Go Back   Star Trek Online > Feedback > PvP Gameplay
Login

Reply
 
Thread Tools Display Modes
Captain
Join Date: Jun 2012
Posts: 1,040
Here are the reasons nicely laid out:-
1. Science shields - A decent science ship captin can tank really quite effectively with his small hull thanks to his huge shields (and two piece borg set if he feels so inclined).

2. Hangers - In and of itself hangers are fine, it's the pets. Peregrines etc add a small amount of extra DPS, so while annoying in PvP they aren't game breaking. Danubes on the otherhand offer the Vesta very useful crowd control tools. This isn't just a problem with the Vesta, it's also a problem with the Armitage, which is why I refuse to use them on mine.

3. Can equip dual heavy cannons - This is probably the biggest problem with the ship. It's got enough going for it that it's already an OP sci ship, the addition of dual heavy cannons however pushes it into super overpowered status. It's not like the Galaxy-x which has a poor turnrate, the vesta can turn quite quickly AND has awesome CC tools.

4. Science powers - You've given this ship nigh escort level of damage, the ability to use danubes as well as the ability to chain Viral Matrix 1&3. I can't be the only one who sees the problem with this.

Or the player could use a shield strip build, a power drain build or scramble build. Now for a normal science ship none of these would be a serious problem, but when you've got the games wizard casting spells AND swinging the games two handed mighty broadsword at the same time you've got problems.

5. Sensor Analysis - 3 dual heavy cannons and 3 turrets is already pretty damaging by itself. With sensor analysis though it'd boost that damage beyond that of an escorts.


I'm not even bringing the console powers into this one, since it's plenty overpowered without them.

So to put it simply...

Uber CC (danubes and VM) + Dual heavy cannons + sensor analysis damage buff + science tanking + turnrate = Overpowered ship that makes the bug ship look reasonable.


A 1v1 between a vesta and an escort will go something like this.
*Ships get within 10km of one another and both start firing dual heavy cannons.
*Vesta uses FBP1 adding extra damage to his attack.
*Escort has to stop shooting and decides to evade using attack pattern omega 3.
*Vesta casts VM3 on the escort.
*Vesta gets within 1km and launches Danubes.
*Escort captain begins to panic as his shields are getting pummled by increasingly more powerful dual heavy cannons and he can't move an inch.
*Finally the danube tractors turn off or the captain uses another attack pattern omega and the escort is free.
*Escort gets hit by VM1
*Escort shields are breached and the ship is quickly destroyed.
*Vesta wins without even breaking a sweat.
Previously Alendiak
Daizen - Lvl 52 Engineer - Eclipse
Selia - Lvl 60 Tactical - Eclipse
Commander
Join Date: Jul 2012
Posts: 363
# 2
11-09-2012, 11:15 AM
Quote:
Originally Posted by orondis View Post
Here are the reasons nicely laid out:-
1. Science shields - A decent science ship captin can tank really quite effectively with his small hull thanks to his huge shields (and two piece borg set if he feels so inclined).

2. Hangers - In and of itself hangers are fine, it's the pets. Peregrines etc add a small amount of extra DPS, so while annoying in PvP they aren't game breaking. Danubes on the otherhand offer the Vesta very useful crowd control tools. This isn't just a problem with the Vesta, it's also a problem with the Armitage, which is why I refuse to use them on mine.

3. Can equip dual heavy cannons - This is probably the biggest problem with the ship. It's got enough going for it that it's already an OP sci ship, the addition of dual heavy cannons however pushes it into super overpowered status. It's not like the Galaxy-x which has a poor turnrate, the vesta can turn quite quickly AND has awesome CC tools.

4. Science powers - You've given this ship nigh escort level of damage, the ability to use danubes as well as the ability to chain Viral Matrix 1&3. I can't be the only one who sees the problem with this.

Or the player could use a shield strip build, a power drain build or scramble build. Now for a normal science ship none of these would be a serious problem, but when you've got the games wizard casting spells AND swinging the games two handed mighty broadsword at the same time you've got problems.

5. Sensor Analysis - 3 dual heavy cannons and 3 turrets is already pretty damaging by itself. With sensor analysis though it'd boost that damage beyond that of an escorts.


I'm not even bringing the console powers into this one, since it's plenty overpowered without them.

So to put it simply...

Uber CC (danubes and VM) + Dual heavy cannons + sensor analysis damage buff + science tanking + turnrate = Overpowered ship that makes the bug ship look reasonable.


A 1v1 between a vesta and an escort will go something like this.
*Ships get within 10km of one another and both start firing dual heavy cannons.
*Vesta uses FBP1 adding extra damage to his attack.
*Escort has to stop shooting and decides to evade using attack pattern omega 3.
*Vesta casts VM3 on the escort.
*Vesta gets within 1km and launches Danubes.
*Escort captain begins to panic as his shields are getting pummled by increasingly more powerful dual heavy cannons and he can't move an inch.
*Finally the danube tractors turn off or the captain uses another attack pattern omega and the escort is free.
*Escort gets hit by VM1
*Escort shields are breached and the ship is quickly destroyed.
*Vesta wins without even breaking a sweat.
1) Sacrifices 3 consoles to get that shield. Prone to kinetic damage from Gravwell, TBR, transphasics. So no. You lose so much for those consoles and a cool down of 3 minutes if I am not mistaken for that shield. Also, it can be SN doff'd off, as well as Sub nuked.

2) They're getting a nerf. Drastically reducing tractor beam use on the runabouts.

3) 12 turn rate. LoL Good luck with that, 3 consoles for the shield, and you want to put RCS on there too?

4) Again danubes are being nerf'd. Inertial damps/eng team/coordination leads to Viral being a minor setback just like any other ability put on you.

