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Thanks SO MUCH for all your support, and we'll see you in-game!
I've been playing for a good while now, but I'm not what you would call hardcore. I feel pretty confident in my builds and play-style, but I've always been confused at peoples' love for Torpedo Spread.
On my escort, I enjoy pounding my targets into oblivion and, on my ship that does use torpedoes, slipping a high yield torp in past a facing with no shields left really does the trick.
Yet in many STF and general builds, I see torpedo spread as being touted as an important skill to have and I see it in use regularly on even single targets in various videos out there.
My question is, what makes torp spread a better value over the high yield or is it really? Unless you're in a group that's NOT focus firing on one ship, your torpedoes hitting multiple targets will generally be blunted by their active shields, only really damaging (and taking advantage of the full torp damage) on the ship that you've been cutting down. That doesn't seem efficient to me, even using it as it's supposed to be used, much less on single targets.
Thanks for your help and advice in advance. I really enjoy this game and am always looking to get better and understand it more.
For my escort that uses torpedoes, TS is something that I'm going to have to experiment with in my builds. I still like the punch of HY on single targets, but I can see the value of TS. I think that it's very dependent on the scenario and it would be nice to be able to switch Boffs for each or have a mix.
One of the things that I love about this game is how easy it is to play around with builds and strategies and you guys just go to prove that.
I dunno about anyone else but I run both on my eng/raptor. They compliment each other nicely and it give an option to change up attacks based on how many ships in an engagement. i.e. 1 target get 10 torps before a full speed overrun vs. 3 targets will get 2 ea + 3 on one before overrun.
I find it can be a liability in some situations. Infected, it can destroy a low generator before the rest are at 10%, and in all three STFs it can get attention from gates or cubes before you're ready to fight them.
I've also found it a waste in others, hitting targets that are just healing back to full.
In others, though, an absolute game changer in others. Well placed I've taken out three generators at once in KA, combined with scatter volley or fire at will it makes probe duty boringly easy, and most of the non-STF queue stuff tends to favor indiscriminate AOE fire by putting you in a DPS race against increasingly large groups.
Personally, I have two separate sets of tactical boff. One with rapid fire and high yield, the other with scatter volley and spread.
This is a nice vid for the bit on torpedoes. I realize you're in an escort and the vid shows a cruiser. There are other vids on that channel showing escort/raider style stf's and pvp.
In STF the damage difference between the single target and the spread isn't that critical. Generally dead is dead. There is no "more dead' or "really really truly dead".
Remember torpedoes may also be used to apply debuffs. So spreads of chroniton or plasma will find a use.
As has been noted, spreads can accidently kill an object that you wanted to keep alive.
So it is likely that for HYT you would be sticking to quantums. Dead is dead and you're not concerned with 'slowing them down'.
For spreads you would consider chronitons or plasma for the dots as well as quantums. If there's a grav well in play, spreads become very strong.
I left out transphasics as most shields in STF's drop fairly quickly, and many objects have no shields at all in any case. In fleet alerts the opposite is true, so take it as you wish.
And,most importantly, as others have already noted, you can switch BOFFs very very easily. So when it is time to take down those large targets maybe you drop combat, do the switch and get back in. Easy peasy.