Lieutenant
Join Date: Oct 2012
Posts: 97
No, I'm not being sarcastic. All the hubbub about dilithium aside, exploring the "strange new world" that is New Romulus is the first truly "Trek" experience I have had in this game. I wish it had come sooner, but all I can say is "job well done" and please add more of this type of content!
Career Officer
Join Date: Jun 2012
Posts: 1,552
# 2
11-15-2012, 04:14 PM
Not to mention the whole helping others in need, putting your differences aside to reach a common goal thing. That's pretty Trek too and is the entire theme of the New Romulus zone.
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,231
# 3
11-15-2012, 04:19 PM
I don't think we are there yet, but is is a good start. I would not go as far as calling it a true Star Trek game though. We are missing a bit of "Where no one has gone before". It still feels like an amusement park in a fish bowl.
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Ensign
Join Date: Aug 2012
Posts: 27
# 4
11-15-2012, 04:27 PM
can not agree not even close we had mission we go get this and this and that for who and who and who so no not even close
Starfleet Veteran
Join Date: Jun 2012
Posts: 891
# 5
11-15-2012, 04:42 PM
Quote:
Originally Posted by shaddam01 View Post
can not agree not even close we had mission we go get this and this and that for who and who and who so no not even close
Yeah, well, that describes about 90% of the content of every MMO.

This is not Trek Sims. More trek-like is always nice, but is very vague and varies from person to person.

Is the game great? No. Do the devs make boneheaded decisions? Yep.

But its still an alright Trek game.
Rihannsu
Join Date: Jun 2012
Posts: 10,681
# 6
11-15-2012, 04:45 PM
Quote:
Originally Posted by jkstocbr View Post
I don't think we are there yet, but is is a good start. I would not go as far as calling it a true Star Trek game though. We are missing a bit of "Where no one has gone before". It still feels like an amusement park in a fish bowl.
That was the point of exploration clusters. But... they're too repetitive. The randomizer algorithm isn't complex enough to make a decent variety of missions.

I have to applaud the devs for trying though. It takes a while for it to get monotonous.
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Last edited by markhawkman; 11-15-2012 at 04:48 PM.
Career Officer
Join Date: Jun 2012
Posts: 1,496
# 7
11-15-2012, 05:23 PM
running around in circles pressing F all the time is Star Trek for you?

hmm.. *shrug* ok, good for you.

i'm not that impressed, i would like some actual gameplay, too bad STO's only gameplay mechanics are pew pew + hotkeys, + the universal F does everything button.

That does not leave much room for different experiences.


if for example i look at Battlefield 3, it amazes me with how few soldier classes and how few vehicle types every game you play can be a complete different experience, even on the same maps... 250 hrs into multiplayer and it still does not feel repetitive, even though it has roughly the same amount of maps as STO does by now.

In STO, no matter what class i play, no matter what art assets i shoot.... F F F Spacebar Spacebar Spacebar F Spacebar F Spacebar F F F...

the biggest gameplay challenge in STO seems to be to jump over the plasma in the Infected Ground Boss room...

sometimes i wonder if those players who keep falling in the plasma with a CAITIAN would ever be able to do stuff like this:

http://www.youtube.com/watch?v=L-zOerQ64Vc

aah good old Elite Force days...
Commander
Join Date: Jun 2012
Posts: 445
# 8
11-15-2012, 05:38 PM
I remember the 5 month long TNG episode where Picard had to grind rep for some aliens and needed a metric tribbleton of dilithium, too. AND the aliens lived in a dilithium poor section of the galaxy! Awesome times.
Rihannsu
Join Date: Jun 2012
Posts: 4,004
# 9
11-15-2012, 05:39 PM
Quote:
Originally Posted by zerobang View Post
running around in circles pressing F all the time is Star Trek for you?

hmm.. *shrug* ok, good for you.

i'm not that impressed, i would like some actual gameplay, too bad STO's only gameplay mechanics are pew pew + hotkeys, + the universal F does everything button.

That does not leave much room for different experiences.


if for example i look at Battlefield 3, it amazes me with how few soldier classes and how few vehicle types every game you play can be a complete different experience, even on the same maps... 250 hrs into multiplayer and it still does not feel repetitive, even though it has roughly the same amount of maps as STO does by now.

In STO, no matter what class i play, no matter what art assets i shoot.... F F F Spacebar Spacebar Spacebar F Spacebar F Spacebar F F F...

the biggest gameplay challenge in STO seems to be to jump over the plasma in the Infected Ground Boss room...

sometimes i wonder if those players who keep falling in the plasma with a CAITIAN would ever be able to do stuff like this:

http://www.youtube.com/watch?v=L-zOerQ64Vc

aah good old Elite Force days...
soooooooooooooo this^^^^^^^^^^^^^^^^^^^^^^^^^
the age of launcher... is over...!! the time of the ARC has come!!!!!!!!!
One ARC to rule them all, One ARC to find them,
One ARC to bring them all and in the darkness bind them!
actual joining date = no one cares!!!!
Captain
Join Date: Aug 2012
Posts: 1,199
# 10
11-15-2012, 05:40 PM
Season seven is a good start I'n the right direction
For the game.

The biggest problem I see is replayability of
The missions

The mission should be triggered like this

Intro by mission giver

Player given a choice......1-10 random paths for mission

Travel to mission start and trigger 1-10 various npc chosen
1-10 weapon loadouts for npc, 1-10 special powers/armor/shields
For Npcs chosen

Trigger lines I'n mission passed,rewards,attacks,reinforcements
Maybe nothing happens, many of these Event triggers can be placed
All over the map

Morality triggers for the story at crucial points I'n the game
Can be placed

Opening a crate could spawn enemy or a bomb

Design missions like this and the replayability is very
High
Jellico....Engineer.....Stargazer KDF Tac
Saphire.. Science.....Ko'el Rom Kdf Tac
Leva........Tactical.....Mailu KDF Sci
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