Lieutenant
Join Date: Jul 2012
Posts: 45
Ok so I have made my views on this clear elsewhere.

I think its a good idea, just too unbalanced.

But now.. to find what I hope is a glitch or a bug or whatever striking the system that I am curious as to if anyone else has encountered.

With all the pages and pages of talk about the rewards, prices time needed etc. Its hard to find anything on this matter.

In basics.. FINALLY get home today from work, happy that my 1 char that I actually can afford to devote time to building up in this area will FINALLY be at Tier 1... and so I can see the rewards for myself and start grinding and waiting to hit Tier 2...

Instead.. I find nothing. No store options, No unlock options, No rewards available (passive or otherwise) and most importantly NO new projects to start or even the same ones to re-invest in and re-start the 40 hour timer. There is purely nothing at all. except the chance to earn 5 more rep points by dropping in three more nural processors.

So hey gotta be a bug right... so I check my other char, and looksie... there are the projects still listed fine... and the ability to stack em up ready, but hey where did the option to stack the little guy in slot three go.

Nope. Nothing.

So allright, new content will always have bugs and issues and problems. Who knows, perhaps (in my dream world) they have actually LISTENED to the cries from the masses and are fixing it up as we speak... RFLMAO@THAT THOUGHT!!!!!!!

Nope instead, I am left with the simple reality. I have just blown 80 hours for NOTHING... not to mention all the EC spent on purchasing the Commod's to fill the tasks, or the hours spent grinding STF's to earn the marks...

What about the months and months and months of STF grinding to accumulate some nice gear, to amass mucho EDC's and Proto Salvage's to stockpile to one day cash in for Dilith should I ever need it, or to outfit alternate ships or whatever.

Nope.. all just a complete and utter waste of time...

Cryptic + STO was not too bad.. yes probs and bugs.. but I could live with it..

PWE + STO -- well the place has gone to total $h!T since the day they got involved, and what was once a mere nuisance knowing they just didnt care, has now switched to the penultimate #$*$ U to the masses... aka we screwed u good and u total idiots STILL give us your money in droves....

I like the game.. But I wont pay a single cent in future... PERIOD! Hopefully most others will be the same and then PWE MIGHT wake up and smell the bull$h!t burning on their front door.
Career Officer
Join Date: Jun 2012
Posts: 5,606
# 2
11-20-2012, 01:46 AM
Quote:
Originally Posted by tequilla56 View Post
Cryptic + STO was not too bad.. yes probs and bugs.. but I could live with it..

PWE + STO -- well the place has gone to total $h!T since the day they got involved, and what was once a mere nuisance knowing they just didnt care, has now switched to the penultimate #$*$ U to the masses... aka we screwed u good and u total idiots STILL give us your money in droves....

I like the game.. But I wont pay a single cent in future... PERIOD! Hopefully most others will be the same and then PWE MIGHT wake up and smell the bull$h!t burning on their front door.
this 100% agree !!!! ^^^^^^^^^^^^^^^^^^^
swimwear off risa not fixed
system Lord Baal is dead
Quote:
Originally Posted by macronius View Post
This! Their ability to outdo their own failures is quite impressive. If only this power could be harnessed for good.
Rihannsu
Join Date: Jun 2012
Posts: 606
# 3
11-20-2012, 02:13 AM
Replying solely to your topic title since the message just looks like a complaint to me rather then a question.

''Does it work or is it a game killer.''

I think repu system works and is a good idea, I play TERA as well and it works perfectly fine there, though differently.

The only major issue to me is project times, it completely kills any need to be on much, to new people it won't matter as everything is still new to them in STO, lots of shiny things to discover and keep them busy.

But for someone like me who has been playing since January, or god forbid someone who has been playing since release or betas, there are no more shiny things, once we fill our projects, we have nothing left to do and in my case, log off.
Captain
Join Date: Jun 2012
Posts: 642
# 4
11-20-2012, 04:59 AM
It doesn't work, for all the same reasons I HATE Zynga Facebook games (because all the rep system is, is a badly implemented Farmville).

The system "works" for starbases as you can pretend things are actually being "built," but for personal reputation the artificiality of the design is extremely obvious -- to the point that you feel as though the developers hate your guts and want to drive you from the game.
Ensign
Join Date: Jul 2012
Posts: 21
# 5 You are so right!!!
11-20-2012, 11:58 AM
On of the best post i ever read for the last month.





Quote:
Originally Posted by atomictiki View Post
It doesn't work, for all the same reasons I HATE Zynga Facebook games (because all the rep system is, is a badly implemented Farmville).

