I was checking the passives that can be obtain from the rep system, and this one call my attention
You have a 20% chance to gain an instant heal to your shields when you are critically hit in space combat.
Emergency Secondary Shielding
to regain 425.2 shields by when critically hit
U may say, what is wrong with it? Turrerts! for example 99% of escorts run 3 turrets in the rear, they have the highest firing rate of any weapon, and the lowest damage, so they will trigger that healing proc like hell, a critical hit form a turret will do far less dmg than the healing proc of this passive skill. And ofc u have to deal when u do a criticial hit in a ship that have EPTS3/Extended shields/RSP/etc, u will do negible damage and u will trigger the proc.
But this problem is not only with turrets, DHC will also trigger this proc very ofen, in combination with the turrets, instead of kill your target u will throw to him a bunch of healing
Maybe my interpretation is wrong (i'm basing my guess only in that description) but if i'm correct this can be a mayor unbalance. Also i hope that this new skill don't have the same problem that the jem'hadar set inmortal mode lagging all the matches.
Depends on how the ability is going to work. Does it stack, and if so, how much? This is the most dangerous one. I can see having something like what happened with the jem shields if there's unlimited stacking of it. Perhaps it just resets the time when it procs? This isn't great, but its also not game breaking. 42.5/sec shield regen isn't the end of the world, but also isn't anything to disregard either. A TT turns it into 170/sec on the facing shield your hitting. Still easily overcome with a good alpha, but when combined with high resists, could be the sliver of healing that keeps someone alive. Need to know more on how it works first before setting our hair on fire and running through the streets though.
Increases your Weapon Training skill by 30, enhancing your damage in space combat.
Omega Weapon Training
Increases your Weapon Training skill by 30.
Omega rep tier II. Not sure it's completely balanced yet (we need some serious testing to see how it works) but the "fix" is already here. More dps and more tanking. Just don't choose the critical hit powers.