Captain
Join Date: Jul 2012
Posts: 1,292
(please don't merge this with the other post as it is kind of different - as I don't know HOW they have been made stronger just that they have - this is specific discussion not general)

Personnally I think that the new stronger Borg is better - if they did not make them stronger all the new gear everyone will have over the next few months would just make the Borg too easy.

I really noticed the power yesterday - though I thought what they were doing was a bit much - It still made ISE more of a challenge.

I was flying a Fleet Nebula - SCI toon - shield tank and crowd control build.

18.8k shield facing strength - RSP/EPS/TSS/TT etc - I can pretty much keep my shield up under full Borg gate attack.

The ship had 50% plasma resist - My shields where holding up but my hull was being vapourized right though my shields?? MACO XII(old) shields and my hull is disapearing faster than I can heal it. I thought it was kind of rediculous blowing up with full shields!!

What do you guys think of that and of the new power to the Borg?
Survivor of Romulus
Join Date: Jun 2012
Posts: 136
# 2
12-03-2012, 02:00 PM
The borg were never week. 39 ship against 1 cube (BOTW). That's how I like them. Tough but and a challenge.
Empire Veteran
Join Date: Jun 2012
Posts: 6,255
# 3
12-03-2012, 03:27 PM
Quote:
Originally Posted by kekvin View Post
The borg were never week. 39 ship against 1 cube (BOTW). That's how I like them. Tough but and a challenge.
I agree. The Borg should be a force to be feared and a challenge to play against.

The STFs are Task Force missions and like any other game that has used the term, for example City of Heroes, they should be tough, take time and require experienced players as well as willing novices looking to learn.

If the new STFs Borg help thos be tru then I aprove.

Of course if they do not REWARD in fair amounts equal to the effort, then that means they are not worth doing.
He who laughs last thinks slowest.

Last edited by bitemepwe; 12-03-2012 at 03:30 PM.
Empire Veteran
Join Date: Jun 2012
Posts: 650
# 4
12-03-2012, 04:38 PM
I don't mind them being tougher, but shield bleed through or plasma burn dmg has been increased which destroys my ability to tank the tougher opponents for very long.

Being a tankier player I feel like I don't contribute as much to the team if I only last 10s longer than an escort before going pop too.

Previously I could tank elite tac cubes, gates and donatra with careful timing and good choice of heals/resists.
Now, the first volley against me I'm popping half my heals. And offensively, being a drains build I don't feel like my drains are doing anything to lessen their energy attacks over time, which is part of how I could tank them over a longer time frame. It just doesn't seem to do anything now.
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Using - Fleet Corsair, Voth Fighter. Favs - Mogh, Bastion, Monbosh, JHEC, JAS
Some others - Orion Marauder, Chel Grett, Guramba, Risian Corvette, Tholian Weaver
Captain
Join Date: Jul 2012
Posts: 1,292
# 5
12-03-2012, 04:46 PM
Quote:
Originally Posted by eradicator84 View Post
I don't mind them being tougher, but shield bleed through or plasma burn dmg has been increased which destroys my ability to tank the tougher opponents for very long.

Being a tankier player I feel like I don't contribute as much to the team if I only last 10s longer than an escort before going pop too.

Previously I could tank elite tac cubes, gates and donatra with careful timing and good choice of heals/resists.
Now, the first volley against me I'm popping half my heals. And offensively, being a drains build I don't feel like my drains are doing anything to lessen their energy attacks over time, which is part of how I could tank them over a longer time frame. It just doesn't seem to do anything now.
This is exactly my problem - I can`t tank the way I could before - making my tank builds useless - might as well stay way back like an escort then take the gate on point blank - which is almost useless since my beam weapons do no dmg at 9km out on a sci or eng Build. Used to tank the Gates and Cubes taking all argo - now my hull is vapour long before my shields are down.

Is there any reason now to run anything in the game except a Tactical Captian!! Eng and Sci are just becoming more and more useless - come on Cryptic buff the Sci and Eng!

Last edited by born2bwild1; 12-03-2012 at 04:51 PM.
Captain
Join Date: Jun 2012
Posts: 924
# 6
12-03-2012, 06:01 PM
They wouldn't even really need to update the AI all that much.

I mean, give them new abilities that function differently -- a tractor beam that actually tractors you in, and at, say, 0.5km it begins assimilating your ship or something. You could even make a targetable tractor beam generator on several spots of the Tactical Cube that other players can attack to make them release a captured ship.

Plus, imagine if a cube started tractoring you into it while you watch its health go down close to 0%... the slow dread as you realize nobody in your PUG is going to save you and the cube is taking you down with it. It makes this fight personal. If we're going to be unfairly killed, I'd rather get stories out of it than just blow up for seemingly no reason.

I'm just spitballin' here, but simple behaviors like that make for a much more satisfying challenge.
Captain
Join Date: Jun 2012
Posts: 2,670
# 7
12-03-2012, 04:51 PM
Not a fan. Thing about taking them on equal to 40 ships is that we outnumbered them 40 to 1. Now we're the outnumbered ones. Plus we have to farm the same mission over and over and over again, and jacked up they're just drawing out the inevitable and making the grind take even longer and more tedious. Additionally, jacked up Borg make certain ship types just too fragile to use, like a BoP with only one EPTS and one TT just can't take the hits anymore. I don't want to be forced into certain builds that pick all my powers for me or demand some elitist skill level that frankly I'm glad I'm not like them. Worse, if the missions are meant to only be done by premades, yuck. I don't want to have to depend on others when the odds are slim you'll get a group of the pug of the right composition and that all know how to use their abilities reasonably well or even all have their chat windows open. I don't want my death dependant on someone else being competetant, and I certainly don't want someone else dying when I make a mistake. This junk where you can't go one-on-one anymore isn't fun, its just extra grind and annoyance.
Lt. Commander
Join Date: Oct 2012
Posts: 246
# 8
12-03-2012, 05:12 PM
I don't care if the borg get strong, or weaker, I do wish we would be told before this kind of change went live, i understand specifics are out, but a heads up that rebalancing is happening would be appreciated.
Starfleet Veteran
Join Date: Jun 2012
Posts: 190
# 9
12-03-2012, 02:01 PM
No. I don't like the current strength of the Borg.

And this is why -

I want the Borg to be more difficult as an opponent, not more unfair. There is a difference.

Giving the Borg weaponry that hits you for a critical of 120k (sometimes more... I'm looking at you, Borg Queen) which, realistically, circumvent every possible defence, boils down to a strategy of "the only way to win, is not to play".

Threat control is broken. It is not possible for the Engineers to take heat off an escort, because the AI does not appear to respect threat control (even when fully specced) when you are next to an escort that is putting out in the order of 10k DPS (Which the good ones can, and will do).

This makes threat control a wasted skill - you're better off throwing those same skill points in to healing specializations and hammering the escort with as many instances of HE, Aux2SIF, ET, TSS and Extend Shields as you can, and even then - there is no guarantee the Escort would survive.

The endless graveyard run has never been a sign of good game design.

I'd rather see the Borg fight with some intelligence (maybe give the AI an overhaul) and/or a broader range of abilities, instead of single-shot wonder weapons to which there is no defence.
Lt. Commander
Join Date: Jul 2012
Posts: 172
# 10
12-03-2012, 04:49 PM
Quote:
Originally Posted by koppenflak View Post
I want the Borg to be more difficult as an opponent, not more unfair. There is a difference.
Yes, Borg need more AI, not OPed weapons.
Reply

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