain
Join Date: Aug 2012
Posts: 1,389
# 3
11-06-2012, 12:19 PM
* Romulan outfit

You supposedly need an embassy and I am guessing outfit vendor unlock project(s) to got with it.
Don't know if my fleet is doing one or we will ever actually see the costume.

Look around on new romulus and I saw some npc's wearing a pimp hoodie but I am guessing our version will be the one depictured in the reputations system window - which is a huge shame.
So while I do want an romulan outfit between those 2 things I sort of said goodbye to it already. Would would you give the npc's a cool hoodie and cheat me out of it ? Not fair!

* Plasma flamethrower

A normal flamethrower would actually have been a lot cooler, especially if they catch fire or plasma fire.
I guess I can live with just plasma if they at least get soaked in the stuff.
However as a pure twitch player I don't have 3-4 seconds to stand out in the open and let the firering animation run so for real combat it's a quite useless weapon.
When I throw a nade I am only out in the open for exactly 1 second to mark the shot before I am behind cover again wall-glitching like the borg do you.
Waiting 2 seconds before it even starts firering that's just crazy talk but sure for fun if they catch plasma fire and stand there burning I can dig it.

* Entourage

Probably the one item I am doing the whole romulan rep for. It's an active, it's a physical visual and it's not a consumable.

* Romluan space set, weapons and consumables

I might want the space set but if I am not allowed to read the stats or see the visuals and price before unlocking it (the project itself not the tier), it's too big a risk to go for at least initially.
The weapons I use are mainly pulsewave or sniper OR something with a unique visual or sound effect. Going to have to be quite special to give up what I already have, say a special death animation or w/e. Plus 2% crit chance is worth exactly 0 dilithium.
Consumables make me laugh. If I can invest dil and marks into permanent items why would I ever throw it away on a non permanent item ?
And so if I want to call in fleet support I will roll a sci for free, just like if I want sec. escort I will roll a tac for free and spend my resources on something that's actually new...

* The passives and the captain abliity

I might become a slighter better tank or my dps numbers might go up but I am not getting 1 single new animation. It's just empty numbers for maps I am already walking all over, and, had to walk all over 300 times to get symbolic stats changes.

So when I max the new system my character will look the same, do the same and feel the same, albeit I might have a flamethrower I will take out on occasion.

But since the dil cost is now gone I consider the reputation a side project running while I play the actual game without paying much attention to it so it's fair enough.
The input/output ratio is fair now.
Rihannsu
Join Date: Jun 2012
Posts: 680
# 4
11-06-2012, 12:37 PM
I admit I haven't done much on tribble, so I guess I missed out on the flamethrower, any chance of stats or visuals?

I agree about the hoodie, my alien/romulan wants to wear one.
Captain
Join Date: Aug 2012
Posts: 1,389
# 5
11-06-2012, 01:51 PM
Just go into the rep system and click tier 5 and the flamer is in the promo picture.

I don't know if we can read the stats off item until we have them unlocked, I certainly hope so.

Anyway looks like your usual vaccum cleaner ala miniguns shooting green spraypaint
Career Officer
Join Date: Jun 2012
Posts: 778
# 6
11-06-2012, 03:28 PM
I don't know on needing embassy but it will probably help
it took me 1 week for tier 1 most 2 main projects are done
my issue is doff requierment and dilthium being removed form tibble
I am at a standstill on scorpion fighter one unless they add green doffs to it


the thing I chose for one was 30% boost in PSG
Career Officer
Join Date: Jun 2012
Posts: 1,173
# 7
11-06-2012, 03:44 PM
The Romulans have ALWAYS used disruptors for their weapons wit the exception of their torps. Are they gong to retroactively change the Romulan Rifle we get from the Romulan chain to a plasma weapon now?!?!?!
Career Officer
Join Date: Jun 2012
Posts: 778
# 8
11-06-2012, 04:07 PM
Quote:
Originally Posted by badname834854 View Post
The Romulans have ALWAYS used disruptors for their weapons wit the exception of their torps. Are they gong to retroactively change the Romulan Rifle we get from the Romulan chain to a plasma weapon now?!?!?!
these are like the old stf store but Romulan themed it is a way of bringing everything up to fleet level
Career Officer
Join Date: Jun 2012
Posts: 572
# 9
11-06-2012, 05:20 PM
Quote:
Originally Posted by badname834854 View Post
The Romulans have ALWAYS used disruptors for their weapons wit the exception of their torps. Are they gong to retroactively change the Romulan Rifle we get from the Romulan chain to a plasma weapon now?!?!?!
Actually those weapons are still there and the enemy Romulans still use disruptors. I think these are meant to be new weapons designs that are being shared with us as we advance our relationship with the refugees of New Romulus.
Ensign
Join Date: Jun 2012
Posts: 3
# 10
11-06-2012, 08:22 PM
How do they look? thats something i want to know.
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