Please don't all hate me internet Trolls, but the space combat in this game could do with a littl more having a Star Trek feel to it. Having less ships but harder to destroy, mostly 1 on 1 + with a litl more ship coms to it? Also crazy idea have no idea how you could do this but wouldnt it be cool if you could zoom right into inside your bridge! Star Trek Academy had this and would make a great update don't you think fellow players....
I kind of agree, space battles just don't feel massive enough, the ships we are flying are huge with firepower that could lay waste to a planet. Sound effects are a big part of the problem, weapons fire and explosions should have a deep rumble, more kaboom and less pew pew if you understand what I mean.
As for zooming to the bridge this has been discussed ad-nauseum and for the most part seems outside of the game engines abilities. It's never a good idea to compare this game with a different Star Trek product and think that features of one could work with another.
As for 360 degree motion, while I agree, it's space, so there is no limitation on degrees of freedom, but it should be remembered that you rarely see in the movies or tv series scenes where a ship is flying inverted or at right angles. All of the motion scenes always give a sense of up and down, banking instead of rolling, ascending instead of flying straight up, more like the limited maneuverability of large aircraft or submersibles as opposed to the aerobatics of a fighter jet, rolling into a dive on a target is something you normally don't see the big ships doing.
Space combat already has a trek feel to it. Hell I'd say the space combat is the number 1 best part of this game and most trek-like aspect of it. The diplomacy, exploration stuff is sadly lacking in comparison.
About the only thing I'd suggest to improve it more is to buff engineering and science powers. Tactical and DPS is a little too emphasised. To give it more of the Star Trek flavour you need to be able to do engineering miracles or do some science magic through the main deflector. We already kinda can do that, but I just think the impact could be tweaked a bit more.