As it is right now stfs have no unique loot drops, only omega marks, and neural processors. What I suggest is an adjustment to the BOSS mob drops, I know on tribble they are adding basic loot drops to stf mobs, thats cool, but I wanna see unique fluff, to drive people to do stfs when they don`t need marks to keep the FUN factor up.
Add non consumable combat pets and/or non combat pets that are unique, or cosmetic gear, costumes, playable shuttles, consumables: such as unique combined large batteries, an so on,
Whatever fluff the devs can dream up, give some of em hard drop rates, like 1% on the shuttle.
My idea is to add fluff to PvE combat Boss mobs to add the element of surprise when you kill it. Right now its Boom hes dead an I got marks which I don`t need, I don`t feel compelled to run stfs for dilithium or marks, I like the anticipation of drops that are unique.
POST HERE IF YOU AGREE !! or post your ideas, but lets keep from conversation about what cryptic has done that people don`t agree on, lets focus on what will help with the FUN FACTOR, which is why we play !!
I agree . There needs to be something that wold draw people into the STfs . Right now , i am of the mind that i need marks .. i do ISE once a day , along with the rest of my dailies . i see no reason to do anymore than that . i see no reason to go into the hive .. no point .. nothing there that i can't get out of ISE .
What would of made this better ( imho ) left the stfs the way they were .. i can deal with the retro set going to a 3 piece set and putting the consul into another set . left the Maco and Omega were it was , and in the rep system added the new stuff .. i.e. assimilated mark xi and up and the adapted armor and all the other goodies we got with the rep system. That way you still would of had a reason to go into the stfs and a reason to build up your rep.. AGAIN this is just an opinion .
I couldn't agree more. The random loot drops at the end of STFs were largely what kept me coming, even long after I'd gathered my MACO set. There's something about the psychology of gambling that makes it inherently addictive, and therefore rewarding to replay.