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Jolan tru Captain!
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***Resolved Issues***
"Login failed for unknown reason" error
Missing additional character slot for current/ lapsed Gold Members
Slow patching in the launcher
A bug that involved Romulan Liberated Borg captains and their skills once they chose an ally
I use the multi vector so im going to talk about it first.
First, the seperation sequence is lagy/chopy.
, when the ship reconnects, and I chose cerberus, it should reconnect as what i chose, not standard prometheus pieces. i know this is minor, but imo, its SUPER anoying watching my ship transpmorph when it seperates / connects.
second:
The pets could either use
1) better AI or
2) commands like carrier pets
the pets NEED customization and a LITTLE better stats.
My reasoning? well, these pets, there not just fighters that go out and get blown up. They are part of a starship, in fact, they are a starship, a mini one. Why when they seperate does only one get to be awesome?
Id also like to say if anyone thinks to make the pets as powerful as the player controlled section, id rather not because then the ability will probably end up with a timer. Id rather opt for a little sucky pets than a timer. ( id opt for NO timer)
Some might say, well they do not have as much power seperated.
I say each section has nacelles, is warp capable, and therefore, has the power to be awesome.
Saucer seperation
I understand why the saucer mgiht not get to be as powerful as the stardrive section, why? because it just lost its primary means of power, the antimatter reactor. obviously its not going to be as effective. (unless im wrong about where it gets its power).
It NEEDS better AI, commands like carrier pets, and more customization.
Jupiter Force
Vice Admiral Moe - Tactical officer - U.S.S. Prometheus - Fleet Multi Vector Advanced Escort
Vice Admiral Rich - engineering officer - U.S.S. Iowa - Galaxy X Dreadnought
Vice Admiral Jeff - Science officer - U.S.S. Fuso - Intrepid class
Last edited by loading159; 11-20-2012 at 10:10 PM.
Agreed about the saucer section. I'd like to see it get the ATTACK, EXTEND SHIELDS, AND RETREAT(to a safe distance) as commands. Also I'd like it, as well as carrier pets, to get a boost in A.I.
I'd also like to see the saucer section using the same beams as the Star Drive section AND, and this is a big one, I'd like to STOP seeing the galaxy saucer landing on my Venture starship. Come on guys this can't be hard to fix.
I've suggested in before, I think the ai should be designed to harass. Keep a distance of 3k away from the target and snipe them with there phaser arrays.
They would do more damage harassing than being dead in space.
the ability to choose the weapons for the two AI sections would be extremely nice.
But they aren't affected by what consoles you choose so honestly it would be nothing but a cosmetic change and thats something we just don't need right now. We really need a AI change before change to prettier colors.
I understand why the saucer mgiht not get to be as powerful as the stardrive section, why? because it just lost its primary means of power, the antimatter reactor. obviously its not going to be as effective. (unless im wrong about where it gets its power).
It NEEDS better AI, commands like carrier pets, and more customization.
in the technical manual, the saucer gets its power from the impulse engines, hence why its got TWO instead of one when connected (oh and btw, the saucer impulse is not active at all when attached. the game has them glowing all the time which is wrong)