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Community Manager
Join Date: Jun 2012
Posts: 4,510
Hi Captains,

We will be bringing down Star Trek Online tomorrow, Thursday, November 15th, at 7AM PST (click here to view in your timezone) for maintenance and to apply a new patch. Patch notes can be found here, and we expect this maintenance to only last for 2 hours. The test server may also be unavailable during this time.

Thanks for your patience and understanding,

- The Star Trek Online Team
--------------------
Brandon "BranFlakes" Felczer | Community Manager
Follow us on Twitter: @trekonlinegame | "Like" us on Facebook
Follow me on Twitter: @PWE_BranFlakes
If you wish to speak to someone on the community team, file a "Forums and Website" support ticket here.
Lieutenant
Join Date: Jul 2012
Posts: 68
# 2
11-14-2012, 05:33 PM
kool, glad to see the steamrunner getting its stats fixed
lovin it so far
Lieutenant
Join Date: Jul 2012
Posts: 61
# 3
11-14-2012, 05:35 PM
Does that mean you're fixing the crashing problem too?
http://i336.photobucket.com/albums/n337/lightspeedpurple/Star%20Trek/PhoXo27.png
Lieutenant
Join Date: Jun 2012
Posts: 74
# 4
11-14-2012, 07:15 PM
Quote:
Originally Posted by admiralsvak View Post
Does that mean you're fixing the crashing problem too?
I doubt it otherwise it would be in the patch notes looks like I wont be playing sto for a bit




Feel free to join us http://temporalempire.guildportal.com/
Starfleet Veteran
Join Date: Jun 2012
Posts: 177
# 5
11-14-2012, 05:37 PM
Nice updates but I do have one question? Why is there no official link on the website about the Steamrunner Class?
Ensign
Join Date: Sep 2012
Posts: 29
# 6
11-14-2012, 05:43 PM
Glad to hear about the dilithium re-integration, but what's the deal with the private queues. How long will they be disabled for? Until they get the lagged start button fixed?
Career Officer
Join Date: Jul 2012
Posts: 14
# 7
11-14-2012, 05:51 PM
What about fixes for the in progress "stuck" starbase projects, seeing multiple fleets chat and auto-fire not working on the Vesta in some cases. I would consider these fairly high priority bugs...
Ensign
Join Date: Oct 2012
Posts: 1
# 8 time
11-14-2012, 06:17 PM
at least its 2 hours instead of 2 days
Survivor of Romulus
Join Date: Jun 2012
Posts: 787
# 9
11-14-2012, 06:24 PM
alot better but still not perfect BNP-dilthium needs a look at.

but thanks for making stfs playable again
Commander
Join Date: Jun 2012
Posts: 430
# 10
11-14-2012, 06:57 PM
I'm presuming other things may be worked on by next Tuesday.
****
Lagging, D/Cing, or rubberbanding? Here's some help.

Current ships: A lot. RTR 15 National Championships....and counting
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