Empire Veteran
Join Date: Jun 2012
Posts: 279
# 1 Help with my botar'qu Tactical
11-16-2012, 06:31 AM
Hi people, i create a new char, is a tactical cap and i think put him in a botarsq, please help with my botars'qu setup:

Fore:
1 cannon
1 dual cannon
1 dual heavy cannon
1 quad cannon

Rear:
4 turrets

Set
Aegis

Consoles:
eng: 2 neutronium, 1 borg cons, disr. autocannon
tact: 4 disruptor, 1 space jump
sci: 1 field generator

Boff:
lt tactical: tt1, csv1
Com eng: epts1, rsp1, etw1, af3
lt. sci: tss1, js1
lt. com univ: tt1, crf1, apo1
en. univ: epts1\

Any idea other idea please
Captain
Join Date: Jun 2012
Posts: 1,001
# 2
11-16-2012, 06:58 AM
Some suggestions off the top of my head:

Run 5 disruptor tac consoles, it's worth it. Maybe even slot the space jump in your sci slot, if you feel you can tank most damage.

Drop the single and dual cannon in favor of dual heavies, they tend to hit harder.

Drop one epts1. Maybe the ens uni slot, then slot either hazard emitters or a tractor beam.

Jam sensors and aceton field aren't to my taste, and I'd run Aux2SIF and Hazard emitters in their place (with the tractor beam on the uni spot), but that's just me.

Aux2SIF would compensate for the field generator through extra damage resistance and a decent hull heal, HE is nice because it clears plasma debuffs.
Empire Veteran
Join Date: Jun 2012
Posts: 6,757
# 3
11-16-2012, 08:09 AM
Quote:
Originally Posted by tarsudo View Post
FOR THE SCIENCE VERSION

Fore:
3 SINGLE CANNONS
1 QUANTUM TORPEDO

Rear:
4 turrets

Set
Aegis

Consoles:
eng: 2 neutronium, 1 borg cons, 1 armor of choice or Disruptor Autocannon
tact: 4 disruptor
sci: 1 field generator 1 shield emitter amplifier

Boff:
lt tactical: tt1, csv1
Com eng: EPTW1, EPTS2, EPTS3, af3
lt. sci: tss1, HE2
lt. com univ: tt1, ApD1, CSV2
en. univ: HY1 (or whatever if torpedoes are not used)

[/color]
All I could think of for a cannon build.
Roy Hatch (stryker) soldier, friend, and good man.
1945-2014
RIP
Captain
Join Date: Jun 2012
Posts: 3,101
# 4
11-16-2012, 08:31 AM
If this is for pve only you don't need the single cannon, even as slow turning as the Bortasqu is, it can still get by, especially in STF where borg move slow and many dont move at all.

Dual cannons suck, you should go with either 3DHC and 1 Quad, or if you have points in projectiles maybe 2DHC 1 quad 1 torp, or 3DHC 1 torp. 4 turrets in rear of course.

In STFs this can outdamage many escorts except for fleet defiants and bug ships.
Empire Veteran
Join Date: Jun 2012
Posts: 279
# 5
11-16-2012, 09:36 AM
Thanks for the ideas

@Twam: i will modifie boff layout and tact cons
@Marc: nope i thinking in pvp more than pve
@roach (bitemepwe): You recomend more the sci botars than tactical?
and equal than you, i hope that Cryptic, Pwe, DaStahl, etc look and help (without bugs) new missions, ships, weap for KDF side

Thanks all
Captain
Join Date: Jun 2012
Posts: 648
# 6
11-16-2012, 09:52 AM
If you're flying a Bortasqu' in PvP, I cannot recommend anything with a 45 degree arc even with the Subspace Jump. But if you are dead set on it I would also recommend the Subspace Snare console, Attack Pattern Omega, Aux2Damp, and even a Tractor Beam. Anything to speed up the Bortasqu' or bring your enemies to you. Or both.
Constant exposure to the same opinions leads to continual reinforcement of ideas until eventually, any challenge, no matter what form it takes, is going to be met with a disproportionate sense of outrage. Room for reasoned discussion can no longer occur.

Empire Veteran
Join Date: Jun 2012
Posts: 6,757
# 7
11-16-2012, 09:57 AM
Quote:
Originally Posted by tarsudo View Post

@roach (bitemepwe): You recomend more the sci botars than tactical?
I suggested the Science Version becuase it has the Sensor Analysis and two Sci consoles slots for shield enhancing consoles. Honestly though, since its PvE you can use any of the three BortasQu variants that you wish.
Roy Hatch (stryker) soldier, friend, and good man.
1945-2014
RIP
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