Captain
Join Date: Jul 2012
Posts: 2,192
Since Nebula is a very lovely ship, but its special console stinks somewhat. Why not improve the ship a little and make it worth purchase.

1) Add all mission pods graphic as seen here for example

http://www.flickr.com/photos/st-genesis/728308863/

2) Make Venture-like skin for Nebula

3) Change special consoles


Enhanced Sensor Pod

+30 sensors
+30 countermeasures

Ability: Tachyon Defence Grid
Same as is currently in STO

Enhanced Weapon Pods

+10 weapon energy
-10 aux energy
-10 %shields

Ability: Torpedo Barrage
A Barrage of 6 photon torpedoes, on 2 minute cooldown. Ability similar to Point defence Torpedo console from Armitage, but single barrage only.

Enhanced Enginering Pods
Something, haven't figured what, lol. But the 3rd Nebula variant sports 2 small nacelles. So perhaps greater power output/speed + whatever.


You could only equip one of these consoles at a time. No set bonuses.
Commander
Join Date: Jun 2012
Posts: 463
# 2
11-15-2012, 06:35 AM
I'd rather them put effort into making more KDF ships than fixing the Nebula's console abilities.

Once the KDF is on par with the Federation in ships and content, then I would agree the Nebula needs a passover.

[Unrepentant] Lapo@overlapo: the problem with space STF
is that you can't properly teabag your defeated opponent

Unrepentant: Home of the Rainbow Warrior and the Rainbow Brigade.
Commander
Join Date: Jul 2012
Posts: 426
# 3
11-15-2012, 06:36 AM
You know what would be better? Mount a Sabre-class NPC as a Nebula-Tactical's mission pod, and make it a console ability: "Launch Sabre Frigate"...
Captain
Join Date: Jul 2012
Posts: 2,192
# 4
11-15-2012, 06:40 AM
Quote:
Originally Posted by daiouvegeta2 View Post
I'd rather them put effort into making more KDF ships than fixing the Nebula's console abilities.

Once the KDF is on par with the Federation in ships and content, then I would agree the Nebula needs a passover.
Of course. I'm all for KDF ships myself. Don't get me wrong, KDF is in sorely need of ships. I would prefer something like the Fek'Ihr class from Starfleet Command 3, as klingon science ship / battle cruiser. Can be a nebula like ship for KDF.
Career Officer
Join Date: Jun 2012
Posts: 6
# 5
11-15-2012, 08:12 AM
Love the idea of mutliple mission pods. I think they would have to be changed at a starbase.

As for the Different pods my take would be;

Tactical Pod: This pod would introduce a new Federation weapon Tachyon/Photon Torpedo Hybrid. This is a new experimental Federation Photon Torpedo: Ability to launch quick succession of three torpedoes in a three set spread for a total of nine torpedoes at a single target. These torpedoes have been modified with a tachyon emission module. Just before reaching the target the torpedos explode creating a tachyon bubble severely reducing target shield regeneration rate and a moderate reduction in shield power with a chance to completely take target shield system offline for three secs. The effectiveness would be based on aux power.

Sensor Pod: The sensor pod would be similar to sensor scan except it would emit a wide spread tachyon beam. This beam would immediatley spread to any other ship within a 5km range and have a damage defense debuff and turn rate debuff applied for 15 secs. Anyone attacking this target with phaser beams will have a chance to take down shields of target. (A nod to cruiser players.) Also this scan will prevent any ships from cloaking for 10 Secs

Engineering Pod:This is another new pod introduced by Starfleet Corp of Engineers. Once attached this pod has a special conduit that siphons warp plasma from the engines to augment auxillary power to emit a Light Density Plamsa Wave. This wave interferes with target ships weapons systems causing cascade overload throughout target vessel causing energy weapons to go offline and moderate damage resist debuff to photon torpedos overtime. If target ship is hit by High Yield Torpedo/Torpedo Spread II or III chance to ignite plasma for devastating explosion.

Last edited by htatc; 11-15-2012 at 10:06 AM. Reason: Grammatical and update. Add to engineering console.
Rihannsu
Join Date: Jun 2012
Posts: 1,601
# 6
11-15-2012, 08:16 AM
this feels so 2010, but yep would be amazing might even convince me to buy the fleet version
Joined 06.10
PvP 2010-2011
PvP 2012-2013
Captain
Join Date: Jul 2012
Posts: 2,192
# 7
11-15-2012, 08:42 AM
Quote:
Originally Posted by htatc View Post
Love the idea of mutliple mission pods. I think they would have to be changed at a starbase.

As for the Different pods my take would be;

Tactical Pod: This pod would introduce a new Federation weapon Tachyon/Photon Torpedo Hybrid. This is a new experimental Federation Photon Torpedo: Ability to launch quick succession of three torpedoes in a three set spread for a total of nine torpedoes at a single target. These torpedoes have been modified with a tachyon emission module. Just before reaching the target the torpedos explode creating a tachyon bubble severely reducing target shield regeneration rate and a moderate reduction in shield power with a chance to completely take target shields offline for three secs. The effectiveness would be based on aux power.

Sensor Pod: The sensor pod would be similar to sensor scan except it would emit a wide spread tachyon beam. This beam would immediatley spread to any other ship within a 5km range and have a damage defense debuff and turn rate debuff applied for 15 secs. Anyone attacking this target with phaser beams will have a chance to take down shields of target. (A nod to cruiser players.) Also this scan will prevent any ships from cloaking for 10 Secs

Engineering Pod:This is another new pod introduced by Starfleet Corp of Engineers. Once attached this pod has a special conduit that siphons warp plasma from the engines to augment auxillary power to emit a Light Density Plamsa Wave. This wave interferes with target ships weapons systems causing cascade overload throughout target vessel causing energy weapons to go offline and moderate damage resist debuff to photon torpedos overtime.
I like this !


Quote:
Originally Posted by havam View Post
this feels so 2010, but yep would be amazing might even convince me to buy the fleet version
You mean 2010, because I'm just trying to enhance options, instead create more game breaking consoles ? :-))))
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