Survivor of Romulus
Join Date: Jun 2012
Posts: 221
After the S7 patch, the whole Coliseum episode become really problematic to play.

The AI never act, refusing to react, even if is a npc or a enemy. The whole episode come with a heavy lag. You walk for 1 to 3 seconds and are throw to the begin of the episode, forcing you to walk all way back.

The enemies never die, because you have too much lag to hit someone, and after 5 seconds, every enemy hit drain all of your shields and life.

Because of the lag, you can "fall" inside of walls and rocks, being stuck and can't finish the episode, forcing you to leave and back to fight against the lag again.
PW/Crypt can't make more KDF Content?
Join Date: Nov 2012
Posts: 1
# 2 same problem---impossible lag
11-20-2012, 03:06 PM
So I turned off all graphic options, and set to half resolution... and that seems to make it barely playable .... ill reset my options after this horrible mission is done.

----NO... this doesn't help at all... still horrible lag (

finally fixed it.. by just powering through it... ignoring the yo-yo-ing, as soon as I got out of the arena area, game went back to normal.

Last edited by zhrrd; 11-20-2012 at 03:32 PM.
Join Date: Sep 2012
Posts: 18
# 3
11-20-2012, 05:09 PM
I got this too. I thought it was just a bout of heavy lag, until I read this. I was playing with another person online. We were both experiencing the same severe lag (although not quite as severe as what you were describing), and it disappeared as soon as we were out under the stars.
Lt. Commander
Join Date: Jun 2012
Posts: 195
# 4
11-20-2012, 05:23 PM
Same thing here...very heavy lag until my toon was out of the coliseum.
Career Officer
Join Date: Oct 2012
Posts: 3
# 5
11-25-2012, 07:52 AM
Same here, it is a living hell getting through it.
Starfleet Veteran
Join Date: Jun 2012
Posts: 698
I played it twice today and the second time I was spending more time fighting against the lag. I was able to get thru the coliseum portion despite lag, glitches and screwed up graphics (the last console is barely detectable because it is buried other wall). This episode needs major QA review since others with less powerful systems are being overwhelmed by the "lag monster".

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