The system "works" for starbases as you can pretend things are actually being "built," but for personal reputation the artificiality of the design is extremely obvious -- to the point that you feel as though the developers hate your guts and want to drive you from the game.
Career Officer
Join Date: Jun 2012
Posts: 1,228
# 6
11-20-2012, 12:25 PM
I've already decided that I'm not doing the Romulan rep stuff. So that part of the game is pretty much dead to me.

I'd like to get a Borg Mk XII ground set, but once that is done, that part of the game will probably be dead for me also.

That leaves PvP. Until I can't get a match, I'll be doing that, but not much else.
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Career Officer
Join Date: Jun 2012
Posts: 1,098
# 7
11-20-2012, 12:31 PM
Pretty sure I said it before but never elaborated but the rep system for Cryptic and potentially the players can be a good thing. Right now we have no incentive to maintain a sub unlike in Champs as nothing really is affected if you unsub.

The rep system however has promise to allow for far more versatile character creation and even allows the removal of that ridiculous thing called XP which is killed off at VA anyhow.

An example of what I mean:

Tier 0 - rank Ensign/lt - can buy T1 ships

Tier 1 - rank LTC - can buy T2 ships and choose passive from existing eng/sci/tac options (except silver players only able to choose from one path) Access to DOFF system.

Tier 2 - rank Commander - can buy T3 ships and next passive as above

tier 3 - Captain - can buy T4 ships and passive as above

tier 4 - Rear Admiral - can buy T5 ships and passive as above (maybe start access to another rep system starting here upto T1) Access to STF's

tier 5 - VA - access to slipstream drive and unlimited ranks on other reps. Access to Elite STF's.

By doing this the entire rep thing doesnt come as a shock, allows freeform characters of sorts as tier skills would be dependent on passive chosen that tier. The main thing though is to make sure no dilithium requirement is needed as you just cannot earn it easily at low ranks.

Note: progression would be by expertise and possibly mission tokens gained by completion of story arcs. The advantage of this is that missions should be first played in the ship tier it was designed for. At each rank also would be an optional promotion mission which would set your ingame rank as represented by the tier, ie a person could complete the T3 rank to be a captain and not do the rank missions for T4 and T5 so could be at T5 rank but still a captain (as requested by many on the forums).
Career Officer
Join Date: Aug 2012
Posts: 953
# 8
11-20-2012, 02:08 PM
Quote:
Originally Posted by burt777 View Post
On of the best post i ever read for the last month.
Do you know where Dan Stahl was before returning to STO
Empire Veteran
Join Date: Oct 2012
Posts: 1,066
# 9
11-20-2012, 05:03 AM
Quote:
Originally Posted by lucianazeta View Post

The only major issue to me is project times, it completely kills any need to be on much, to new people it won't matter as everything is still new to them in STO, lots of shiny things to discover and keep them busy.

But for someone like me who has been playing since January, or god forbid someone who has been playing since release or betas, there are no more shiny things, once we fill our projects, we have nothing left to do and in my case, log off.
Old long in the tooth here, I've been around since Beta and I can attest to what you just stated. There is nothing new under the sun, Vanity of Vanities, there is nothing new under the sun.

Rep system seems cool, but the delivery is godawful. This is very difficult for folks like me that have been around since STO inception, the changes are too severe for the liking.

For new players this is toy land for them, enjoy - but the novelty wears off after awhile.

A Pointer:

One thing that helps kill the monotony is a strong Fleet presence and their Chat antics - it is even better if the Fleet has vent ot Team Speak - The social aspect of this game is awesome, unfortunately; thats not part of the game but part of the population.
Career Officer
Join Date: Jun 2012
Posts: 440
# 10
11-20-2012, 05:13 AM
Quote:
Originally Posted by stark2k View Post
Old long in the tooth here, I've been around since Beta and I can attest to what you just stated. There is nothing new under the sun, Vanity of Vanities, there is nothing new under the sun.

Rep system seems cool, but the delivery is godawful. This is very difficult for folks like me that have been around since STO inception, the changes are too severe for the liking.

For new players this is toy land for them, enjoy - but the novelty wears off after awhile.

A Pointer:

One thing that helps kill the monotony is a strong Fleet presence and their Chat antics - it is even better if the Fleet has vent ot Team Speak - The social aspect of this game is awesome, unfortunately; thats not part of the game but part of the population.
This is why I joined up with SSR when I did (not just to increase the selection of the JB at the time ) but to help everyone who tunes in to my shows get their mind off the grind aspect and have fun relaxing to the tunes whilst running their missions and getting what they need to get done with less frustration; esp doin 12 hours per week soon to be 18 for the holidays.

On the subject of the Rep system, the idea is fine, my only gripe for vets is the dilith cost and the time per major project. 1 day 15 hours is too long, it needs to be 20 hours max ala the daily mission timers since its a per toon and per account system and not a fleet wide system (unless said fleet is just your alts ).
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