So I noticed a bug in my mission, "In the Shadow of MIDAS, Part 1." On the fourth map, I use a planet as a reach marker. Apparently, the default radius has been reduced causing the reach marker to appear deep inside the planet and inaccessible. Last I checked, this isn't a property we can set which makes it using a planetary body as a reach marker an unattainable objective.
You can set/change the radius/size of a reach marker (I've done it many many times.) That said, since editing is still disabled on Holodeck, don't know if they changed its behaviour post S7.
Formerly known as Armsman from June 2008 to June 20, 2012
PWE Drone says: "Your STO community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
A planet can actually be used as a reach marker directly. You can't set the radius of the marker, but the default radius was a standard size to trigger when a ship was at orbit distance. With the update, that radius has shrunk and is now inside the planet.
I haven't noticed a reduction in standard reach markers, just the ones associated with planetary bodies.
Last edited by thegreendragoon1; 11-23-2012 at 09:28 AM.
Give it a try on tribble. Place a planet on a map, add a reach objective to the story, and select the planet as the target. It works, or at least it used to. Now the radius for the trigger is to small.
Last edited by thegreendragoon1; 11-23-2012 at 01:29 PM.