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Career Officer
Join Date: Jul 2012
Posts: 11
Please don't all hate me internet Trolls, but the space combat in this game could do with a littl more having a Star Trek feel to it. Having less ships but harder to destroy, mostly 1 on 1 + with a litl more ship coms to it? Also crazy idea have no idea how you could do this but wouldnt it be cool if you could zoom right into inside your bridge! Star Trek Academy had this and would make a great update don't you think fellow players....


TimJ.
Rihannsu
Join Date: Jun 2012
Posts: 175
# 2
11-22-2012, 12:51 PM
The only problem I have with space combat is thats its not full 360 degree motion.
Jamal : Tactical space specialist. USS SledgeHammer, USS Bug Warrior and many others
E'Mc2 : Science Reman torp T'Varo, deadly annoyance
Kunmal: Tactical fed Klingon, ground specialist, USS Kanewaga
Ka -tet Tier 5 starbase and shipyard, almost Tier 5 sci. All other fleet property at max lvl
Captain
Join Date: Jun 2012
Posts: 1,881
# 3
11-22-2012, 02:02 PM
I kind of agree, space battles just don't feel massive enough, the ships we are flying are huge with firepower that could lay waste to a planet. Sound effects are a big part of the problem, weapons fire and explosions should have a deep rumble, more kaboom and less pew pew if you understand what I mean.
As for zooming to the bridge this has been discussed ad-nauseum and for the most part seems outside of the game engines abilities. It's never a good idea to compare this game with a different Star Trek product and think that features of one could work with another.
As for 360 degree motion, while I agree, it's space, so there is no limitation on degrees of freedom, but it should be remembered that you rarely see in the movies or tv series scenes where a ship is flying inverted or at right angles. All of the motion scenes always give a sense of up and down, banking instead of rolling, ascending instead of flying straight up, more like the limited maneuverability of large aircraft or submersibles as opposed to the aerobatics of a fighter jet, rolling into a dive on a target is something you normally don't see the big ships doing.
Captain
Join Date: Jun 2012
Posts: 2,060
# 4
11-22-2012, 03:49 PM
Star Trek feel?

A four second exchange of phasers and then cutting to our BOFFs bouncing around the bridge followed by ten minutes of speechifying?

That'd be a thrilling game.
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Survivor of Romulus
Join Date: Aug 2012
Posts: 1,115
# 5
11-22-2012, 06:23 PM
Space combat already has a trek feel to it. Hell I'd say the space combat is the number 1 best part of this game and most trek-like aspect of it. The diplomacy, exploration stuff is sadly lacking in comparison.

About the only thing I'd suggest to improve it more is to buff engineering and science powers. Tactical and DPS is a little too emphasised. To give it more of the Star Trek flavour you need to be able to do engineering miracles or do some science magic through the main deflector. We already kinda can do that, but I just think the impact could be tweaked a bit more.
Captain
Join Date: Jul 2012
Posts: 1,966
# 6
11-22-2012, 06:40 PM
The pacing is off. Other than that it is good but the pacing is too fast comparatively IMHO.
Captain
Join Date: Aug 2012
Posts: 1,738
# 7
11-22-2012, 06:48 PM
Imagine

You click on join elite STF
A admiral calls you on the comm

Caption your ordered to the Klingon border
Cordinates 341 mark 12 proceed with all haste.

The Borg are here, the fleet is sending all available
Ships . Meet up with the fleet at the tykon nebula
Make Starfleet proud

Hanson out

Now along the way several missions can happen
Rescues, SOS calls, morality missions ect

When you arrive 4 other players arrive too and you 5
Proceed into the STF

Boarding actions by the Borg anyone your being boarded
By Borg and are taken from space battle to fight them.
Until resolved the Borg do not fire on your ship

Instead of blowing up maybe your ship is disabled requiring
A engineer cruiser to get you back going , any ship could do it they would
Be better.

Remove one shot kills
Double hulls
Reduce all repair abilities by 90%

Just a thought.
Jellico....Engineer.....Stargazer KDF Tac
Saphire.. Science.....Ko'el Rom Kdf Tac
Leva........Tactical.....Mailu KDF Sci

JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
Career Officer
Join Date: Jun 2012
Posts: 2,471
# 8
01-17-2013, 11:01 AM
Quote:
Originally Posted by twg042370 View Post
Star Trek feel?

A four second exchange of phasers and then cutting to our BOFFs bouncing around the bridge followed by ten minutes of speechifying?

That'd be a thrilling game.
It wouldn't be Star Trek if every time you got hit boffs and doffs weren't thrown across the bridge infront of the camera.
Lt. Commander
Join Date: Oct 2012
Posts: 102
# 9
02-23-2013, 08:16 PM
Quote:
Originally Posted by edalgo View Post
It wouldn't be Star Trek if every time you got hit boffs and doffs weren't thrown across the bridge infront of the camera.
*lurches to the left in captain's chair*

*lurches to the right in captain's chair*

*lurches to the left in captain's chair*

*collects Borg Neural Processors*
Career Officer
Join Date: Jun 2012
Posts: 1,980
# 10
03-30-2014, 07:56 PM
Quote:
Originally Posted by twg042370 View Post
Star Trek feel?

A four second exchange of phasers and then cutting to our BOFFs bouncing around the bridge followed by ten minutes of speechifying?

That'd be a thrilling game.
the speechifying would be like a choose-your-path book!
Fire torpedoes? turn to page 34
Fire phasers? turn to page 45
Sometimes I think I play STO just to have stuff to rant about on the forums!

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