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Im going to run the tier 4 fleet advanced escort soon and was wondering about this build and would love some feedback and suggestions. I noticed on you tube that some players were going with phasers beam arrays and a beam bank and was woundering why?
Bridge Off abillitys would be:
Science: photonic off. II Science Team II Hazard emitt. I
Engineering: Em power to weapons I Em power to shields II
Tactical : Tac team I and II Cannon Rapid Fire I and II Attack patteren Omega III
Devices Shield and weapons batterys
Advanced positron deflector array [inert] [cosys] [Slint] [Cman] ultra rare
Advanced Fleet covalent shield [cap]x3 [ResA] 7046 cap shields
Advanced Fleet Engine ? need to get on probably with the most turn speed
3 Fleet phaser dual heavy cannons MK XII ultra Rare [dmg]x3 [crtD]
1 Phaser quad cannons [dmg]x4
3 Fleet turrets MK XII ultra Rare [dmg]x3 [crtD]
5 Phaser relays MK XII very Rare
3 Fields generators MK XII very rare
2 Neutronium alloy MK XII very rare
or
Replacing the Neutronium alloy with
1 cloaking device
1 EPS flow reg MK XII
bind both copies of tac team, emergency to shields, cannon rapid/scatter and attack pattern beta/omega all to the spacebar, and all you have to worry about is timing your torps.
Polarize hull is your on demand tractor escape and HE2 and TSS3 can be used as and when needed and thrown to team mates. Attack pattern beta is a fantastic team damage multiplier, and more effective for getting the job done than trying to just buff your own damage output IMHO.
thx but that txt file just goes to a page with some text when I click on it... so I copy pasted the text into a note pad and save it the put it in the /live area but when I typed /bind_load_file spacebar.txt into chat and tryed to use tray seven I could get it to work
thx but that txt file just goes to a page with some text when I click on it... so I copy pasted the text into a note pad and save it the put it in the /live area but when I typed /bind_load_file spacebar.txt into chat and tryed to use tray seven I could get it to work
Bind files are unique to character, and completely separate for space/ground, so you need to do it while in your ship and not while on ground. You can test that the bind is working correctly out of combat in system space (your weapons won't fire, but all the other bound abilities should cycle if you sit in sol outside ESD)
You might also need to double check the filename/location. You could try this;
While in space custom bind anything using the chat;
/bind T "team Target: >> $target <<"
Then save a bindfile with a name specific to that character e.g.
/bind_save_file kirk_space.txt
Then look for kirk_space.txt using the windows file finder if it doesn't show up where you expect it to, you can then edit the file to include what you want (the second line of spacebar.txt from the hilbert guide).
bind both copies of tac team, emergency to shields, cannon rapid/scatter and attack pattern beta/omega all to the spacebar, and all you have to worry about is timing your torps.
Polarize hull is your on demand tractor escape and HE2 and TSS3 can be used as and when needed and thrown to team mates. Attack pattern beta is a fantastic team damage multiplier, and more effective for getting the job done than trying to just buff your own damage output IMHO.
Agreed. Polarize Hull has saved my skin more then once. Especially with Romulan Warbirds
Vice Admiral Thylek Shran- U.S.S. Devidices (Galaxy Drednought) United Federation Space Command
bind both copies of tac team, emergency to shields, cannon rapid/scatter and attack pattern beta/omega all to the spacebar, and all you have to worry about is timing your torps.
I tryed over and over again to get this key bind thing working and I just can not figure it out can you help me with it?