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Captain
Join Date: Jul 2012
Posts: 2,192
I'm the only one who is afraid of them ? Especially the healing proc ? I'm so glad the borg set is changed to reduce the tankyness of escorts, but at the same time another healing proc is added back to the game
Starfleet Veteran
Join Date: Jun 2012
Posts: 3,330
# 2
11-08-2012, 11:24 PM
Is there an overview of all the new consoles and their stats anywhere?
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Promote what you love, instead of bashing what you hate.
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Captain
Join Date: Jul 2012
Posts: 2,192
# 3
11-08-2012, 11:52 PM
Quote:
Originally Posted by archoncryptic View Post
There are several variations on these new consoles.

Each console adds one property from each of these three categories:

Category 1: Either increased or decreased threat generation.

Category 2: A bonus to a Science skill, i.e. Starship Sensors.

Category 3: One of three additional powers.
a) 2.5% Chance to restore Shields when you are hit.
b) 2.5% Chance to restore Hull when you are hit.
c) 2.5% Chance to add a Plasma DoT on Directed Energy weapon attacks. (Essentially, adding the Plasma proc to a non-plasma weapon.) If your weapon is already a Plasma weapon, this adds Plasma damage to that weapon instead.

Thus, a sample item might have +threat generation, +starship sensors, and a 2.5 Chance whenever your shield is hit to proc a shield heal.
Something like this...
Starfleet Veteran
Join Date: Jun 2012
Posts: 3,330
# 4
11-08-2012, 11:56 PM
So you can build uber-healers with it, but also uber-offensive ships... shouldn't that balance out?
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Promote what you love, instead of bashing what you hate.
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Captain
Join Date: Jul 2012
Posts: 2,192
# 5
11-08-2012, 11:59 PM
Quote:
Originally Posted by sophlogimo View Post
So you can build uber-healers with it, but also uber-offensive ships... shouldn't that balance out?
Hm ? How does plasma dot, cleared by the most common science heal everyone and their mother has create uber-offense ships ?

But maybe it's just my default skepticism towards Cryptic changes, but I do not have good feeling about this tbh.
Starfleet Veteran
Join Date: Jun 2012
Posts: 3,330
# 6
11-09-2012, 12:09 AM
Quote:
Originally Posted by dalnar83 View Post
Hm ? How does plasma dot, cleared by the most common science heal everyone and their mother has create uber-offense ships ?

But maybe it's just my default skepticism towards Cryptic changes, but I do not have good feeling about this tbh.
I can imagine that buffing Flow Caps might be a nice help for Tetryon Glider, to counter shield heals, and the plasma DoT (buffed by bonus to particle gens) is a nice addition to counter hull heals and circumvent strong shields.
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Promote what you love, instead of bashing what you hate.
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Captain
Join Date: Jun 2012
Posts: 1,492
# 7
11-09-2012, 10:13 AM
Quote:
Originally Posted by dalnar83 View Post
I'm the only one who is afraid of them ? Especially the healing proc ? I'm so glad the borg set is changed to reduce the tankyness of escorts, but at the same time another healing proc is added back to the game
You're not, I've been worried for awhile. The potential of 7.5% repair proc rate combined w/the critH repair could be worse than the BFI and Borg sets depending on the amount of the repair.
Cryptic Studios Team
Join Date: Jun 2012
Posts: 1,339
# 8
11-09-2012, 11:44 AM
Quote:
Originally Posted by p2wsucks View Post
You're not, I've been worried for awhile. The potential of 7.5% repair proc rate combined w/the critH repair could be worse than the BFI and Borg sets depending on the amount of the repair.
What's your opinion on the "right" amount of repair?

While we won't be able to get readily-available test items into player hands prior to the launch of Season 7, they should be hitting Tribble very shortly thereafter - hopefully still prior to when players can obtain them on Holodeck.

The more testing & feedback, the better. Our QA guys have gone over the abilities, but there are only so many hours in a day to test every angle & synergy.
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Cryptic - Systems Design
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Kurland here...
Empire Veteran
Join Date: Jun 2012
Posts: 6,962
# 9
11-09-2012, 12:04 PM
Quote:
Originally Posted by borticuscryptic View Post
What's your opinion on the "right" amount of repair?

While we won't be able to get readily-available test items into player hands prior to the launch of Season 7, they should be hitting Tribble very shortly thereafter - hopefully still prior to when players can obtain them on Holodeck.

The more testing & feedback, the better. Our QA guys have gone over the abilities, but there are only so many hours in a day to test every angle & synergy.
at this point, there is simply too much stuff like this that can be stacked with 0 effort or sacrifice. it simply shouldn't go live at all.
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Captain
Join Date: Jun 2012
Posts: 1,492
# 10
11-09-2012, 12:41 PM
Quote:
Originally Posted by borticuscryptic View Post
What's your opinion on the "right" amount of repair?

While we won't be able to get readily-available test items into player hands prior to the launch of Season 7, they should be hitting Tribble very shortly thereafter - hopefully still prior to when players can obtain them on Holodeck.

The more testing & feedback, the better. Our QA guys have gone over the abilities, but there are only so many hours in a day to test every angle & synergy.
Idk the QA testing mechanics, but I'd say generally speaking simulating multiple players (not NPCs) attacking a target and the target able to tank it w/those passives and a couple of resist consoles than it's too much.

The issue is the RoF (rate of fire) from players vs NPCs is much greater. If you balance along lines of players, PvE focused players will complain about the lack of benefit. On the otherhand if you balance based on NPC RoF it'll be near impossible to break a tank in any reasonable amount of time in PvP.

So, I'd do away w/% based proc's for defensive boosts. Instead, add a small shield resist or small hull resist similar to aegis so it's based on incoming damage type, or the DEM bonus. There's more than enough ways to repair w/Boffs and the diminishing rate of returns on resists has a built in structure to keep it from getting too abusive.

Edit: Or small omni shield resist or slightly better focus shield resist based on energy type to avoid stepping on Eng resist consoles toes.

Edit2: If you're set on repairs, make it so no more than 1 proc w/in 15 sec and no more than 5% of cap shield or hull. Keeping it % based would stop ships designed to be fragile from having obscene heals. This stuff is passive.

Last edited by p2wsucks; 11-09-2012 at 12:55 PM.
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