Lately lots of the smaller fleets have been doing nothing for their progression such as mine and others have just closed up shop fed up with the excessive grinding needed for fleetmarks.
We need a the officer of the watch to actually give us a reward worth our time, say 50 -60 fleetmarks a day, that would be small help to our fleets. Another way is for a fleetmark exchange or conversion system such as use fleet Credits, or EC, or Dilithium to buy fleetmarks. You already did something like this with Doffs so why can't you do it with Fleetmarks?
Anyone else have a suggestion post it here, maybe one of the devs will see it and get inspired to throw us a bone or two.
Proportional project costs would be an easy way to revitalise smaller fleets. Let's face it, the prohibitive costs of the projects are what kills fleets. 200,000 Dilithium is nothing for fleets with 200+ ACTIVE members, but if you're in a fleet with only 50 members project costs should be proportional, i.e, 50,000.
No fleet loses out because the rewards are the same for all, with costs per fleet members being the same.
Just my 2 cents worth.
***The above ramblings are, as always, my own opinion. Based on my experiences and interpreted by my mind, they by no means reflect the universal truth (unless coincidentally). Peace.***
Small fleets are NOT supposed to be flying threw projects. This was by design and stated in multiple Q&A's before the launch of season 6. The problem with the small fleets and i had the same issue in my head was that we are trying to keep pace with the big boys. The starbases were not designed that way. A solid group of 50 active players dedicated towards starbase construction was supposed to average 7 months till tier 5. Smaller fleets were supposed to average a YEAR AND A HALF to TWO YEARS to hit tier 5. This was again by design stated by cryptic devs and DStahl. This information has been blatantly out there. Small fleets need to CALM DOWN and STOP trying to keep pace with the big boys out there. We are not supposed to be able to keep up with them. If you are a fleet of 3-5 players, you are not really a fleet.. Your a squad. Blatant truth. Fleets are large groups of people. Sorry if this stings a little. Cryptic has been changing requirements and drop rates to keep with this time frame for fleets. You read the changes in the patch notes as they come out. Alot of us smaller fleets are way above schedule. I know some small fleets unwrapping the shiny tier 4 starbases. Same pace as the big boys. It's called dedication and HARD WORK I know the work thing is a bad thing to state in games, but if all games were simple, quick and easy alot of us would be looking for a challenge somewhere else.
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The groups of players in this game are only called "Fleets" because we have a spaceship theme going on here.
In gaming terms we are a Guild. where does it say you need a minimum number beyond 2-3 players to constitute a Guild.
Ok, call it 5 players, minimum number to start one.
A guild is a varying number group of players who joined roster to make it easier to coordinate their mutual interests and activities.
Sometimes because they are friends from real life or the game, sometimes for similar larger picture goals (like the starbase, or rather the exclusive benefits of the guild housing).
If you take the Fleet out of the Guild, having a high number of at least 50 members, starts sounding a bit less reasonable.
It invalidates all the other reasons a bit, because if you are still a small but merry band of friends, you are locked out of the number one endgame achievement for a long time.
If you give in and join a mega fleet, where you are a faceless number and expendable, the guild becomes it's own purpose and you start to "work" for the guild to get a shiney every now and then.
With the current system, Cryptic has not created Guild fleets, they have created Corporate fleets.
It makes sense, because the whole purpose behind the starbases was to monetize them, so it's kind of natural, that the starbases became Cryptic subsidiaries.