Career Officer
Join Date: Jun 2012
Posts: 397
# 1 new doffs
11-19-2012, 01:21 PM
ooooh, aaah. new doffs.

http://sto.perfectworld.com/blog/?p=758861



Maintenance (Space): Emergency Power to Auxiliary increases your Shield Emitters and Hull Repair skills for 30 seconds - very nice for the AtoB builds which use EptA every 30 sec. Means even more resist and regen. My veteran ships and Katchinga's will be even better....who needs SDO's anymore

Quartermaster (Space): Decreases the cooldown of batteries. - Nice for our battery addicted captains. Now see if they reduce enough to replace other doffs

Projectile Officer (Space): Decreases the cooldown of mines. - Projectile Officer (Space): Decreases the cooldown of TRICO mines. oooh aaah everyone get them

rest are meh. maybe the new photonic doff is nice...
Captain
Join Date: Aug 2012
Posts: 1,072
# 2
11-19-2012, 01:41 PM
The one who give viral matrix an AOE proc is gonna make people rage.
The Somraw, K'tinga, D'Kyr, D7, Kumari, Xindi carrier, Xindi escort, and the T'Varo are all older than the Constitution Refit and yet they are tier 5. The Constellation is made up primarily of Connie refit parts and it is tier 5, there is no logical reason whatsoever for the no tier 5/6 connie rule.
Lt. Commander
Join Date: Jun 2012
Posts: 230
# 3
11-19-2012, 01:45 PM
VM as AOE is bad. And let's hope the Aceton doff does not affect Karfi frigates.

Why do the devs hate us? Why is nobody at cryptic competent enough to see that these additions will most likely decrease the fun of playing sto pvp?

Is it too much too hope that they just stop developing the game so it won't get any worse than it has already become?
Captain
Join Date: Jun 2012
Posts: 1,005
# 4
11-19-2012, 02:03 PM
I dunno. These don't seem too bad, at least compared to what we've seen in the past. The new VM doff seems like it could be powerful if the percentages are high, but will it be powerful enough to replace the current VM doffs? I actually like the Aux2Bat doff. One of the things with running an Aux2Bat build is that it makes you squishy because of the trouble with getting in heals when your aux power is constantly low, especially if you're not in a cruiser. It may be worth a revisit in my sci timeship (had to change it because I kept dying even with using 10+ aux batteries a match).
Cryptic Studios Team
Join Date: Jun 2012
Posts: 1,385
# 5
11-19-2012, 02:21 PM
The VM-AOE ability works as follows:

5% chance to jump to a 2nd target @ White Quality.
20% chance @ Purple Quality.

If the VM jumps to a second target, it then has a subsequent chance to jump to another target, again using the same % chance as the base Doff quality dictates (5, 10, 15 or 20%).

It can, if you get REALLY lucky, jump up to 4 times, affecting anywhere between 2 and 4 targets in total (one per jump).

The VM that is inflicted on any targets other than the first, is always VM I (Rank 1), as if you were using it with a BO that had no points trained into it. These extra jumps are also not improved by the original caster's skill in Subspace Decompiler - they always last only 5 seconds, and can be reduced with skill in Subsystem Repair.

It's an extra effect. It's not intended to be a huge game-changer, just a fun toy.
-=-=-=-=-=-
Jeremy Randall
Cryptic - Systems Design
"Play smart!"
Quote:
Originally Posted by Me
Kurland here...
Captain
Join Date: Jun 2012
Posts: 1,005
# 6
11-19-2012, 02:26 PM
Quote:
Originally Posted by borticuscryptic View Post
The VM-AOE ability works as follows:

5% chance to jump to a 2nd target @ White Quality.
20% chance @ Purple Quality.

If the VM jumps to a second target, it then has a subsequent chance to jump to another target, again using the same % chance as the base Doff quality dictates (5, 10, 15 or 20%).

It can, if you get REALLY lucky, jump up to 4 times, affecting anywhere between 2 and 4 targets in total (one per jump).

The VM that is inflicted on any targets other than the first, is always VM I (Rank 1), as if you were using it with a BO that had no points trained into it. These extra jumps are also not improved by the original caster's skill in Subspace Decompiler - they always last only 5 seconds, and can be reduced with skill in Subsystem Repair.

It's an extra effect. It's not intended to be a huge game-changer, just a fun toy.

What's the AoE range for the jumps? 10km?
Starfleet Veteran
Join Date: Jun 2012
Posts: 889
# 7
11-19-2012, 02:27 PM
?Projectile Officer (Space): Decreases the cooldown of mines?
The Projectile Officer seems mostly a waste as pretty much any two mines will be past cool down. I guess you could use the doff with 1 mine launcher but that seems like a waste of doff slots. Why take a doff to boost 1 weapon when you can take a doff to boost up to 7 other weapons?

It is a shame the new Projectile Officer is useless for Projectile and mine ships. The only ships I see useing it are the energy ships with 1 mine.
Lt. Commander
Join Date: Jun 2012
Posts: 230
# 8
11-19-2012, 02:27 PM
Quote:
Originally Posted by borticuscryptic View Post
It's an extra effect. It's not intended to be a huge game-changer, just a fun toy.
Thanks for giving us the details.

We'll have to see how these 20% play out (can the doff be stacked?).


And a general comment: Disables are not fun. Fireworks is a fun toy. A disable ability isn't.
Commander
Join Date: Jul 2012
Posts: 363
# 9
11-19-2012, 02:34 PM
Quote:
Originally Posted by borticuscryptic View Post
The VM-AOE ability works as follows:

It's an extra effect. It's not intended to be a huge game-changer, just a fun toy.
Oh yeah that's cute. And sub nuke doffs are game changer then? Or are those just fun little cute toys?

Two truths:

A) These Viral Aids doffs are OP, in addition to the Mines doff, and the Jam sensors doff.

B) You have no idea what you're talking about. Or you THINK you do, and you're just being your usual passive aggressive self towards PvPers. I'd say both.

I'd call in Bran right about now, you're about to get tarred and feathered Borticus.

Last edited by paxottoman; 11-19-2012 at 02:37 PM.
Career Officer
Join Date: Jun 2012
Posts: 112
# 10
11-19-2012, 03:34 PM
Quote:
Originally Posted by borticuscryptic View Post
The VM-AOE ability works as follows:

5% chance to jump to a 2nd target @ White Quality.
20% chance @ Purple Quality.

If the VM jumps to a second target, it then has a subsequent chance to jump to another target, again using the same % chance as the base Doff quality dictates (5, 10, 15 or 20%).

It can, if you get REALLY lucky, jump up to 4 times, affecting anywhere between 2 and 4 targets in total (one per jump).

The VM that is inflicted on any targets other than the first, is always VM I (Rank 1), as if you were using it with a BO that had no points trained into it. These extra jumps are also not improved by the original caster's skill in Subspace Decompiler - they always last only 5 seconds, and can be reduced with skill in Subsystem Repair.

It's an extra effect. It's not intended to be a huge game-changer, just a fun toy.
How Does this System Engineer synergize with the old System Engineer Proc?

So if you have both types of system engineers, dO the VM jumps trigger the additional shutdowns of the old System Engineers?
Join Date: Sep 2009
[23:35] Horta deals 1738411 (1538303) Toxic Damage to Centurion Engineer with Corrosive Acid.
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