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Ensign
Join Date: Jul 2012
Posts: 20
As far as the new STF changes now as a vet player they are a bit of a joke. I used to love doing them with fleet mates trying to get their gear and sometimes getting a nice dil reward for myself if i got the big drop.

All they had to do was add another function inside of the map mission when items dropped and everyone had to roll on them why not of added another tab that would have allowed you to pass your roll onto another person on the team to increase there chance of getting the item. As far as personnel drops items, add a fuction that would move the item into a team item roll window. I know a many of my mates would have been happy to pass items on to other teammates that worked just as hard in the STF mission.

As far as the 8000 dil daily before the STF change with luck i could have this done in Two STF mission 2200 + drops to be exchanged into dil which i did quite often so dont understands Daniels S commends that this change would make getting dil easier lol. Just think system was better before and a lot less work had to go into changing it to this mess that it is now when a little fuction tab tweak is all it needed.
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,567
# 2
11-15-2012, 02:47 PM
This is the one billionth thread about dilithium in season 7. How about you ad on to another one of those? The forum is getting waaaay to cluttered.
Ensign
Join Date: Jul 2012
Posts: 20
# 3
11-15-2012, 02:55 PM
Quote:
Originally Posted by darramouss1 View Post
This is the one billionth thread about dilithium in season 7. How about you ad on to another one of those? The forum is getting waaaay to cluttered.
This is general feedback tread so i can post here and start treads as i wish and the more PWE and cyptic see the community is not happy with the changes something good may come out of it.
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,567
# 4
11-15-2012, 03:04 PM
Quote:
Originally Posted by randell1 View Post
This is general feedback tread so i can post here and start treads as i wish and the more PWE and cyptic see the community is not happy with the changes something good may come out of it.
Wow, sorry, your lordship!!
Captain
Join Date: Jul 2012
Posts: 1,500
# 5
11-15-2012, 03:24 PM
those who think they are lords are Cryptic and PWE.
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,567
# 6
11-15-2012, 03:31 PM
Until every player walks away, whether you like it or not they technically are the lords of the game!!

(Just saying...)
Career Officer
Join Date: Jun 2012
Posts: 419
# 7
11-15-2012, 03:40 PM
Oh good grief...

First it was "Loot is too random! Especially STF gear!"

So Cryptic says "Fine...you'll just have to buy the stuff now."

And the community is angry.


Then it was "There's no Dilithium in STFs anymore!" (a fair argument, as they are some of the most difficult misisons in the game and require teams who know what they're doing)

So Cryptic says "Fine...we'll go to 960 for Elite STFs. Add in the BNP at 5 = 1000 Dilithium and you actually come out ahead on Dilithium compared to pre-S7."

And the players are angry, saying "That's not enough!"...even though it's more than they had if they trade in the BNPs they get above and beyond whatever gear they want to get (or if you're happy with what you have, what you'll never need).


Guys, you can't keep wanting the moon. At the same time, Cryptic can't give us Death Valley either.


Both the players and Cryptic are going to have to find a middle ground. End of story.
Captain
Join Date: Jun 2012
Posts: 1,486
# 8
11-15-2012, 05:08 PM
Quote:
Originally Posted by entnx01 View Post
First it was "Loot is too random! Especially STF gear!"

So Cryptic says "Fine...you'll just have to buy the stuff now."
The correct way to solve that was to give "Omega Marks" for doing missions on Elite, and then have it so you could buy the mark 12 set items for some number of Omega Marks just like you could buy the mark 11 set items for chips. If you were trying for the gun and didn't get it after 20 tries due to the random nature, then here ya go, congrats on being tenacious enough to earn it.

They didn't do that.


Quote:
So Cryptic says "Fine...we'll go to 960 for Elite STFs. Add in the BNP at 5 = 1000 Dilithium and you actually come out ahead on Dilithium compared to pre-S7."
Rare salvage was worth 1000 dilithium. Prototype salvage was worth 2000. Tech was also worth either 1000 or 2000. I had missions where I made 6000 dilithium in one run, because I picked up some prototypes and cashed them in.

Dilithium rewards for STF are now about half of what they were because we have no tech or salvage to trade in.
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,567
# 9
11-15-2012, 05:43 PM
Quote:
Originally Posted by momaw View Post
Rare salvage was worth 1000 dilithium. Prototype salvage was worth 2000. Tech was also worth either 1000 or 2000. I had missions where I made 6000 dilithium in one run, because I picked up some prototypes and cashed them in.

Dilithium rewards for STF are now about half of what they were because we have no tech or salvage to trade in.
So you want everything now. This minute. Instant gratification.

Dilithium has always been far too easy to pick up. It's about time it was harder to come by. What use is a commodity if it's too common?
Captain
Join Date: Aug 2012
Posts: 1,759
# 10
11-15-2012, 06:01 PM
Quote:
Originally Posted by darramouss1 View Post
So you want everything now. This minute. Instant gratification.

Dilithium has always been far too easy to pick up. It's about time it was harder to come by. What use is a commodity if it's too common?
--------------------------

The smart way to do the same thing is raise the prices
Not cut the rewards

Cryptic raised prices and added new costs
And cut the rewards ........Bad management decision
Jellico....Engineer.....Stargazer KDF Tac
Saphire.. Science.....Ko'el Rom Kdf Tac
Leva........Tactical.....Mailu KDF Sci

JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
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