Career Officer
Join Date: Nov 2012
Posts: 414
For what it's worth , here's my spec and build for my bugship.

Spec (not listed, it zero):
Attack Patterns 9. Starship weapon 9. Hull repair 7. Shield Emitters 9.
Grenades 6 weapon proficiency 6

Lt Com:
Starship Energy weapons 9. Structural integrity 6. warp core efficiency 8. Power insulators 2. Shield Systems 9.
combat specialist 6. PS generator 6.

Starship Maneuvers 9. Starship Targeting 9. Impulse thrusters 9. warp core potential 9
special forces 6

Starship Engine Performance 9. Hull plating 3. Shield performance 9. Inertial dampers 5.
Willpower 6

Space Energy weapon specialization 9. Starship Armor Reinforcements 3. Starship Aux performance 3 Starship Weapon Performance 9
Combat Armor 6

Loadout: (all polaron)
Fore: Two dual cannons XII [acc]x2[CrtH] , one DHC [acc][CrtH]x2, one DHC [acc]x2[CrtD]
Aft: Two Turrets XII [acc]x3, one turret [acc]x2[CrtH]

Engine: Jem
Deflector: Jem
Shields: Jem

Devices, engine batteries, shield batteries

Eng consoles: Borg, RCS XII purple, Neutronium XII x2 ( blue, purple)
Sci Field Generator XII purple
Tac: polaron XII x5 purple

Cmdr Tac : TT1, CSV1, APO1, CRF3
Lt Cmdr Tac: TT1, APB1, CRF2
Lt. Univeral 1: EPtS1, AuxtStr2 (eng)
Lt Universal 2: TSS1, HAZ2 (sci)
Ensign Eng: EPtS1

Purple energy weapons officer (reduces cannon cooldown)
2x purple conn officers (reduces TT cooldown 8 seconds each)
Purple conn officer (reduces attack pattern cooldown 15%)
Purple Warp core Engineer ( chance to increase power on Emergency Power use)

So far it's working well for me in both PvE (obliterating everything) and PvP (holding my own pretty well and giving better than I take.)

It's a pretty narrow, focused build, but then again this ship has a narrow focus. And I have fun with it, which is what counts.

Last edited by sjokruhlica; 12-08-2012 at 01:39 PM.
Join Date: Jul 2012
Posts: 312
# 2
12-08-2012, 01:09 PM
I like your build overall. There is just one thing that would like to say. For your Sci LT slot. Have you tried switching the places of TSS and HE? I have found that they work better the other way. My 2 cents.

Delta Fleet Command
Career Officer
Join Date: Nov 2012
Posts: 414
# 3
12-08-2012, 01:38 PM
Hmm. I'll try that.
Join Date: Jul 2012
Posts: 312
# 4
12-08-2012, 06:50 PM
I did testing with my Atrox on it. HE seems to not change much at each spot. Meaning the Ensign version was about the same as the LT. On the other hand, the TSS was hugely better at the LT and the best at LTC. With the Atrox I run TSS 2 and TSS 3. Give it a try and hope it helps.

Delta Fleet Command
Starfleet Veteran
Join Date: Jun 2012
Posts: 544
# 5
12-09-2012, 05:59 AM
You are using two tac team 1 and two purple con (tac team) doffs?

You can't reduce the global cool down.

The point of using two purple con doffs is that you only have to use one tac team.

"The Road To Arc Is Paved With Good Intentions"
Career Officer
Join Date: Nov 2012
Posts: 414
# 6
12-09-2012, 10:21 AM
See, that's why I put this up, to pick the brains of other players to see if I can improve upon the build. Thanks. I can switch one of the TT conn doffs out for one that reduces evasive maneuvers, since there nothing else to put into that ensign tac boff slot that would be useful to me.

Last edited by sjokruhlica; 12-09-2012 at 10:31 AM.

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