5) Ok I'll let you have this one, but this is basically the most beneficial part to the purchase. All of the above are things that can be easily considered, and deem it not OP.

If you compare this to the Wells, this ship is a joke. That miracle worker go back in time console saves a kill in most circumstances. Nothing compares to this.
Captain
Join Date: Jun 2012
Posts: 1,019
# 3
11-09-2012, 11:50 AM
Quote:
Originally Posted by orondis View Post
A 1v1 between a vesta and an escort will go something like this.
*Ships get within 10km of one another and both start firing dual heavy cannons.
*Vesta uses FBP1 adding extra damage to his attack.
*Escort has to stop shooting and decides to evade using attack pattern omega 3.
*Vesta casts VM3 on the escort.
*Vesta gets within 1km and launches Danubes.
*Escort captain begins to panic as his shields are getting pummled by increasingly more powerful dual heavy cannons and he can't move an inch.
*Finally the danube tractors turn off or the captain uses another attack pattern omega and the escort is free.
*Escort gets hit by VM1
*Escort shields are breached and the ship is quickly destroyed.
*Vesta wins without even breaking a sweat.
If you start firing DHC's once you're within 10 km you're doing it wrong. Also, you don't need to use APO3 to evade FBP or a ship with just 3 DHC's and no attack patterns.
Career Officer
Join Date: Jun 2012
Posts: 514
# 4
11-10-2012, 09:59 AM
Quote:
Originally Posted by skurf View Post
If you start firing DHC's once you're within 10 km you're doing it wrong. Also, you don't need to use APO3 to evade FBP or a ship with just 3 DHC's and no attack patterns.
Not really, firepower should always be fully used even on 10km away. You probably mean using any valuable buffs which have a limited cooldown (Including RF's) are supposed to be used within 3~km for maximized Cannon effect.

For the rest you simply maximize your total damage output by simply spamming your DHC's no matter the range.

Last edited by marctraiderz; 11-10-2012 at 10:02 AM.
Rihannsu
Join Date: Jun 2012
Posts: 1,735
# 5
11-10-2012, 10:39 AM
I just love how our testing and feedback was used to "balance" the vesta
Joined 06.10
PvP 2010-2011
PvP 2012-2013
Survivor of Remus
Join Date: Jun 2012
Posts: 242
# 6
11-10-2012, 11:06 AM
So this ship can do the job of an escort and science vessel... Big whoop, the bug can do the job of an escort and a cruiser. The wells can do the job of a science vessel and a cruiser. This ship isn't over powered. Ill tell you how to kill it right now. a feedback pulse 2/3, a TBR 1/2 or a rapid fire 2/3 or a DEM 1/2 and APB/D 2/3 or a shutdown build with aoe extras to Deal with spam.Congrats there is a way to take out low hull ships. It's not that over powered. Instead of complaining and griping about it. Find a weakness and exploit it. There is no god ship/ only god like players. Your good or bad depending on your skill not your ship.
Lieutenant
Join Date: Aug 2012
Posts: 85
# 7
11-10-2012, 11:25 AM
Quote:
Originally Posted by wolfpack12c View Post
So this ship can do the job of an escort and science vessel... Big whoop, the bug can do the job of an escort and a cruiser. The wells can do the job of a science vessel and a cruiser. This ship isn't over powered. Ill tell you how to kill it right now. a feedback pulse 2/3, a TBR 1/2 or a rapid fire 2/3 or a DEM 1/2 and APB/D 2/3 or a shutdown build with aoe extras to Deal with spam.Congrats there is a way to take out low hull ships. It's not that over powered. Instead of complaining and griping about it. Find a weakness and exploit it. There is no god ship/ only god like players. Your good or bad depending on your skill not your ship.
This.

The ship's not even out yet and sub-par players are already screaming for a nerf. If you want a game where only YOU can win, go play little big planet or some such.

Personally I'm looking forward to the Vesta because it's a jack of all trades and will require a different playstyle. Screaming 'nerf' before you've even seen one is the last resort of the unimaginative.
***The above ramblings are, as always, my own opinion. Based on my experiences and interpreted by my mind, they by no means reflect the universal truth (unless coincidentally). Peace.***
Survivor of Remus
Join Date: Jun 2012
Posts: 242
# 8
11-10-2012, 11:48 AM
Quote:
Originally Posted by stormbringer77 View Post
This.

The ship's not even out yet and sub-par players are already screaming for a nerf. If you want a game where only YOU can win, go play little big planet or some such.

Personally I'm looking forward to the Vesta because it's a jack of all trades and will require a different playstyle. Screaming 'nerf' before you've even seen one is the last resort of the unimaginative.
I can't tell are you agreeing with me.
Ensign
Join Date: Oct 2012
Posts: 6
# 9 Vesta
11-21-2012, 10:18 AM
I have the vesta tac version and i found it a very equilibrate ship, not Op as many are saying!

But sorry...what i found OVERPOWERED in STO is some ?*"?#@ little escorts that decimated a whole team in pvp without the slightest injury or damage in their shields...

For me Escorts must be limited, they destroy totally the PVP game and STO!
Lt. Commander
Join Date: Nov 2012
Posts: 197
# 10
11-21-2012, 11:11 AM
Quote:
Originally Posted by hammerpt View Post
I have the vesta tac version and i found it a very equilibrate ship, not Op as many are saying!

But sorry...what i found OVERPOWERED in STO is some ?*"?#@ little escorts that decimated a whole team in pvp without the slightest injury or damage in their shields...

For me Escorts must be limited, they destroy totally the PVP game and STO!
How do you spell troll with a lol?

Trollol?
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 02:12 PM.