Starfleet Veteran
Join Date: Jun 2012
Posts: 452
Investigate Officer Report will be less and less worth doing just because of the terrible mechanics in Foundry. I just wasted a lot of time on a mission to find out it was impossible to complete due to the broken staus of Foundry. First the mechanics killed my crew in the middle of the ground mission and then in the final space mission the mechanics removed one of the targeted objects from the map, which was necessary for progression.

Why would I waste 30-60 minutes on a mission to only find out I cannot complete it because of the broken mechanics supporting the mission. The fault is not the player-authors, but the lousy tech oversight for Foundry.

That was the only benefit of one clicks... the STO techs couldn't break those as easily. How about fixing things before making full use of them mandatory for obtaining necessary material for character development.
Lieutenant
Join Date: Nov 2012
Posts: 67
# 2
11-22-2012, 11:03 AM
I think their change is nice. I enjoy playing foundry missions quite a bit. Since they got rid of console quickies, Now i simply get rewarded with officer reports to play missions i enjoy in the foundry. And i do believe that was their whole point to the change.
Ensign
Join Date: Nov 2012
Posts: 9
# 3
11-22-2012, 06:38 PM
tried 6 different foundry missions.
everyone one of them locked up and i couldnt progress.
i would get to final events and then the final part would not pop.

hail NPC X -the guy would not be in the spot, i would use the compass and get to area and nothing.

kill X mobs- get 80% and no final wave.


the foundry is busted.


the foundry is waste of time in the time to do it yo can do 3-4 STF or other missions and get more DITH.

only point of the foundry to me was the 50 fleet marks for fleet credit and starbase evolving. now its pointless.
Survivor of Romulus
Join Date: Jun 2012
Posts: 2,862
# 4
11-22-2012, 09:31 PM
A. There are some problems with the Foundry post-Season 7. Playing was turned back on precisely so that authors can test and find if there are any problems and we have found some that are making many missions uncompletable. This is not terribly unusual after a big season update. They'll start working on fixing things after the holiday I imagine.

B. You are absolutely right, if all you care about is dilithium and getting the highest amount in the least time, the Foundry is not for you. You are better off elsewhere.
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Last edited by drogyn1701; 11-22-2012 at 09:34 PM.
Career Officer
Join Date: Jun 2012
Posts: 1,510
# 5
11-23-2012, 01:37 AM
Some people are more interested in the reward than the mission itself when playing Foundry misions, when instead they should be playing for the story and getting the Dilithium/etc as a reward

Check out my Foundry missions:
Standalone - The Great Escape - The Galaxy's Fair - Purity I: Of Denial - Return to Oblivion
The Defenders - Duritanium Man - The Improbable Bulk - [WIP] Commander Rihan
Ensign
Join Date: Jun 2012
Posts: 7
# 6
11-23-2012, 02:25 AM
the worst thing is, that one day mission like "Grand Nagus: {UFP} Dailies" qualifies, and another one - they don't. also: lots of rpg/story driven missions don't qualify too...
Starfleet Veteran
Join Date: Jun 2012
Posts: 452
# 7
12-02-2012, 09:25 AM
The easy solution is to reduce the requirement to 1 mission 15 min or more and add a bonus for the spotlight. The cool down should be 10 hrs ( two plays in 24 hours,). Also clean up Foundry to remove non-contributing missions or make search engine that does this. Foundry missions can be fun, but having to hope that the one you are playing will work is not fun.
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